JermaCompany
A fork of Clementinise's wonderful custom sound mod, replacing some sounds with Jerma985
By LodiMods
CHANGELOG
-
2.0.0
- Added new terminal commands: "customsounds sync", "customsounds unsync" and "customsounds force-unsync"
- EXPERIMENTAL: As the host, you can now sync your custom sounds with all clients in the lobby via the terminal (requires CustomSounds to be installed on their end)
-
1.2.4
- Fixed an issue occurring on the first start while using a mod manager, there's now no need to restart/reload when installing a sound pack for the first time
-
1.2.3
- Minor edits to mod page
-
1.2.2
- Minor edits to mod page
-
1.2.1
- Modified how the script manages Sound Packs to improve fluidity when using a mod manager
-
1.2.0
- Added new terminal commands: "customsounds list" and "customsounds help"
- Sound Packs can now be created by adding custom sounds to named subfolders within the "CustomSounds" directory
- "CustomSounds" folder will be automatically created if it does not exist
[Chainloader] HideManagerGameObject
in BepInEx.cfg will automatically be set to "true" if it is still on defaut "false"
-
1.1.1
- Fixed some paths and updated the dependencies of LCSoundTool from version 1.2.0 to 1.2.2 to resolve additional issues with mod managers
-
1.1.0
- Added new terminal commands: "customsounds reload" and "customsounds revert"
- Fix path errors when installing with a mod manager
-
1.0.0
- Mod release