QuotaOverhaul
New quota system that scales based on player count, and gives you control over the consequences of death.
| Last updated | 2 weeks ago |
| Total downloads | 15662 |
| Total rating | 9 |
| Categories | Mods BepInEx Tweaks & Quality Of Life |
| Dependency string | LuciusofLegend-QuotaOverhaul-1.4.5 |
| Dependants | 20 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100xilophor-LethalNetworkAPI
A library/API to allow developers to easily add networking to their mods.
Preferred version: 3.3.2rectorado-FontUpdate
Updates LC's font, adding the expanded latin unicode characters list.
Preferred version: 0.8.0README
Features
You start with 300 credits instead of 60
The quota starts at 250
The second quota is 400
The quota will rack up slightly faster
There is no randomness applied to the quota
The quota scales sensibly for larger crews
You don't lose any credits for dead players
You don't lose any scrap on a team wipe
Instead the quota increases for each player that dies
Collecting bodies decreases the quota penalty
Everything in Quota Overhaul is configurable
Install Lethal Config or use your mod manager and look through the configuration options
Each option has a description, so hopefully you can figure it out from that. If not, feel free to DM me @LuciusofLegend on discord.
Roadmap
- Dynamic Scrap loss, similar to Credit and Quota Penalties
Credits
I've taken inspiration and/or code from the following mods. Many thanks to all of these creators for their work!
- Quota Tweaks by mrov
- Save Our Loot by MrHydralisk
- Custom Death Penalty by ImpulsiveLass
Shoutout @Endoxicom on the LC Modding Discord for making the icon!
Licensing:
Quota Overhaul is released under the GPLv3 license. This means you are free to distribute your own version, provided you release it under the same license. For the moment, if you encounter issues with the mod I encourage you to open an issue on github so I can fix it, but if I stop maintaining the mod and it starts breaking on new game versions, feel free to make a fork.