using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using System.Threading.Tasks;
using BepInEx;
using GameNetcodeStuff;
using LC_API.GameInterfaceAPI;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("LC_BugRespawnMod")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyDescription("A mod for Lethal Company")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("LC_BugRespawnMod")]
[assembly: AssemblyTitle("LC_BugRespawnMod")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace HoarderMod
{
[BepInPlugin("LC_BugRespawnMod", "LC_BugRespawnMod", "1.0.0")]
public class Plugin : BaseUnityPlugin
{
private List<int> hoardID = new List<int>();
private HoarderBugAI[] bugs;
private RoundManager curRound;
private GameObject player;
private SelectableLevel curLevel;
private int hoardIndex = 2;
private PlayerControllerB[] players;
private bool roundActive;
private void Awake()
{
((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin LC_BugRespawnMod is loaded!");
GameState.LandOnMoon += RoundStart;
GameState.ShipStartedLeaving += RoundEnd;
}
private void RoundStart()
{
roundActive = true;
curRound = Object.FindObjectOfType<RoundManager>();
curLevel = curRound.currentLevel;
player = GameObject.Find("Player");
players = Object.FindObjectsOfType<PlayerControllerB>();
hoardIndex = FindEnemyID("Hoarding bug");
((BaseUnityPlugin)this).Logger.LogInfo((object)"Round has started, starting checks");
try
{
BugCheck();
}
catch (Exception ex)
{
((BaseUnityPlugin)this).Logger.LogError((object)ex);
}
}
private void RoundEnd()
{
roundActive = false;
hoardID.Clear();
((BaseUnityPlugin)this).Logger.LogInfo((object)"Round has ended, stopping checks");
}
private async Task BugCheck()
{
while (roundActive)
{
bugs = Object.FindObjectsOfType<HoarderBugAI>();
HoarderBugAI[] array = bugs;
foreach (HoarderBugAI val in array)
{
if (((EnemyAI)val).isEnemyDead && !hoardID.Contains(((Object)val).GetInstanceID()))
{
for (int j = 0; j < 5; j++)
{
curRound.SpawnEnemyOnServer(((Component)val).transform.position, 0f, hoardIndex);
}
hoardID.Add(((Object)val).GetInstanceID());
try
{
AngerBugs(val);
}
catch (Exception ex)
{
((BaseUnityPlugin)this).Logger.LogError((object)ex);
}
}
}
await Task.Delay(10);
}
}
public int FindEnemyID(string enemy)
{
for (int i = 0; i < curLevel.Enemies.Count; i++)
{
if (curLevel.Enemies[i].enemyType.enemyName == enemy)
{
((BaseUnityPlugin)this).Logger.LogInfo((object)$"Found {enemy} at {i}");
return i;
}
}
((BaseUnityPlugin)this).Logger.LogInfo((object)(enemy + " index not found, probably doesn't spawn in that case but I'm defaulting to 2 (Hoarding Bug Index on most moons)"));
return 2;
}
public void AngerBugs(HoarderBugAI b)
{
//IL_0019: Unknown result type (might be due to invalid IL or missing references)
//IL_001e: Unknown result type (might be due to invalid IL or missing references)
//IL_0038: Unknown result type (might be due to invalid IL or missing references)
//IL_003d: Unknown result type (might be due to invalid IL or missing references)
bugs = Object.FindObjectsOfType<HoarderBugAI>();
PlayerControllerB angryAtPlayer = null;
float num = float.PositiveInfinity;
Vector3 position = ((Component)b).transform.position;
PlayerControllerB[] array = players;
foreach (PlayerControllerB val in array)
{
float num2 = Vector3.Distance(((Component)val).transform.position, position);
if (num2 < num)
{
angryAtPlayer = val;
num = num2;
}
}
HoarderBugAI[] array2 = bugs;
foreach (HoarderBugAI obj in array2)
{
obj.angryAtPlayer = angryAtPlayer;
obj.angryTimer += 200f;
}
}
}
public static class PluginInfo
{
public const string PLUGIN_GUID = "LC_BugRespawnMod";
public const string PLUGIN_NAME = "LC_BugRespawnMod";
public const string PLUGIN_VERSION = "1.0.0";
}
}