You are viewing a potentially older version of this package.
View all versions.
OptimizedSkinwalkers
Based on Rugbug's Skinwalkers mod
Date uploaded | 3 months ago |
Version | 1.1.1 |
Download link | LynxDev-OptimizedSkinwalkers-1.1.1.zip |
Downloads | 12798 |
Dependency string | LynxDev-OptimizedSkinwalkers-1.1.1 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100README
Credits
Based on Rugbug's Skinwalkers mod (ver. 5.0.0) https://thunderstore.io/c/lethal-company/p/RugbugRedfern/Skinwalkers/
WARNING
Will VERY likely CONFLICT with Rugbug's original Skinwalker mod
Details
Reworked how we give each enemies a voice and added some other functionalities.
Originally, we were going through every object in the scene every 5 seconds.
Now, we only go through the enemies' list every time a new one spawns.
Feedback
If you have any feedback, like potential improvements or features, feel free to:
- Leave an issue on the Git
or - Send an email to [email protected]
Changelog
1.1.1
- Optimized how we check for Directory's existence
1.1.0
- Added the option to have enemies use custom sounds.
- Added more config options under "Extra Settings":
- Keep recorded audio files between sessions
- Manage custom sound frequency
1.0.1
- Added Git URL
1.0.0
- Initial release
- Differences from Rugbug's 5.0.0
- Added v50 enemies to configuration
- Added option to configure all unhandled outside and inside enemies
- Removed a "Logo" functionality
- This seems to have been added for content creators?
- Removed it since it goes outside the scope of this project and would probably be best in its own mod.