Decompiled source of LuckReservedBoombox v1.0.8

ReservedBoomboxSlot.dll

Decompiled 9 months ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Bootstrap;
using GameNetcodeStuff;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using ReservedItemSlotCore;
using ReservedItemSlotCore.Networking;
using ReservedItemSlotCore.Patches;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("ReservedBoomboxSlot")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("ReservedBoomboxSlot")]
[assembly: AssemblyTitle("ReservedBoomboxSlot")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
}
namespace ReservedBoomboxSlot
{
	[BepInPlugin("Luck.ReservedBoomboxSlot", "ReservedBoomboxSlot", "1.0.8")]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	internal class Plugin : BaseUnityPlugin
	{
		public static Plugin instance;

		private Harmony _harmony;

		public static ReservedItemInfo defaultBoombox = new ReservedItemInfo("Boombox", 21, false, false, false, false);

		private void Awake()
		{
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0017: Expected O, but got Unknown
			instance = this;
			_harmony = new Harmony("ReservedBoomboxSlot");
			if (Chainloader.PluginInfos.ContainsKey("Luck.ReservedBoomboxSlot"))
			{
			}
			_harmony.PatchAll();
			((BaseUnityPlugin)this).Logger.LogInfo((object)"ReservedBoomboxSlot loaded");
		}

		public static void Log(string message)
		{
			((BaseUnityPlugin)instance).Logger.LogInfo((object)message);
		}
	}
}
namespace ReservedBoomboxSlot.Patches
{
	[HarmonyPatch]
	internal static class Patcher
	{
		private static Vector3 playerShoulderPositionOffset = new Vector3(-0.4f, 0.3f, 0f);

		private static Vector3 playerShoulderRotationOffset = new Vector3(0f, 90f, 90f);

		public static HashSet<BoomboxItem> pocketingBoomboxes = new HashSet<BoomboxItem>();

		public static PlayerControllerB localPlayerController => PlayerPatcher.localPlayerController;

		public static PlayerControllerB GetPreviousPlayerHeldBy(BoomboxItem boomboxItem)
		{
			//IL_0015: Unknown result type (might be due to invalid IL or missing references)
			//IL_001b: Expected O, but got Unknown
			return (PlayerControllerB)Traverse.Create((object)boomboxItem).Field("previousPlayerHeldBy").GetValue();
		}

		public static BoomboxItem GetMainBoombox(PlayerControllerB playerController)
		{
			return GetCurrentlySelectedBoombox(playerController) ?? GetReservedBoombox(playerController);
		}

		public static BoomboxItem GetReservedBoombox(PlayerControllerB playerController)
		{
			return (BoomboxItem)(SyncManager.syncReservedItemsList.Contains(Plugin.defaultBoombox) ? /*isinst with value type is only supported in some contexts*/: null);
		}

		public static BoomboxItem GetCurrentlySelectedBoombox(PlayerControllerB playerController)
		{
			GrabbableObject obj = ((playerController != null) ? playerController.ItemSlots[playerController.currentItemSlot] : null);
			return (BoomboxItem)(object)((obj is BoomboxItem) ? obj : null);
		}

		[HarmonyPatch(typeof(GrabbableObject), "PocketItem")]
		[HarmonyPostfix]
		public static void OnPocketBoomboxLocal(GrabbableObject __instance)
		{
			if (__instance is BoomboxItem)
			{
				OnPocketBoombox(__instance);
			}
		}

		private static void OnPocketBoombox(GrabbableObject boomboxItem)
		{
			if (boomboxItem is BoomboxItem && !((Object)(object)boomboxItem.playerHeldBy == (Object)null))
			{
				if ((Object)(object)boomboxItem.playerHeldBy == (Object)(object)localPlayerController)
				{
					((Component)boomboxItem).gameObject.layer = 23;
				}
				else
				{
					((Component)boomboxItem).gameObject.layer = 6;
				}
				if ((Object)(object)boomboxItem == (Object)(object)GetReservedBoombox(boomboxItem.playerHeldBy))
				{
					boomboxItem.parentObject = boomboxItem.playerHeldBy.playerGlobalHead.parent;
				}
			}
		}

		[HarmonyPatch(typeof(GrabbableObject), "EquipItem")]
		[HarmonyPostfix]
		public static void OnEquipBoombox(GrabbableObject __instance)
		{
			if (__instance is BoomboxItem && !((Object)(object)__instance.playerHeldBy == (Object)null))
			{
				((Component)__instance).gameObject.layer = 6;
				__instance.parentObject = (((Object)(object)__instance.playerHeldBy == (Object)(object)localPlayerController) ? __instance.playerHeldBy.localItemHolder : __instance.playerHeldBy.serverItemHolder);
			}
		}

		[HarmonyPatch(typeof(GrabbableObject), "DiscardItem")]
		[HarmonyPostfix]
		public static void ResetLayerAfterDiscard(GrabbableObject __instance)
		{
			if (__instance is BoomboxItem)
			{
				((Component)__instance).gameObject.layer = 6;
			}
		}

		[HarmonyPatch(typeof(GrabbableObject), "LateUpdate")]
		[HarmonyPostfix]
		public static void SetPositionOffset(GrabbableObject __instance)
		{
			//IL_0076: Unknown result type (might be due to invalid IL or missing references)
			//IL_007b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0080: Unknown result type (might be due to invalid IL or missing references)
			//IL_0085: Unknown result type (might be due to invalid IL or missing references)
			//IL_0097: Unknown result type (might be due to invalid IL or missing references)
			//IL_009d: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a2: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a7: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ac: Unknown result type (might be due to invalid IL or missing references)
			if (__instance is BoomboxItem && (Object)(object)__instance.playerHeldBy != (Object)null && (Object)(object)__instance.parentObject != (Object)null && __instance.isPocketed && (Object)(object)__instance == (Object)(object)GetReservedBoombox(__instance.playerHeldBy) && (Object)(object)__instance != (Object)(object)GetCurrentlySelectedBoombox(__instance.playerHeldBy))
			{
				Transform transform = ((Component)__instance.parentObject).transform;
				((Component)__instance).transform.rotation = ((Component)__instance.parentObject).transform.rotation * Quaternion.Euler(playerShoulderRotationOffset);
				((Component)__instance).transform.position = transform.position + transform.rotation * playerShoulderPositionOffset;
			}
		}

		[HarmonyPatch(typeof(GrabbableObject), "EnableItemMeshes")]
		[HarmonyPrefix]
		public static void OnEnableItemMeshes(ref bool enable, GrabbableObject __instance)
		{
			if (__instance is BoomboxItem)
			{
				enable = true;
			}
		}

		[HarmonyPatch(typeof(BoomboxItem), "PocketItem")]
		[HarmonyPrefix]
		public static void OnPocketBoombox(BoomboxItem __instance)
		{
			pocketingBoomboxes.Add(__instance);
		}

		[HarmonyPatch(typeof(BoomboxItem), "StartMusic")]
		[HarmonyPrefix]
		public static bool PreventStoppingMusicOnPocket(bool startMusic, BoomboxItem __instance)
		{
			if (pocketingBoomboxes.Contains(__instance))
			{
				pocketingBoomboxes.Remove(__instance);
				return false;
			}
			return true;
		}
	}
}