Decompiled source of LethalCodZombies v1.0.0

LethalCodZombiesMod.dll

Decompiled 5 hours ago
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using LethalLib.Modules;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = "")]
[assembly: AssemblyCompany("LethalCodZombiesMod")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("LethalCodZombiesMod")]
[assembly: AssemblyTitle("LethalCodZombiesMod")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace LethalCodZombiesMod;

[BepInPlugin("malco.itemTutorial", "Cod Zombies Items", "0.0.1")]
public class Plugin : BaseUnityPlugin
{
	private const string GUID = "malco.itemTutorial";

	private const string NAME = "Cod Zombies Items";

	private const string VERSION = "0.0.1";

	public static Plugin instance;

	private void Awake()
	{
		instance = this;
		string text = Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "lethalcodzombies");
		AssetBundle val = AssetBundle.LoadFromFile(text);
		Item val2 = val.LoadAsset<Item>("Assets/LethalCodZombies/Items/Scraps/can_deadshot/can_deadshot.asset");
		NetworkPrefabs.RegisterNetworkPrefab(val2.spawnPrefab);
		Utilities.FixMixerGroups(val2.spawnPrefab);
		Items.RegisterScrap(val2, 10, (LevelTypes)(-1));
		Item val3 = val.LoadAsset<Item>("Assets/LethalCodZombies/Items/Scraps/can_elemental/can_elemental.asset");
		NetworkPrefabs.RegisterNetworkPrefab(val3.spawnPrefab);
		Utilities.FixMixerGroups(val3.spawnPrefab);
		Items.RegisterScrap(val3, 10, (LevelTypes)(-1));
		Item val4 = val.LoadAsset<Item>("Assets/LethalCodZombies/Items/Scraps/can_juggernog/can_juggernog.asset");
		NetworkPrefabs.RegisterNetworkPrefab(val4.spawnPrefab);
		Utilities.FixMixerGroups(val4.spawnPrefab);
		Items.RegisterScrap(val4, 10, (LevelTypes)(-1));
		Item val5 = val.LoadAsset<Item>("Assets/LethalCodZombies/Items/Scraps/can_mule_kick/can_mule_kick.asset");
		NetworkPrefabs.RegisterNetworkPrefab(val5.spawnPrefab);
		Utilities.FixMixerGroups(val5.spawnPrefab);
		Items.RegisterScrap(val5, 10, (LevelTypes)(-1));
		Item val6 = val.LoadAsset<Item>("Assets/LethalCodZombies/Items/Scraps/can_perception/can_perception.asset");
		NetworkPrefabs.RegisterNetworkPrefab(val6.spawnPrefab);
		Utilities.FixMixerGroups(val6.spawnPrefab);
		Items.RegisterScrap(val6, 10, (LevelTypes)(-1));
		Item val7 = val.LoadAsset<Item>("Assets/LethalCodZombies/Items/Scraps/can_phd_slider/can_phd_slider.asset");
		NetworkPrefabs.RegisterNetworkPrefab(val7.spawnPrefab);
		Utilities.FixMixerGroups(val7.spawnPrefab);
		Items.RegisterScrap(val7, 10, (LevelTypes)(-1));
		Item val8 = val.LoadAsset<Item>("Assets/LethalCodZombies/Items/Scraps/can_quick_revive/can_quick_revive.asset");
		NetworkPrefabs.RegisterNetworkPrefab(val8.spawnPrefab);
		Utilities.FixMixerGroups(val8.spawnPrefab);
		Items.RegisterScrap(val8, 10, (LevelTypes)(-1));
		Item val9 = val.LoadAsset<Item>("Assets/LethalCodZombies/Items/Scraps/can_speed_cola/can_speed_cola.asset");
		NetworkPrefabs.RegisterNetworkPrefab(val9.spawnPrefab);
		Utilities.FixMixerGroups(val9.spawnPrefab);
		Items.RegisterScrap(val9, 10, (LevelTypes)(-1));
		Item val10 = val.LoadAsset<Item>("Assets/LethalCodZombies/Items/Scraps/can_stamina_up/can_stamina_up.asset");
		NetworkPrefabs.RegisterNetworkPrefab(val10.spawnPrefab);
		Utilities.FixMixerGroups(val10.spawnPrefab);
		Items.RegisterScrap(val10, 10, (LevelTypes)(-1));
		Item val11 = val.LoadAsset<Item>("Assets/LethalCodZombies/Items/Scraps/can_tombstone/can_tombstone.asset");
		NetworkPrefabs.RegisterNetworkPrefab(val11.spawnPrefab);
		Utilities.FixMixerGroups(val11.spawnPrefab);
		Items.RegisterScrap(val11, 10, (LevelTypes)(-1));
		((BaseUnityPlugin)this).Logger.LogInfo((object)"Cod Zombie Items Added");
	}
}