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Decompiled source of LethalCodZombies v1.0.3
LethalCodZombiesMod.dll
Decompiled 2 years agousing System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using BepInEx; using LethalLib.Modules; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = "")] [assembly: AssemblyCompany("LethalCodZombiesMod")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("LethalCodZombiesMod")] [assembly: AssemblyTitle("LethalCodZombiesMod")] [assembly: AssemblyVersion("1.0.0.0")] namespace LethalCodZombiesMod; [BepInPlugin("malco.itemTutorial", "Cod Zombies Items", "1.0.3")] public class Plugin : BaseUnityPlugin { private const string GUID = "malco.itemTutorial"; private const string NAME = "Cod Zombies Items"; private const string VERSION = "1.0.3"; public static Plugin instance; private void Awake() { instance = this; string text = Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "lethalcodzombies"); AssetBundle val = AssetBundle.LoadFromFile(text); Item val2 = val.LoadAsset<Item>("Assets/LethalCodZombies/Items/Scraps/can_deadshot/can_deadshot.asset"); NetworkPrefabs.RegisterNetworkPrefab(val2.spawnPrefab); Utilities.FixMixerGroups(val2.spawnPrefab); Items.RegisterScrap(val2, 16, (LevelTypes)(-1)); Item val3 = val.LoadAsset<Item>("Assets/LethalCodZombies/Items/Scraps/can_elemental/can_elemental.asset"); NetworkPrefabs.RegisterNetworkPrefab(val3.spawnPrefab); Utilities.FixMixerGroups(val3.spawnPrefab); Items.RegisterScrap(val3, 11, (LevelTypes)(-1)); Item val4 = val.LoadAsset<Item>("Assets/LethalCodZombies/Items/Scraps/can_juggernog/can_juggernog.asset"); NetworkPrefabs.RegisterNetworkPrefab(val4.spawnPrefab); Utilities.FixMixerGroups(val4.spawnPrefab); Items.RegisterScrap(val4, 12, (LevelTypes)(-1)); Item val5 = val.LoadAsset<Item>("Assets/LethalCodZombies/Items/Scraps/can_mule_kick/can_mule_kick.asset"); NetworkPrefabs.RegisterNetworkPrefab(val5.spawnPrefab); Utilities.FixMixerGroups(val5.spawnPrefab); Items.RegisterScrap(val5, 10, (LevelTypes)(-1)); Item val6 = val.LoadAsset<Item>("Assets/LethalCodZombies/Items/Scraps/can_perception/can_perception.asset"); NetworkPrefabs.RegisterNetworkPrefab(val6.spawnPrefab); Utilities.FixMixerGroups(val6.spawnPrefab); Items.RegisterScrap(val6, 14, (LevelTypes)(-1)); Item val7 = val.LoadAsset<Item>("Assets/LethalCodZombies/Items/Scraps/can_phd_slider/can_phd_slider.asset"); NetworkPrefabs.RegisterNetworkPrefab(val7.spawnPrefab); Utilities.FixMixerGroups(val7.spawnPrefab); Items.RegisterScrap(val7, 14, (LevelTypes)(-1)); Item val8 = val.LoadAsset<Item>("Assets/LethalCodZombies/Items/Scraps/can_quick_revive/can_quick_revive.asset"); NetworkPrefabs.RegisterNetworkPrefab(val8.spawnPrefab); Utilities.FixMixerGroups(val8.spawnPrefab); Items.RegisterScrap(val8, 16, (LevelTypes)(-1)); Item val9 = val.LoadAsset<Item>("Assets/LethalCodZombies/Items/Scraps/can_speed_cola/can_speed_cola.asset"); NetworkPrefabs.RegisterNetworkPrefab(val9.spawnPrefab); Utilities.FixMixerGroups(val9.spawnPrefab); Items.RegisterScrap(val9, 12, (LevelTypes)(-1)); Item