OptimizedSkinwalkers
Based on Rugbug's Skinwalkers mod
Last updated | 4 months ago |
Total downloads | 159250 |
Total rating | 6 |
Categories | Mods Audio BepInEx Monsters |
Dependency string | LynxDev-OptimizedSkinwalkers-2.3.0 |
Dependants | 70 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100README
Credits
Based on Rugbug's Skinwalkers mod (ver. 5.0.0) https://thunderstore.io/c/lethal-company/p/RugbugRedfern/Skinwalkers/
WARNING
Will VERY likely CONFLICT with Rugbug's original Skinwalker mod
Details
Reworked how we give each enemies a voice and added some other functionalities.
Originally, we were going through every object in the scene every 5 seconds.
Now, we only go through the enemies' list every time a new one spawns.
I may add more to this mod overtime. Please look at the Changelog below for details.
Feedback
If you have any feedback, like potential improvements or features, feel free to:
- Leave an issue on the Git
or - Send an email to [email protected]
Changelog
2.3.0
- Fixed issue where some mods would prevent SkinwalkerNetworkManager from being loaded. Changed how the loading sequence works to fix this.
2.2.0
- Attempt to fix issues with enemies not having a "type" (i.e. Outside, inside, etc.)
2.1.1
- (bug fix) Added null checks to SkinwalkerBehaviour.cs > AttemptPlaySound()
2.1.0
- Only load the main game's assembly (avoids issues with other mods)
- Fixed config issue when hosting
2.0.0
- Future-proofed the mod so it automatically adds new enemies to the config.
- If you had a previous version, I recommend you delete your config file and regenerate it.
- Note: Lasso Man is now included in the config (since it's still in the code), however as of ver. 56, it's still unused.
- Removed the inside/outside option (was used to handle enemies that weren't in the config files).
- Added toggles to handle modded enemies (as a group, i.e. not individually). The options are:
- Outside
- Inside
- Day Time
- Night Time
1.1.1
- Optimized how we check for Directory's existence.
1.1.0
- Added the option to have enemies use custom sounds.
- Added more config options under "Extra Settings":
- Keep recorded audio files between sessions.
- Manage custom sound frequency.
1.0.1
- Added Git URL.
1.0.0
- Initial release
- Differences from Rugbug's 5.0.0
- Added v50 enemies to configuration.
- Added option to configure all unhandled outside and inside enemies.
- Removed a "Logo" functionality.
- This seems to have been added for content creators?
- Removed it since it goes outside the scope of this project and would probably be best in its own mod.