LightlessNightmareCompany
Fully Optimized Hardcore Modpack with 150+ Mods, 5 Seconds in and out Suffering Experience
By Lightless
CHANGELOG
1.1.8
Updates
This updates only for fixing crash issue
- Removing some mods
Known Bugs
The game sometimes crash(Fixed, hope so)- Skill Issue
1.1.7
Updates
- Added new moons
- Added new mods
- Added new dungeon
- Added fancy lookin orbit
- Removing Deprecated Mods
- New monster
- Mods Updated
Tweaks & Gameplay
- Ship door can now open in orbit
- Orbit view fancy shesshhh
- Player now can communicate with phone by pressing ~, for a very detailed information on how-to-use-it you can go here https://thunderstore.io/c/lethal-company/p/Scoops/LethalPhones/
- Player now can buy a motion tracker to detect nearby movement
- The penalty point now will converted into quota, iex : your quota is 130, then you died, penalty set 12 then add 12 to 130 it becomes 142
- 7 Pages
To Do Next ?
- Tweaking dungeon rate spawn
- Tweaking HullBreaker event rate and the enemy
- Adding new mods
- Adding new monster
- Fixing bugs (probably)
Known Issue
- The game sometimes crash
- Skill Issue
1.1.6
Updates
- Added new mods
- Adeed new moons
- Replacing old unupdated mods to the one with similar things with latest version
- Mod Update
Tweaks
- Bigger dungeon, cap at 5x bigger (depends on weather)
- Exit door now has more ToolTip (you should guessing if you dont bring a shovel)
- Selling price is now random, Scrap selling up to 200%
- Better Skinwalker
- You now have a missile turret inside facility
- New windows on ship
Known Issue
- Skill Issue
1.1.5
Updates
- Tweak some mechanism and gameplay
- Added new monster
- Added new type of flashlight
- Added new mechanics : oxygen
- Mod Update
Tweaks
- Remember to breathe ?
Known Issue
- Cosmetics didn't work (mod conflict, use advancedcompany or stick to morecompany if you dont care about those)
- Enemy still has your cosmetics on like bruh
- Skill Issue
1.1.4
Updates
- Tweak some mechanism and gameplay
- Mod Update
Tweaks
- All Ship Malfuction chance is increased by significant amount
- Ship Malfuction now start on day 2
- Malfuction multiplier increased significantly
- Mimic fake chance is increased significantly
- Mimic chance on use increased significantly
- Weather information is now hidden
- All HullBreaker event increased significantly
- Small tweak for Mist
- Small tweak for harder spider
- Tweak for enemy body price and weight
- Facility size tweak for different kind of weather is increased significantly
- Cooldown TP is increased by 3 seconds
- Cooldown Inverse TP is decreased by 30 seconds
Known Issue
- Terminal Weather still visible
- Cosmetics didn't work (still not working :skull:)
- Skill Issue
1.1.3
Updates
- Readme Update (again 2x)
- Added new moons
- Added TerminalFormatter
- Mod Update
Fix
- Fixed moons routing conflict (thanks TerminalFormatter)
Known Issue
- Mental Hospital Facility has perfomance issue, maybe because it's too big idk
- Cosmetics didn't work (still not working :skull:)
- Skill Issue
1.1.2
Updates
- Readme Update (again)
- Deleted Some Mods & Moons due to compability and perfomance issues
- Added Map Handheld & Flare
- Added new factory/dungeon : Pool Room & Mental Hospital
- Added Siren Head
- Weather now has an effect to make map larger than normal weather
- Deep dark facility sheeeessshhhh (go buy
fleshflashlight 👍) - Each moons now has different spawn rate for the custom dungeon (yes different, every, single, moons, the rate, yes, im, so, idiot)
- Smol tweak for Rolling giant
- Mod Update
Fix
- Fixed bit things nothing much
Known Issue
- Mental Hospital Facility has perfomance issue, maybe because it's too big idk
- Cosmetics didn't work (work on fixing this thing)
- Some moons route name conflict (ex: atlas abyss and atlantica) when typing atlas you get notified to atlantica like bruh ?
