Decompiled source of BlueArchivePlayerModelReplay v8.1.0

BlueArchiveModelReplacementByMK.dll

Decompiled 9 months ago
using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using ModelReplacement;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: AssemblyCompany("BlueArchiveModelReplayment")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("BlueArchiveModelReplayment")]
[assembly: AssemblyTitle("BlueArchiveModelReplayment")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
}
namespace BlueArchiveModelReplayment
{
	public class BRARISU : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Arisu";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class BRKAZUSA : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "kazusa";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class BRKISAKI : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "kisaki_new";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class BRKOKONA : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Kokona";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class BRMARI : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "mari";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class BRMIDORI : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "midori";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class BRMOMOMI : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "momoi";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class BRNOAH : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Noah";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class BRYUKA : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Yuka";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class BRYUZU : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "yuzu";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class BRHIFUMI : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Hifumi";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class BRHOSINO : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Hosino";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class BRSHIROKO : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Shiroko";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class BRHANAKO : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Hanako";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class BRAZUSA : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Azusa";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class BRKOHARU : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Koharu";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class BRAKO : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Ako";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class BRARONA : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Arona";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class BRHINA : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Hina_swim";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class BRIORI : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Iori";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class BRJUSTICEMOB : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "JusticeMob";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class BRMAKI : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Maki";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class BRMIYAKO : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Miyako";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class BRNAGISA : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Nagisa";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class BRPLANA : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Plana";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class BRMIKA : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Mika";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class BRFUUKA : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Fuuka";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class BRHARUNA : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Haruna";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class BRIROHA : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Iroha";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class BRKOYUKI : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Koyuki";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class BRSAKURAKO : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Sakurako";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class BRSEIA : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Seia";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class BRSHUN : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Shun";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class BRSENSEI : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Sensei";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class BRARU : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Aru";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class BRASUNA : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Asuna";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class BRHINADRESS : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Hina(Dress)";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class BRIBUKI : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Ibuki";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class BRKARIN : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Karin";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class BRNATSU : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Natsu";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class BRRIO : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Rio";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class BRSERINA : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Serina";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class BRSHUPOGAKI1 : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Shupogaki-1";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class BRSHUPOGAKI2 : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Shupogaki-2";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class BRTOKI : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Toki";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class BRYUME : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Yume";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	[BepInPlugin("mkmods.BlueArchiveModelReplayment", "BlueArchiveModelReplaymentByMK", "8.0.0")]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	public class Plugin : BaseUnityPlugin
	{
		public static ConfigFile config;

