using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using GanjarWongSayaSukaKok.Patches;
using HarmonyLib;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("GanjarWongSayaSukaKok")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("GanjarWongSayaSukaKok")]
[assembly: AssemblyCopyright("Copyright © 2024")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("c9406b09-8319-44b5-a342-85f28e577418")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace GanjarWongSayaSukaKok
{
[BepInPlugin("Poseidon.GanjarPranowo", "Wong Saya Suka Kok", "1.1.3.0")]
public class WongSayaSukaKok : BaseUnityPlugin
{
private const string modGUID = "Poseidon.GanjarPranowo";
private const string modName = "Wong Saya Suka Kok";
private const string modVersion = "1.1.3.0";
private static WongSayaSukaKok Instance;
internal ManualLogSource mls;
internal static List<AudioClip> SoundFX;
internal static List<AudioClip> SoundFXAmpunDije;
internal static List<AudioClip> SoundFXDije;
internal static List<AudioClip> SoundFXHit;
internal static AssetBundle Bundle;
internal static AssetBundle BundleAmpunDije;
internal static AssetBundle BundleDije;
internal static AssetBundle BundleHit;
private readonly Harmony harmony = new Harmony("Poseidon.GanjarPranowo");
private void Awake()
{
if ((Object)(object)Instance == (Object)null)
{
Instance = this;
}
mls = Logger.CreateLogSource("Poseidon.GanjarPranowo");
mls.LogInfo((object)"MamalCukel");
SoundFX = new List<AudioClip>();
harmony.PatchAll(typeof(HoarderBugAIPatch));
harmony.PatchAll(typeof(WongSayaSukaKok));
mls = ((BaseUnityPlugin)this).Logger;
string location = ((BaseUnityPlugin)Instance).Info.Location;
location = location.TrimEnd("GanjarWongSayaSukaKok.dll".ToCharArray());
Bundle = AssetBundle.LoadFromFile(location + "SayaSuka");
BundleAmpunDije = AssetBundle.LoadFromFile(location + "AmpunDije");
BundleDije = AssetBundle.LoadFromFile(location + "Dije");
BundleHit = AssetBundle.LoadFromFile(location + "Hit");
if ((Object)(object)Bundle != (Object)null)
{
mls.LogInfo((object)"Yeeeyyy... Berhasil");
SoundFX = Bundle.LoadAllAssets<AudioClip>().ToList();
SoundFXAmpunDije = BundleAmpunDije.LoadAllAssets<AudioClip>().ToList();
SoundFXDije = BundleDije.LoadAllAssets<AudioClip>().ToList();
SoundFXHit = BundleHit.LoadAllAssets<AudioClip>().ToList();
}
else
{
mls.LogError((object)"Yaahhhh... Gagal");
}
}
}
}
namespace GanjarWongSayaSukaKok.Patches
{
[HarmonyPatch(typeof(HoarderBugAI))]
internal class HoarderBugAIPatch
{
[HarmonyPatch("Start")]
[HarmonyPostfix]
private static void OverrideAudio(HoarderBugAI __instance)
{
__instance.chitterSFX = (AudioClip[])(object)new AudioClip[1] { WongSayaSukaKok.SoundFX[0] };
__instance.angryScreechSFX = (AudioClip[])(object)new AudioClip[1] { WongSayaSukaKok.SoundFXAmpunDije[0] };
__instance.angryVoiceSFX = WongSayaSukaKok.SoundFXHit[0];
__instance.bugFlySFX = WongSayaSukaKok.SoundFXDije[0];
__instance.hitPlayerSFX = WongSayaSukaKok.SoundFXHit[0];
}
}
}