QuotaOverhaul
New quota system that scales based on player count, and gives you control over the consequences of death.
| Date uploaded | 2 days ago |
| Version | 1.4.6 |
| Download link | LuciusofLegend-QuotaOverhaul-1.4.6.zip |
| Downloads | 578 |
| Dependency string | LuciusofLegend-QuotaOverhaul-1.4.6 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100xilophor-LethalNetworkAPI
A library/API to allow developers to easily add networking to their mods.
Preferred version: 3.3.2rectorado-FontUpdate
Updates LC's font, adding the expanded latin unicode characters list.
Preferred version: 0.8.0README
Features
You start with 300 credits instead of 60
The quota starts at 250
The second quota is 400
The quota will rack up slightly faster
There is no randomness applied to the quota
The quota scales sensibly for larger crews
You don't lose any credits for dead players
You don't lose any scrap on a team wipe
Instead the quota increases for each player that dies
Collecting bodies decreases the quota penalty
Everything in Quota Overhaul is configurable
Install Lethal Config or use your mod manager and look through the configuration options
Each option has a description, so hopefully you can figure it out from that. If not, feel free to DM me @LuciusofLegend on discord.
Roadmap
- Dynamic Scrap loss, similar to Credit and Quota Penalties
Credits
I've taken inspiration and/or code from the following mods. Many thanks to all of these creators for their work!
- Quota Tweaks by mrov
- Save Our Loot by MrHydralisk
- Custom Death Penalty by ImpulsiveLass
Shoutout @Endoxicom on the LC Modding Discord for making the icon!
Licensing:
Quota Overhaul is released under the GPLv3 license. This means you are free to distribute your own version, provided you release it under the same license. For the moment, if you encounter issues with the mod I encourage you to open an issue on github so I can fix it, but if I stop maintaining the mod and it starts breaking on new game versions, feel free to make a fork.
CHANGELOG
1.4.5
- Fixed a dependency issue that caused the mod to not launch at all
- Updated the README and description
1.4.4
- Did some more testing, fixed some minor oversights, but most things already worked as far as I can tell.
- Added the Font Update mod as a dependency, to fix the weird looking + signs.
1.4.3
- Revisited the project after 6 months of inactivity (yay)
- Got things to a point where they mostly work, but didn't thoroughly test for bugs.
1.4.0
- Fixed a bunch of issues with belt bags
- Changed the "Loot Saving" configs to "Loot Loss". I did this because it makes the code and option names more consistent. You should delete your config and relaunch before making edits. Read the config descriptions so you know what has changed. Sorry for the inconvenience.
1.3.1
- Fixed some interesting bugs with loot despawning, which were caused by a misnamed patch function
1.3.0
- Fixed some syncing issues with the Quota Penalty
1.2.6
- Make most things only run host-side. Should hopefully fix a bug or two.
1.2.5
- Fixed the quota being stuck at 0
1.2.4
- Added an option to set the earliest day the quota is allowed to end
- Added an icon by Endoxiom
1.2.1
- Fixed the Quota Penalty always being zero when using Dynamic Mode
- Added state saving
1.2.0
- Fixed props not despawning when leaving a moon
- Attempted a fix for quota penalty issues (untested)