		private void Awake()
		{
			//IL_03dd: Unknown result type (might be due to invalid IL or missing references)
			//IL_03e3: Expected O, but got Unknown
			config = ((BaseUnityPlugin)this).Config;
			Assets.PopulateAssets();
			ModelReplacementAPI.RegisterSuitModelReplacement("Arisu", typeof(BRARISU));
			ModelReplacementAPI.RegisterSuitModelReplacement("Kazusa", typeof(BRKAZUSA));
			ModelReplacementAPI.RegisterSuitModelReplacement("Kisaki", typeof(BRKISAKI));
			ModelReplacementAPI.RegisterSuitModelReplacement("Kokona", typeof(BRKOKONA));
			ModelReplacementAPI.RegisterSuitModelReplacement("Mari", typeof(BRMARI));
			ModelReplacementAPI.RegisterSuitModelReplacement("Midori", typeof(BRMIDORI));
			ModelReplacementAPI.RegisterSuitModelReplacement("Momomi", typeof(BRMOMOMI));
			ModelReplacementAPI.RegisterSuitModelReplacement("Noah", typeof(BRNOAH));
			ModelReplacementAPI.RegisterSuitModelReplacement("Yuka", typeof(BRYUKA));
			ModelReplacementAPI.RegisterSuitModelReplacement("Yuzu", typeof(BRYUZU));
			ModelReplacementAPI.RegisterSuitModelReplacement("Hifumi", typeof(BRHIFUMI));
			ModelReplacementAPI.RegisterSuitModelReplacement("Hosino", typeof(BRHOSINO));
			ModelReplacementAPI.RegisterSuitModelReplacement("Shiroko", typeof(BRSHIROKO));
			ModelReplacementAPI.RegisterSuitModelReplacement("Hanako", typeof(BRHANAKO));
			ModelReplacementAPI.RegisterSuitModelReplacement("Azusa", typeof(BRAZUSA));
			ModelReplacementAPI.RegisterSuitModelReplacement("Koharu", typeof(BRKOHARU));
			ModelReplacementAPI.RegisterSuitModelReplacement("Ako", typeof(BRAKO));
			ModelReplacementAPI.RegisterSuitModelReplacement("Arona", typeof(BRARONA));
			ModelReplacementAPI.RegisterSuitModelReplacement("Hina", typeof(BRHINA));
			ModelReplacementAPI.RegisterSuitModelReplacement("Iori", typeof(BRIORI));
			ModelReplacementAPI.RegisterSuitModelReplacement("Justice_Mob", typeof(BRJUSTICEMOB));
			ModelReplacementAPI.RegisterSuitModelReplacement("Maki", typeof(BRMAKI));
			ModelReplacementAPI.RegisterSuitModelReplacement("Miyako", typeof(BRMIYAKO));
			ModelReplacementAPI.RegisterSuitModelReplacement("Nagisa", typeof(BRNAGISA));
			ModelReplacementAPI.RegisterSuitModelReplacement("Plana", typeof(BRPLANA));
			ModelReplacementAPI.RegisterSuitModelReplacement("Mika(sport)", typeof(BRMIKA));
			ModelReplacementAPI.RegisterSuitModelReplacement("Fuuka", typeof(BRFUUKA));
			ModelReplacementAPI.RegisterSuitModelReplacement("Haruna", typeof(BRHARUNA));
			ModelReplacementAPI.RegisterSuitModelReplacement("Iroha", typeof(BRIROHA));
			ModelReplacementAPI.RegisterSuitModelReplacement("Koyuki_", typeof(BRKOYUKI));
			ModelReplacementAPI.RegisterSuitModelReplacement("Sakurako", typeof(BRSAKURAKO));
			ModelReplacementAPI.RegisterSuitModelReplacement("Seia", typeof(BRSEIA));
			ModelReplacementAPI.RegisterSuitModelReplacement("Shun", typeof(BRSHUN));
			ModelReplacementAPI.RegisterSuitModelReplacement("Sensei", typeof(BRSENSEI));
			ModelReplacementAPI.RegisterSuitModelReplacement("Aru(Dress)", typeof(BRARU));
			ModelReplacementAPI.RegisterSuitModelReplacement("Asuna", typeof(BRASUNA));
			ModelReplacementAPI.RegisterSuitModelReplacement("Hina(Dress)", typeof(BRHINADRESS));
			ModelReplacementAPI.RegisterSuitModelReplacement("Ibuki", typeof(BRIBUKI));
			ModelReplacementAPI.RegisterSuitModelReplacement("Karin", typeof(BRKARIN));
			ModelReplacementAPI.RegisterSuitModelReplacement("Natsu", typeof(BRNATSU));
			ModelReplacementAPI.RegisterSuitModelReplacement("Rio", typeof(BRRIO));
			ModelReplacementAPI.RegisterSuitModelReplacement("Serina", typeof(BRSERINA));
			ModelReplacementAPI.RegisterSuitModelReplacement("Highlander Twins 1", typeof(BRSHUPOGAKI1));
			ModelReplacementAPI.RegisterSuitModelReplacement("Highlander Twins 2", typeof(BRSHUPOGAKI2));
			ModelReplacementAPI.RegisterSuitModelReplacement("Toki", typeof(BRTOKI));
			ModelReplacementAPI.RegisterSuitModelReplacement("Yume", typeof(BRYUME));
			Harmony val = new Harmony("mkmods.BlueArchiveModelReplayment");
			val.PatchAll();
			((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin mkmods.BlueArchiveModelReplayment is loaded!");
		}
	}
	public static class Assets
	{
		public static string mainAssetBundleName = "bamodelbundle";

		public static AssetBundle MainAssetBundle = null;

		private static string GetAssemblyName()
		{
			return Assembly.GetExecutingAssembly().GetName().Name.Replace(" ", "_");
		}

		public static void PopulateAssets()
		{
			if ((Object)(object)MainAssetBundle == (Object)null)
			{
				Console.WriteLine(GetAssemblyName() + "." + mainAssetBundleName);
				using Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(GetAssemblyName() + "." + mainAssetBundleName);
				MainAssetBundle = AssetBundle.LoadFromStream(stream);
			}
		}
	}
}
namespace System.Runtime.CompilerServices
{
	[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
	internal sealed class IgnoresAccessChecksToAttribute : Attribute
	{
		public IgnoresAccessChecksToAttribute(string assemblyName)
		{
		}
	}
}