Date uploaded | 10 months ago |
Version | 1.0.5 |
Download link | Magic_Wesley-Acidir-1.0.5.zip |
Downloads | 3873 |
Dependency string | Magic_Wesley-Acidir-1.0.5 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100Hardy-LCMaxSoundsFix
Simple mod that increase max number of simultaneous playing sounds, hopefully fixing missing footsteps and other missing sound problems.
Preferred version: 1.1.0AudioKnight-StarlancerAIFix
Automatically assigns interior/exterior AI for enemies based on their spawn location. Also fixes a null reference exception regarding EnableEnemyMesh(). Part of my Starlancer Series!
Preferred version: 3.6.0IAmBatby-LethalToolbox
A Lethal Company Mod & Editor Tool to provide custom content creators with easily accessible ways to implement features and mechanics without then need for custom code.
Preferred version: 1.0.2IAmBatby-LethalLevelLoader
A Custom API to support the manual and dynamic integration of all forms of custom content in Lethal Company. (v50 Compatible)
Preferred version: 1.2.2README
Acidir
This moon used to be home to the rich collectors of mysterious artefacts.
But the soil on which this residence sits is cursed, water turned to acid and their mansion changed.
The halls of the mansion expanded to a seemingly infinite size, every resident within got lost and presumably died.
High value artefacts remain inside.
There are 12 new themed scrap items to find on this planet.
DIfficulty: S (between dine and titan)
Check out my other moons:
CHANGELOG
1.0.5
- Slightly adjusted fog colors and density- Changed dependency to jockie-LethalExpansionCore-1.3.14
1.0.4
- Removed Christmass decorations from dropship1.0.3
- :)1.0.2
- Nav mesh fixes1.0.1
- Massively lowered poly count on some models (less lag)- Fixed enemy pathing
- Added extra paths for map navigation
- Changed emergency exit door textures
- Made emergency exits fit their environment a bit more