- Skill Issue
Notes
- Now suffer
1.1.1
Updates
- Added Quota Rollover
- Added WeatherTweaks
- Mod Updated
- Removed Ghost Girl
- Removed Skill Issue
Fix
- Fix bug where player cannot go to orbit (stuck)
Game Tweaks
- Inverse Teleporter cooldown decreased from 180 to 120
- Event of the day will increased by 2 each day (up to 6 event so suffer and enjoy)
- Doors now can be locked using a keys
- Starting Credits increased to 1500
Mob/Monster Tweaks
-
Herobrine will spawn on any moon and the rarity are different by moon level
-
Herobrine spawn rate is changed as follows :
- [Moon level D] > 3%
- [Moon level C] > 15%
- [Moon level B] > 20%
- [Moon level A] > 25%
- [Moon level S] > 55%
- [Moon level S+] > 75%
- [Moon level SSS] > 90%
- [Moon level Other/Unknown] > 50%
-
Mushroom Infection chance is changed to 50%
-
Rolling Giant max spawn is increased from 2 to 5
-
Rolling Giant AI is now like a coilhead
-
Rolling Giant speed speed is changed from 6 to 4m/s
-
Shy Guy max spawn is set to 2
-
Shy Guy spawn rate is changed as follows (%) :
- [Day Start] > 0.3
- [Mid Day] > 0.5
- [End Day] > 1
-
The Fiend spawn weight decreased from 10 to 3
-
The Fiend speed is decreased from 9 to 4
Known Issue
- Some moons take longer to load ex. polarus (its just bit longer bcz the map was heavy but its work purrfectly fine)
- Skill Issue
Notes
- The game actually takes longer to load because of how much the mod i used so grab some snacks and drink then chill while the game is load
1.1.0
Updates
- Update Changelog
- Update Readme
- Added Herobrine
- Added CullFactory
- Mods Updated
Tweaks
- Portable Teleporter price reduced from 800 to 400
- Advanced Portable Teleporter price reduced from 2000 to 1500
- Advanced Portable Teleporter now has 0.3 to break on use (before guaranteed after use the portable will broke)
- Ship Navigation System now has a 80% malfunction chance and will orbit to a random moons (no cost will applied)
- Ship Teleporter now has 33% chance to malfunction and disabled it at random interval
- Terminal and Walkies now has 60% chance to malfunction and disabled at random interval (currently not implemented by the mods)
- Ship Door now has 55% chance to malfunction and disable door control at random interval
- Ship Power now has 80% chance to malfunction and disable everying in the ship (worst case, better bring portable teleporter ?)
- Malfunction penalty multiplier now set from 2 to 10 when not recovering the player body
- Ship Lever now has a 50% chance to malfunction causing the ship cannot take off
- Teleporter Cooldown increased from 10s to 12s
- Inverse Teleporter now keep player gears and held item
- Diving kit now set to one handed (before its two handed)
- Extended Deadline price decreased from 500 to 100
- Fire Exit chance to change the destination is decreased from 50 to 25
- Stamina Consumtion is decreased from 0.6 to 0.5
- Jump Stamina Consumtion is decreased from 1 to 0.8
- Carry weight penalty is increased from 0.8 to 0.9
Known Issue
- Skill Issue
1.0.9
Updates
- Added more moons
- Added new monster
- Added Ship Malfunction
Tweaks
- Increase duration of mushroom effect from 60s to 90s
Known Bugs
- Idk tell me
1.0.8
Updates
- Fixed player stuck on seed things when landed on custom moons
- Deleted some mod and mechanics because its super chaos
- Added new moons
Tweaks
- Landmine beep sound is back
- Turret laser is back
- Switching Rolling Giant AI
- New Facility/Dungeon : Castle & Sewer
- Perfomance increased shheeeeessssshhhhhh
Known bugs
- Some moons has perfomance issue (bruh)
1.0.7
Updates
- Removed old bugs
- Added new bugs as a features
- New moons : Outpost
- New Dungeon/Facility : LC Office
- Switching from Brutal Company Plus to SavageCompany
- Added new Weather : Hell
- Mods Updated
Known bugs
- Dungeon/Facility flood time has increased significantly for no reason when player landed on [Flooded], [Stormy] and [Rainy] moons
- Player cannot sink to their death when stepping on [Quicksand] NICE FEATURES 👌
- SavageCompany event not showing Pretty nice if you want to suffer
Tweaks
- Turret now has no laser
- Giant (Titan) now only chasing player that currently moving
1.0.6
Updates
- Removed old bugs
Removed herobrine- Added new bugs
- Added new suit
- Added new cosmetics
- Removed old mechancis
- Added new mechanics
- Mods Updated
Tweaks
- Removed slide mechanics because you can slide while walking(not running)
