LynxDev-OptimizedSkinwalkers icon

OptimizedSkinwalkers

Based on Rugbug's Skinwalkers mod

Last updated 4 months ago
Total downloads 159250
Total rating 6 
Categories Mods Audio BepInEx Monsters
Dependency string LynxDev-OptimizedSkinwalkers-2.3.0
Dependants 70 other packages depend on this package

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100

README

Credits

Based on Rugbug's Skinwalkers mod (ver. 5.0.0) https://thunderstore.io/c/lethal-company/p/RugbugRedfern/Skinwalkers/

WARNING

Will VERY likely CONFLICT with Rugbug's original Skinwalker mod

Details

Reworked how we give each enemies a voice and added some other functionalities.
Originally, we were going through every object in the scene every 5 seconds.
Now, we only go through the enemies' list every time a new one spawns.

I may add more to this mod overtime. Please look at the Changelog below for details.

Feedback

If you have any feedback, like potential improvements or features, feel free to:

Changelog

2.3.0

  • Fixed issue where some mods would prevent SkinwalkerNetworkManager from being loaded. Changed how the loading sequence works to fix this.

2.2.0

  • Attempt to fix issues with enemies not having a "type" (i.e. Outside, inside, etc.)

2.1.1

  • (bug fix) Added null checks to SkinwalkerBehaviour.cs > AttemptPlaySound()

2.1.0

  • Only load the main game's assembly (avoids issues with other mods)
  • Fixed config issue when hosting

2.0.0

  • Future-proofed the mod so it automatically adds new enemies to the config.
    • If you had a previous version, I recommend you delete your config file and regenerate it.
    • Note: Lasso Man is now included in the config (since it's still in the code), however as of ver. 56, it's still unused.
  • Removed the inside/outside option (was used to handle enemies that weren't in the config files).
  • Added toggles to handle modded enemies (as a group, i.e. not individually). The options are:
    • Outside
    • Inside
    • Day Time
    • Night Time

1.1.1

  • Optimized how we check for Directory's existence.

1.1.0

  • Added the option to have enemies use custom sounds.
  • Added more config options under "Extra Settings":
    • Keep recorded audio files between sessions.
    • Manage custom sound frequency.

1.0.1

  • Added Git URL.

1.0.0

  • Initial release
  • Differences from Rugbug's 5.0.0
    • Added v50 enemies to configuration.
    • Added option to configure all unhandled outside and inside enemies.
    • Removed a "Logo" functionality.
      • This seems to have been added for content creators?
      • Removed it since it goes outside the scope of this project and would probably be best in its own mod.