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QuotaOverhaul
Your ultimate Quota configuration mod for a fun and balanced experience!
Date uploaded | a week ago |
Version | 1.4.0 |
Download link | LuciusofLegend-QuotaOverhaul-1.4.0.zip |
Downloads | 1531 |
Dependency string | LuciusofLegend-QuotaOverhaul-1.4.0 |
This mod requires the following mods to function
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BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100
xilophor-LethalNetworkAPI
A library/API to allow developers to easily add networking to their mods.
Preferred version: 3.3.2
README
QuotaOverhaul
The goal of Quota Overhaul is to make the quota system as fun, rewarding, and configurable as possible. I've taken inspiration from several existing mods, added some stuff of my own, and I'm always taking input from the community.
THIS PROJECT IS IN ALPHA
Here be bugs! Probably. I'm actively fixing issues as they arise. If you encounter a bug, check the github issues to see if it has been reported. If not, please create an issue to let me know.
Features
Starting Credits
You can configure the starting credits. Yay!
Quota Variables
You can configure the starting quota, change other settings for how fast it increases, and modify the impact of RNG.
Quota Deadline
You can configure the number of days you have to complete the quota. You can also configure the soonest day that the quota is allowed to end.
Player Count Scaling
The quota increases the more players you have. This should make high player counts more balanced. The scaling is always based on the highest number of concurrent players during the current quota, to avoid exploits. Very configurable.
Configurable Credit Fines
You can toggle fines on and off, change the percent fine per dead player, or use the new Dynamic Mode, which is more configurable and scales based on the number of players online (specifically, the highest player count on a given moon run).
Quota Death Penalties
You get penalties to the quota for dying! This is intended to replace losing all your scrap when all players die, and maybe the credit fines if you want. Configurable with the same options as credit fines.
Loot Saving
You can configure exactly what happens to your loot when all players die. You can keep it all, lose it all like vanilla, set a chance for each item to be saved, or a collective chance for your whole hoard.
Equipment Loss
Configurable equipment loss! This has similar settings to loot saving.
Roadmap
- Dynamic Difficulty
- Dynamic Loot
- Dynamic Dungeon Size
- Dynamic Loot Saving
Known Issues
- The penalty menu looks a little weird
Credits
Quota Overhaul takes inspiration and code from:
- Quota Tweaks by mrov
- Save Our Loot by MrHydralisk
- Custom Death Penalty by ImpulsiveLass
Icon by @Endoxicom!
NOTE:
Quota Overhaul is released under the MIT License, which means you are 100% free to fork it, copy it, modify it, and distribute it on any platform, under any license. If I ever stop maintaining this mod and it starts breaking with new versions of Lethal Company, I encourage you to fork it and keep the mod alive.
Happy Modding!
CHANGELOG
QuotaOverhaul Changelog
1.4.0
- Fixed a bunch of issues with belt bags
- Changed the "Loot Saving" configs to "Loot Loss". I did this because it makes the code and option names more consistent. You should delete your config and relaunch before making edits. Read the config descriptions so you know what has changed. Sorry for the inconvenience.
1.3.1
- Fixed some interesting bugs with loot despawning, which were caused by a misnamed patch function
1.3.0
- Fixed some syncing issues with the Quota Penalty
1.2.6
- Make most things only run host-side. Should hopefully fix a bug or two.
1.2.5
- Fixed the quota being stuck at 0
1.2.4
- Added an option to set the earliest day the quota is allowed to end
- Added an icon by Endoxiom
1.2.1
- Fixed the Quota Penalty always being zero when using Dynamic Mode
- Added state saving
1.2.0
- Fixed props not despawning when leaving a moon
- Attempted a fix for quota penalty issues (untested)