Date uploaded | 8 months ago |
Version | 3.3.1 |
Download link | Magic_Wesley-Etern-3.3.1.zip |
Downloads | 1287 |
Dependency string | Magic_Wesley-Etern-3.3.1 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100Hardy-LCMaxSoundsFix
Simple mod that increase max number of simultaneous playing sounds, hopefully fixing missing footsteps and other missing sound problems.
Preferred version: 1.1.0AudioKnight-StarlancerAIFix
Automatically assigns interior/exterior AI for enemies based on their spawn location. Also fixes a null reference exception regarding EnableEnemyMesh(). Part of my Starlancer Series!
Preferred version: 3.6.0IAmBatby-LethalToolbox
A Lethal Company Mod & Editor Tool to provide custom content creators with easily accessible ways to implement features and mechanics without then need for custom code.
Preferred version: 1.0.2IAmBatby-LethalLevelLoader
A Custom API to support the manual and dynamic integration of all forms of custom content in Lethal Company. (v50 Compatible)
Preferred version: 1.2.2README
Etern
This moon was home to a scientific lab where the creation of unique life took place.
Many new lifeforms were created among which are the famous Baboon Hawks.
In more recent times they have been conducting experiments on creating living toys.
Rumors are that they used human subjects for emotional manipulation using certain toy masks.
High value experiments remain inside.
There are 14 new themed scrap items to find on this moon.
DIfficulty: S+ (Post Titan)
Will madness devour you?
[Pro tip: Hide under rock piles as shelter againt giants]
Credits
-
MrCompost | Sound Design
-
Shooshies | Writing and Voice acting
My Moons:
CHANGELOG
3.3.1
- Enemies should no longer be able to walk through the ship- It strikes at 9
3.3.0
- Improved some visuals- Made the map feel bigger
- Fixed the toy nutcracker sound
3.2.0
- Fixed audiolog 1 not syncing correctly3.1.1
- Sand now sounds like sand3.1.0
- Map is now visible on ship radar3.0.0
- Balanced outside enemies (lowered baboon hawks by a lot)- Increased starter Nutcracker spawns
- Quicksand will now be visible during rainy weather
- Updated/Added a *few* lore thingies
- Few other fixes
- WHERE IS COSMOCOS?
2.0.0
- Balanced loot value- Fixed droppod only appearing for the host
- Added a few dead nutcrackers outside
- Replaced the entrance with the vanilla entrance
- Replaced the fire exits with the vanilla fire exits
- Increased scan distance for the entrance node
1.3.3
- Noisemakers are no longer global1.3.2
- Updated the skybox again- lowered volume of the audio logs
1.3.1
- Updated the skybox- There are no custom footsteps on this map, they cause insane load times on first load
1.3.0
- Added lore audio logs to loot items (Only works when using LE)- Fixed toy nutcracker noise
- Made indirect light a bit brighter
- Added glass to Brain Jar
- Fixed a few hiding spots
- There shouldn't be as many nutcrackers now
- Hopefully fixed dropships
1.2.2
- Reverted the longer day change1.2.1
- Balanced the moon- Lowered the price to 750
- Made days here slightly longer to counter the time taken by giant dodging
1.2.0
- Completely overhauled map traversal- Added a bunch of hiding tactically placed spots to hide from the giants
1.1.1
- Adjusted the outside difficulty slightly (I went a bit overboard)- A few more map adjustments to increase difficulty and hidability from giants
- Eyeless Dogs no longer spawn
1.1.0
- Changed the map layout slightly- Added more enemy spawn points
- Added ambient sound effects
- Significantly altered inside spawns
- Your ears deceive you
1.0.1
- Slightly adjusted the path so it's not a straight line back and forth- Made outside spawns a bit harder throughout the day
- Not sure if eclipse works but it might now
- Made entrance a double door
- Made a few map adjustments
- Added custom sounds for Brain Jar and Nutcracker Eye