val10 = val.LoadAsset<Item>("Assets/LethalCodZombies/Items/Scraps/can_stamina_up/can_stamina_up.asset"); NetworkPrefabs.RegisterNetworkPrefab(val10.spawnPrefab); Utilities.FixMixerGroups(val10.spawnPrefab); Items.RegisterScrap(val10, 14, (LevelTypes)(-1)); Item val11 = val.LoadAsset<Item>("Assets/LethalCodZombies/Items/Scraps/can_tombstone/can_tombstone.asset"); NetworkPrefabs.RegisterNetworkPrefab(val11.spawnPrefab); Utilities.FixMixerGroups(val11.spawnPrefab); Items.RegisterScrap(val11, 14, (LevelTypes)(-1)); Item val12 = val.LoadAsset<Item>("Assets/LethalCodZombies/Items/Scraps/ray_gun/ray_gun.asset"); NetworkPrefabs.RegisterNetworkPrefab(val12.spawnPrefab); Utilities.FixMixerGroups(val12.spawnPrefab); Items.RegisterScrap(val12, 7, (LevelTypes)(-1)); Item val13 = val.LoadAsset<Item>("Assets/LethalCodZombies/Items/Scraps/monkey_bomb/monkey_bomb.asset"); NetworkPrefabs.RegisterNetworkPrefab(val13.spawnPrefab); Utilities.FixMixerGroups(val13.spawnPrefab); Items.RegisterScrap(val13, 10, (LevelTypes)(-1)); Item val14 = val.LoadAsset<Item>("Assets/LethalCodZombies/Items/Scraps/waffe/waffe.asset"); NetworkPrefabs.RegisterNetworkPrefab(val14.spawnPrefab); Utilities.FixMixerGroups(val14.spawnPrefab); Items.RegisterScrap(val14, 9, (LevelTypes)(-1)); Item val15 = val.LoadAsset<Item>("Assets/LethalCodZombies/Items/Scraps/teddy/teddy.asset"); NetworkPrefabs.RegisterNetworkPrefab(val15.spawnPrefab); Utilities.FixMixerGroups(val15.spawnPrefab); Items.RegisterScrap(val15, 12, (LevelTypes)(-1)); Item val16 = val.LoadAsset<Item>("Assets/LethalCodZombies/Items/Scraps/powerups/carp.asset"); NetworkPrefabs.RegisterNetworkPrefab(val16.spawnPrefab); Utilities.FixMixerGroups(val16.spawnPrefab); Items.RegisterScrap(val16, 12, (LevelTypes)(-1)); Item val17 = val.LoadAsset<Item>("Assets/LethalCodZombies/Items/Scraps/powerups/double.asset"); NetworkPrefabs.RegisterNetworkPrefab(val17.spawnPrefab); Utilities.FixMixerGroups(val17.spawnPrefab); Items.RegisterScrap(val17, 12, (LevelTypes)(-1)); Item val18 = val.LoadAsset<Item>("Assets/LethalCodZombies/Items/Scraps/powerups/insta.asset"); NetworkPrefabs.RegisterNetworkPrefab(val18.spawnPrefab); Utilities.FixMixerGroups(val18.spawnPrefab); Items.RegisterScrap(val18, 14, (LevelTypes)(-1)); Item val19 = val.LoadAsset<Item>("Assets/LethalCodZombies/Items/Scraps/powerups/nuke.asset"); NetworkPrefabs.RegisterNetworkPrefab(val19.spawnPrefab); Utilities.FixMixerGroups(val19.spawnPrefab); Items.RegisterScrap(val19, 10, (LevelTypes)(-1)); Item val20 = val.LoadAsset<Item>("Assets/LethalCodZombies/Items/Scraps/powerups/sale.asset"); NetworkPrefabs.RegisterNetworkPrefab(val20.spawnPrefab); Utilities.FixMixerGroups(val20.spawnPrefab); Items.RegisterScrap(val20, 10, (LevelTypes)(-1)); Item val21 = val.LoadAsset<Item>("Assets/LethalCodZombies/Items/Scraps/powerups/ammo.asset"); NetworkPrefabs.RegisterNetworkPrefab(val21.spawnPrefab); Utilities.FixMixerGroups(val21.spawnPrefab); Items.RegisterScrap(val21, 10, (LevelTypes)(-1)); ((BaseUnityPlugin)this).Logger.LogInfo((object)"Cod Zombie Items Added"); } }