Updates 2/4

Updated 9 months ago

Currently testing/editing sounds:

Priority from top to bottom

  • ShotgunSafety's distinct audio queues
  • Turret (Whizzes/Misses and Wall Hits)
  • Centipede sounds
  • Existing sounds from loud volume or out of sync
  • CriticalInjury
  • Girl kill sounds
  • HitCrawler (Thumper?)
  • BareFootsteps (Coilhead)
  • Rain

Known sounds and looked into:

  • Majority if not, all entities: Birds, Bees, Earthworm, ForestGiant, Blind Dog, Centipede, Lootbug, Bunker Spider, Spore Lizard, Thumper/Half, Coilhead/Spring, Girl, Mask, Flowerman/Bracken, Nutcracker, and Jester.
  • Map environment (rain, wind, etc.)
  • Ambient sounds
  • Menu/UI sounds
  • Ship sounds
  • Bunch of miscellaneous sounds

Completed Sounds

May or may not list of ALL completed sounds

  • Most of Player Footstep Sounds (including jumping and landing)
  • Most of Door Sounds
  • Terminal Sounds (except for terminalloadimage)
  • Mine Trigger, Detonation and Distance Detonation
  • Turret Firing and Distance Fire
Pages