BetterFallDamage
Makes fall damage make more sense, as well as highly customizable.
CHANGELOG
v1.2.0
Updated the netcode to be compatible with Unity 2022.3.62 Added dependency on LethalConfig Settings now all update correctly when changing them in-game Changed EnableWeightScaling to DisableWeightScaling Server settings now get sent every time the ship lands
v1.1.1
This technically isn't an update. I've just made sure that the vanilla fall damage changes don't break this mod or vice versa.
v1.1.0
Clients now receive config information from the host when they join a lobby
- This can be disabled with the new DisableServerSideConfig setting
- DisableFallDamage has been moved from "Disable" to "General"
v1.0.4
Had to R the FM - https://harmony.pardeike.net/articles/patching-prefix.html#changing-the-result-and-skipping-the-original Turns out the game's original fall damage was still in place and running in tandem with mine so... The damage was doubled. Cut me some slack. This is my first mod
v1.0.3
Added "DisableFallDamage"
v1.0.2
Made some more reasonable defaults for the config
v1.0.1
Listen. The documentation didn't say to add the DLL to the zip
v1.0.0
Added the basics need to do some more rigorous testing