Decompiled source of Capybara MouthDog v1.2.0

BepInEx/plugins/Capydog/CapydogMod.dll

Decompiled 11 months ago
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("CapydogMod")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("CapydogMod")]
[assembly: AssemblyCopyright("Copyright ©  2023")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("ee756f41-a283-45b4-8eeb-02e26ee5f44f")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace CapydogMod
{
	[BepInPlugin("LoddMods.Capydog", "Capydog", "1.2.0.0")]
	public class ModBase : BaseUnityPlugin
	{
		private readonly Harmony harmony = new Harmony("LoddMods.Capydog");

		public static ModBase instance;

		public static ManualLogSource mls;

		public static AssetBundle capydogBundle;

		public static GameObject capyObj;

		private void Awake()
		{
			if ((Object)(object)instance == (Object)null)
			{
				instance = this;
			}
			mls = Logger.CreateLogSource("LoddMods.Capydog");
			mls.LogWarning((object)"Capydog successfully loaded.");
			capydogBundle = AssetBundle.LoadFromFile(Path.Combine(Path.GetDirectoryName(((BaseUnityPlugin)this).Info.Location), "capydog"));
			capyObj = capydogBundle.LoadAsset<GameObject>("Assets/CustomModels/Capybara.prefab");
			Harmony.CreateAndPatchAll(Assembly.GetExecutingAssembly(), (string)null);
		}
	}
	public static class PluginInfo
	{
		public const string modGUID = "LoddMods.Capydog";

		public const string modName = "Capydog";

