Magic_Wesley-Etern icon

Etern

Etern is a unique new desert moon.

Last updated 6 months ago
Total downloads 655300
Total rating 52 
Categories Items Moons
Dependency string Magic_Wesley-Etern-4.0.7
Dependants 593 other packages depend on this package

This mod requires the following mods to function

IAmBatby-LethalLevelLoader-1.2.2 icon
IAmBatby-LethalLevelLoader

A Custom API to support the manual and dynamic integration of all forms of custom content in Lethal Company. (v50 Compatible)

Preferred version: 1.2.2
IAmBatby-LethalToolbox-1.0.2 icon
IAmBatby-LethalToolbox

A Lethal Company Mod & Editor Tool to provide custom content creators with easily accessible ways to implement features and mechanics without then need for custom code.

Preferred version: 1.0.2
BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100
AudioKnight-StarlancerAIFix-3.6.0 icon
AudioKnight-StarlancerAIFix

Automatically assigns interior/exterior AI for enemies based on their spawn location. Also fixes a null reference exception regarding EnableEnemyMesh(). Part of my Starlancer Series!

Preferred version: 3.6.0
Hardy-LCMaxSoundsFix-1.1.0 icon
Hardy-LCMaxSoundsFix

Simple mod that increase max number of simultaneous playing sounds, hopefully fixing missing footsteps and other missing sound problems.

Preferred version: 1.1.0

README

Etern

This moon was home to a scientific lab where biological experiments took place.
Many new lifeforms were created here among which are the famous Baboon Hawks.
In more recent times they have been working on "Project Nutcracker" as instructed.
Rumors are that they used human subjects for emotional manipulation using certain toy masks.
High value experiments remain inside.

There are 14 new themed scrap items to find on this moon.
DIfficulty: S+

Will madness devour you?

[Pro tip: Hide under rock piles as shelter againt giants]

Surface of Etern
Entrance of Etern
Loot of Etern

Credits

  • MrCompost | Sound design

  • Shooshies | Writing and Voice acting

  • Magoroku | Multiplayer testing

  • IAmBatby | Being amazing and making this all possible

My Moons:

Interiors
Infernis
Acidir
Etern
Asteroid13
Gratar
Polarus
Atlantica
Cosmocos
Junic
Gloom
Desolation
Fission
Oldred
Moonpack

Some people suggested I should make a Ko-fi so here it is.

CHANGELOG

4.0.2

- Fixed weather vanishing when leaving
- Fixed risk rating

4.0.1

- Small visual changes

4.0.0

- Ported to LLL
- Synced everything
- Added Celestial tint support
- Changed the sun
- Changed the sun animations/color grading
- Eclipsed/stormy weather should now look different
- Changed foggy weather values
- Updated the nuke event
- Nuke event plays a bit sooner
- No more logspam

3.3.2

- Sound fix

3.3.1

- Enemies should no longer be able to walk through the ship
- It strikes at 9

3.3.0

- Improved some visuals
- Made the map feel bigger
- Fixed the toy nutcracker sound

3.2.0

- Fixed audiolog 1 not syncing correctly

3.1.1

- Sand now sounds like sand

3.1.0

- Map is now visible on ship radar

3.0.0

- Balanced outside enemies (lowered baboon hawks by a lot)
- Increased starter Nutcracker spawns
- Quicksand will now be visible during rainy weather
- Updated/Added a *few* lore thingies
- Few other fixes
- WHERE IS COSMOCOS?

2.0.0

- Balanced loot value
- Fixed droppod only appearing for the host
- Added a few dead nutcrackers outside
- Replaced the entrance with the vanilla entrance
- Replaced the fire exits with the vanilla fire exits
- Increased scan distance for the entrance node

1.3.3

- Noisemakers are no longer global

1.3.2

- Updated the skybox again
- lowered volume of the audio logs

1.3.1

- Updated the skybox
- There are no custom footsteps on this map, they cause insane load times on first load

1.3.0

- Added lore audio logs to loot items (Only works when using LE)
- Fixed toy nutcracker noise
- Made indirect light a bit brighter
- Added glass to Brain Jar
- Fixed a few hiding spots
- There shouldn't be as many nutcrackers now
- Hopefully fixed dropships

1.2.2

- Reverted the longer day change

1.2.1

- Balanced the moon
- Lowered the price to 750
- Made days here slightly longer to counter the time taken by giant dodging

1.2.0

- Completely overhauled map traversal
- Added a bunch of hiding tactically placed spots to hide from the giants

1.1.1

- Adjusted the outside difficulty slightly (I went a bit overboard)
- A few more map adjustments to increase difficulty and hidability from giants
- Eyeless Dogs no longer spawn

1.1.0

- Changed the map layout slightly
- Added more enemy spawn points
- Added ambient sound effects
- Significantly altered inside spawns
- Your ears deceive you

1.0.1

- Slightly adjusted the path so it's not a straight line back and forth
- Made outside spawns a bit harder throughout the day
- Not sure if eclipse works but it might now
- Made entrance a double door
- Made a few map adjustments
- Added custom sounds for Brain Jar and Nutcracker Eye

1.0.0

- Initial release