Updates 2/4
Updated 9 months agoCurrently testing/editing sounds:
Priority from top to bottom
- ShotgunSafety's distinct audio queues
- Turret (Whizzes/Misses and Wall Hits)
- Centipede sounds
- Existing sounds from loud volume or out of sync
- CriticalInjury
- Girl kill sounds
- HitCrawler (Thumper?)
- BareFootsteps (Coilhead)
- Rain
Known sounds and looked into:
- Majority if not, all entities: Birds, Bees, Earthworm, ForestGiant, Blind Dog, Centipede, Lootbug, Bunker Spider, Spore Lizard, Thumper/Half, Coilhead/Spring, Girl, Mask, Flowerman/Bracken, Nutcracker, and Jester.
- Map environment (rain, wind, etc.)
- Ambient sounds
- Menu/UI sounds
- Ship sounds
- Bunch of miscellaneous sounds
Completed Sounds
May or may not list of ALL completed sounds
- Most of Player Footstep Sounds (including jumping and landing)
- Most of Door Sounds
- Terminal Sounds (except for terminalloadimage)
- Mine Trigger, Detonation and Distance Detonation
- Turret Firing and Distance Fire