Date uploaded | 10 months ago |
Version | 1.2.3 |
Download link | Magic_Wesley-Acidir-1.2.3.zip |
Downloads | 28205 |
Dependency string | Magic_Wesley-Acidir-1.2.3 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100Hardy-LCMaxSoundsFix
Simple mod that increase max number of simultaneous playing sounds, hopefully fixing missing footsteps and other missing sound problems.
Preferred version: 1.1.0AudioKnight-StarlancerAIFix
Automatically assigns interior/exterior AI for enemies based on their spawn location. Also fixes a null reference exception regarding EnableEnemyMesh(). Part of my Starlancer Series!
Preferred version: 3.6.0IAmBatby-LethalToolbox
A Lethal Company Mod & Editor Tool to provide custom content creators with easily accessible ways to implement features and mechanics without then need for custom code.
Preferred version: 1.0.2IAmBatby-LethalLevelLoader
A Custom API to support the manual and dynamic integration of all forms of custom content in Lethal Company. (v50 Compatible)
Preferred version: 1.2.2README
Acidir
This moon used to be home to the rich collectors of mysterious artefacts.
But the soil on which this residence sits is cursed, water turned to acid and their mansion changed.
The halls of the mansion expanded to a seemingly infinite size, every resident within got lost and presumably died.
High value artefacts remain inside.
There are 12 new themed scrap items to find on this moon.
DIfficulty: S (between dine and titan)
Will you find the way?
Credits
- MrCompost | Sound DesignMy Moons:
CHANGELOG
1.2.3
- Increased loot value1.2.2
- Made the jump a tiny bit easier again1.2.1
- Made the jump a tiny bit easier1.2.0
- Increased outside enemy spawn points- Increased outside enemy max power level
- Added environmental sounds
- Added extra visual effects
- Made the jump slightly harder
- Added prefix
1.1.1
- Slightly changed ribcage volume1.1.0
- Fixed the name "Crescent of Curses"- Fixed fire exits being slightly out of place
- Made the acid pools deeper
- Acid pools will no longer instantly kill you (instead they act like normal water unless you go in too deep)
- Slightly adjusted the jump to the right of the ship
- Added new sounds to the new scrap items
1.0.5
- Slightly adjusted fog colors and density- Changed dependency to jockie-LethalExpansionCore-1.3.14
1.0.4
- Removed Christmass decorations from dropship1.0.3
- :)1.0.2
- Nav mesh fixes1.0.1
- Massively lowered poly count on some models (less lag)- Fixed enemy pathing
- Added extra paths for map navigation
- Changed emergency exit door textures
- Made emergency exits fit their environment a bit more