		public const string modVers = "1.2.0.0";
	}
}
namespace CapydogMod.Patches
{
	[HarmonyPatch(typeof(MouthDogAI), "Start")]
	public class MouthdogPatch
	{
		[HarmonyPostfix]
		public static void CapydogSwap(MouthDogAI __instance)
		{
			//IL_0016: Unknown result type (might be due to invalid IL or missing references)
			//IL_0021: Expected O, but got Unknown
			//IL_00cf: Unknown result type (might be due to invalid IL or missing references)
			//IL_00da: Expected O, but got Unknown
			//IL_00e5: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f0: Expected O, but got Unknown
			//IL_016d: Unknown result type (might be due to invalid IL or missing references)
			//IL_017f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0191: Unknown result type (might be due to invalid IL or missing references)
			//IL_01d8: Unknown result type (might be due to invalid IL or missing references)
			//IL_01dd: Unknown result type (might be due to invalid IL or missing references)
			//IL_01e7: Unknown result type (might be due to invalid IL or missing references)
			//IL_01ec: Unknown result type (might be due to invalid IL or missing references)
			//IL_01ff: Unknown result type (might be due to invalid IL or missing references)
			//IL_02f9: Unknown result type (might be due to invalid IL or missing references)
			//IL_0312: Unknown result type (might be due to invalid IL or missing references)
			//IL_0353: Unknown result type (might be due to invalid IL or missing references)
			//IL_0374: Unknown result type (might be due to invalid IL or missing references)
			//IL_03b1: Unknown result type (might be due to invalid IL or missing references)
			//IL_03e0: Unknown result type (might be due to invalid IL or missing references)
			//IL_03f4: Unknown result type (might be due to invalid IL or missing references)
			//IL_03f9: Unknown result type (might be due to invalid IL or missing references)
			//IL_041a: Unknown result type (might be due to invalid IL or missing references)
			//IL_045a: Unknown result type (might be due to invalid IL or missing references)
			//IL_046e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0473: Unknown result type (might be due to invalid IL or missing references)
			//IL_0494: Unknown result type (might be due to invalid IL or missing references)
			ModBase.mls.LogInfo((object)"Swapping Mouthdog -> Capydog!");
			if ((Object)ModBase.capyObj == (Object)null)
			{
				ModBase.mls.LogError((object)"Could not find Capydog model!!!");
				return;
			}
			Transform val = ((Component)__instance).transform.Find("MouthDogModel");
			SkinnedMeshRenderer val2 = null;
			SkinnedMeshRenderer val3 = null;
			Transform val4 = null;
			if ((Object)(object)val != (Object)null)
			{
				Transform val5 = val.Find("ToothDogBody");
				Transform val6 = val.Find("ToothDogBodyLOD1");
				Transform val7 = val.Find("AnimContainer");
				val2 = (((Object)(object)val5 != (Object)null) ? ((Component)val5).GetComponent<SkinnedMeshRenderer>() : null);
				val3 = (((Object)(object)val6 != (Object)null) ? ((Component)val6).GetComponent<SkinnedMeshRenderer>() : null);
				val4 = (((Object)(object)val7 != (Object)null) ? val7.Find("Armature") : null);
			}
			if ((Object)val2 == (Object)null || !((Renderer)val2).enabled || (Object)val3 == (Object)null || !((Renderer)val3).enabled)
			{
				return;
			}
			((Renderer)val2).enabled = false;
			((Renderer)val3).enabled = false;
			Renderer[] componentsInChildren = ((Component)val4).gameObject.GetComponentsInChildren<Renderer>();
			Renderer[] array = componentsInChildren;
			foreach (Renderer val8 in array)
			{
				val8.enabled = false;
			}
			GameObject val9 = Object.Instantiate<GameObject>(ModBase.capyObj);
			val9.transform.SetParent(val);
			val9.transform.localPosition = Vector3.zero;
			val9.transform.localRotation = Quaternion.identity;
			val9.transform.localScale = Vector3.one;
			Transform val10 = val9.transform.Find("Capybara");
			Transform val11 = val9.transform.Find("Armature");
			val11.SetParent(val4.parent);
			((Component)val11).transform.localPosition = val4.localPosition + Vector3.up * 2f;
			((Component)val11).transform.localRotation = val4.localRotation;
			SkinnedMeshRenderer component = ((Component)val10).GetComponent<SkinnedMeshRenderer>();
			string[] array2 = new string[6] { "Torso1", "Torso1/Butt/ThighBackLeft", "Torso1/Butt/ThighBackRight", "Neck1Container/Neck1/Neck2", "Torso1/ShoulderFrontLeft", "Torso1/ShoulderFrontRight" };
			string[] array3 = new string[6] { "Torso1", "Torso1/Butt/ThighBackLeft", "Torso1/Butt/ThighBackRight", "Torso1/Neck1/Neck2", "Torso1/ShoulderFrontLeft", "Torso1/ShoulderFrontRight" };
			int num = ((array2.Length == array3.Length) ? array2.Length : 0);
			int num2 = num;
			while (num2-- > 0)
			{
				Transform val12 = val4.Find(array2[num2]);
				Transform val13 = val11.Find(array3[num2]);
				ModBase.mls.LogWarning((object)$"{num2}) DogBone \"{array2[num2]}\" -> CapyBone \"{array3[num2]}\"");
				val13.SetParent(val12);
				((Component)val13).transform.localPosition = ((Component)val12).transform.localPosition;
				((Component)val13).transform.localRotation = ((Component)val12).transform.localRotation;
				if (array3[num2].EndsWith("Torso1"))
				{
					component.rootBone = val13;
					((Component)val13).transform.localPosition = new Vector3(0f, 2.5f, -1f);
					((Component)val13).transform.localRotation = Quaternion.Euler(0f, 0f, 180f);
				}
				else if (array3[num2].EndsWith("ShoulderFrontLeft"))
				{
					((Component)val13).transform.localRotation = Quaternion.Euler(0f, 180f, 0f);
				}
				else if (array3[num2].EndsWith("ShoulderFrontRight"))
				{
					Transform transform = ((Component)val13).transform;
					transform.localPosition += new Vector3(0.5f, 0f, -1f);
					((Component)val13).transform.localRotation = Quaternion.Euler(-30f, 0f, 0f);
				}
				else if (array3[num2].EndsWith("ThighBackLeft") || array3[num2].EndsWith("ThighBackRight"))
				{
					Transform transform2 = ((Component)val13).transform;
					transform2.localPosition += new Vector3(0f, 0f, -1f);
					((Component)val13).transform.localRotation = Quaternion.Euler(-30f, 180f, 0f);
				}
			}
		}
	}
}