- Now vanilla dungeon will be also [Flooded] when player [ACCIDENTALLY], [FAILED 50/50] or [GOT A BAD LUCK] and landed on [Flooded], [Stormy] and [Rainy] moons, each moons also has different time to flood the dungeon/facility (i think)
Known bugs
- After player succeed escaping from the [Dungeon/Facility] on [Flooded Moons], [Stormy Moons] & [Rainy Moons], the next [Dungeon/Facility] when player landed on [Flooded Moons], [Stormy Moons] & [Rainy Moons] will be bugged [Dungeon/Facility] WILL NOT BE FLOODED
- Player cannot sink to their death when stepping on [Quicksand] AGAIN
1.0.5
Updates
- Removed old bugs
- Removed Solo Bodycam
- Added new bugs & suffering
- Added 3 new moons to explore : [Minecraft: Taiga], [Enceladus] & [USC_Vortex]
- Added new suit
- Added new mechanics : [Slide] (actually, you can do tapstrafe like apex but easier somehow)
- Added new [Dungeon]
New Mechanics
- You can do slide in this update, while [RUN] then press [CROUCH]
New Dungon/Facility
- New [Dungeon] named [Bunker] has high chance to spawn in all moons
Tweaks
- Now you can buy a scrap insurance, for more info you can see it on terminal
1.0.4
Updates
- Removed bugs
Added Suffering & New Bugs- Added [PerformanceEnhancer]
- Added
23 new moons to explore : [Ganimedes], [VermisOppidum] & [Lunar]
Tweaks
- Switching from [LethalCompanyDRP] to [LethalRichPresence]
- Removed [TermSpeak]
- Mods Updated
Fixing bugs
- Removing [FacilityMeltdown] & [TerminalAPI] because they're causing bugs where player stuck on orbit (cannot land or select moons)
1.0.3
Update
Added Suffering & Bugs- Added new cosmetics
- Added DoorFix
Added FacilityMeltdownREMOVEDAdded TerminalAPIREMOVED- Added LightlessCustomSounds
- Removed 2 Audio Mods
- Added New moon to explore : [Celest]
- Mods Updated
Tweaks
[Apparatice] price now is set to [240]REMOVED[Ship Scanner] for scanning [Reactor] is decreased from [15s] to [10s]REMOVED[Ship Scanner] accuracy when scanning the [Reactor] is set to [50]REMOVED
1.0.2
Update
Added Suffering & Bugskinda- Added New SCP Suit
- Added Dum hat for whoever want to show their dumbest brain and losing braincell alot
- Added 2 New moons to explore : [Etern] & [Acidir]
Tweaks
-
Instead of facing [Fire Exit] after entering it, you now facing the [Opposite Direction]
-
You now can speak on [Terminal] while holding a [Walkie Talkie]REMOVED -
Tweaked [Enemy Body] prices and [Enemy Weight Adjustment]
-
After player picking up [Apparatus], Bracken will be angered and start haunting the player
-
[Phantom Girl] now will [Haunt & Isolate] player that has [Walkie Talkie] & give the player [Hallucinations]
-
[Phantom Girl] now has [70%] chance to flicker players light during [Ghost Code Event]
-
[Hoarding Bug] now can use some [Items]
-
[Hoarding Bug] now has a [50%] chance to [Stole] you and your friends after you collide with them
-
[Cooldown] of Teleporter is increased from [10s] to [15s] & [Item] stay in your [Inventory] is set to [Gear & HeldItem]
-
[Cooldown] of Inverse Teleporter is decreased from [210s] to [180s] & [Item] drop is set to [None]
-
[Sensor] in the ship is now broken
-
[Insanity] level is now increased significantly when [Dead Player] is detected from [5] to [25]
-
[Ship] now has multiple [Functional Monitor]
-
[Broken Visor] now only [Repaired] once the player [Respawn after Dead]
-
[Player] now can join whenever the [Host] in orbit
-
Player cannot go through [Fire Exit] and force everyone to get into [Dungeon] from [Main Entrace]
-
Player now has [One] more [Inventory Slot]
-
Player can turn off [Flashlight] by pressing F and [Walkie Use] by pressing R [NEED TO TURN ON WALKIE FIRST] [CONFIGURABLE]
-
Player now can [Heal] on [Charging Dock]
-
Wonder what you look like ? buy a [Mirror]!
-
SCP Dungeon spawn rate is increased from [50%] to [80%]
-
On some modded moons after entering [Fire Exit] from [From Outside], has a [80%] chance will teleport you to a [Mimic Doors] instead the [Real Fire Exit] and has a [50%] chance to change the destination into another one
-
[Mimic Doors] now sound quiet and looks the same as the [Real Fire Exit]
-
[Mimics Doors] spawn rate is changed as follows :
- 0 [Mimics] > 5%
- 1 [Mimics] > 100%
- 2 [Mimics] > 80%
- 3 [Mimics] > 60%
- 4 [Mimics] > 50%
- [Maximum Mimics] > 1%
1.0.1
Added Suffering & Bugs Tweaked some settings Increased chance for SCP Foundation dungeon by 80% (before 50%) Removed Skibidi Toilet