Last updated | 5 months ago |
Total downloads | 1438735 |
Total rating | 64 |
Categories | Items Moons |
Dependency string | Magic_Wesley-Infernis-4.0.5 |
Dependants | 1067 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100Hardy-LCMaxSoundsFix
Simple mod that increase max number of simultaneous playing sounds, hopefully fixing missing footsteps and other missing sound problems.
Preferred version: 1.1.0AudioKnight-StarlancerAIFix
Automatically assigns interior/exterior AI for enemies based on their spawn location. Also fixes a null reference exception regarding EnableEnemyMesh(). Part of my Starlancer Series!
Preferred version: 3.6.0IAmBatby-LethalToolbox
A Lethal Company Mod & Editor Tool to provide custom content creators with easily accessible ways to implement features and mechanics without then need for custom code.
Preferred version: 1.0.2IAmBatby-LethalLevelLoader
A Custom API to support the manual and dynamic integration of all forms of custom content in Lethal Company. (v50 Compatible)
Preferred version: 1.2.2README
INFERNIS
This moon was previously used for the mining of crystals and other various materials.
But due to the increase of volcanic activity all sorts of insects infiltrated the facilities to seek refuge.
Every employee within the building at this time was either devoured or cooked by the extreme heat.
High value materials remain inside.
There are 11 new themed scrap items to find on this moon.
DIfficulty: B+
Can you survive the heat?
Credits
-
MrCompost | Sound design
-
Shooshies | Writing and Voice acting
-
Magoroku | Multiplayer testing
-
IAmBatby | Being amazing and making this all possible
My Moons:
Some people suggested I should make a Ko-fi so here it is.
CHANGELOG
4.0.1
- Fixed weather vanishing when leaving- Fixed risk rating
4.0.0
- Ported to LLL- Synced everything
- Added Celestial tint support
- Changed lava lighting
- Changed the sun
- Changed the sun animations/color grading
- Changed foggy weather values
- Eclipsed weather should now look a little different
- It can now be rainy (don't ask why but I kinda like the idea)
- The stalagmite sound should now be synced up with the stalagmite
- You can now inspect the notes, making them easier to read
- Old birds can now rarely spawn here
3.3.2
- Finetuned the leaving event3.3.0
- No more instant kills when leaving through main- Revamped the leaving event
3.2.0
- Fixed skull not syncing correctly3.1.1
- Terrain no longer sounds like grass- Added wedding ring to loot table
3.1.0
- Map is now visible on ship radar3.0.0
- Increased outside spider spawns- Increased beehive spawn rate again
- Quicksand will now be visible during rainy weather
- Updated/Added a *few* lore thingies
- Few other fixes
- WHERE IS COSMOCOS?
2.0.1
- Made the parkour jumps less.. rampy- Now if you don't make it, that's a skill issue
2.0.0
- Updated moon video- Notes should lie normally on the ground now
- The volcano now explodes when you leave the planet
- Added a pushable rock on the fire exit island
- Fixed hitbox for notes
- Fixed the rotation of the flintlock when on the floor
- Fixed droppod only appearing for the host
- Replaced the entrance with the vanilla entrance
- Replaced the fire exits with the vanilla fire exits
- Increased scan distance for the entrance node
1.5.2
- Noisemakers are no longer global1.5.1
- Updated the skybox- Changed footstep sounds
1.5.0
- Fixed particle sizes- Slightly balanced outside enemy power
- Disabled music track
- Inside ambience is a bit louder
- Added sounds to flintlock
- Added lore notes to loot items
- Added lore spot on the map
- Hopefully fixed dropships
1.4.0
- Added sounds and music- Improved volcano visuals
- Adjusted enemy spawns inside and outside
- Added indoor ambience effects
1.3.0
- Updated the design of all entrances- Changed skull sounds
- Holy bananas on a stick I fixed the pathing problem
- Doublewings are back
- Lowered the spawn rate for bees outside
- Added moon prefix
1.2.1
- Fixed fire exit being detached from the wall- Made sounds slightly louder
- Bunker Spiders wouldn't spawn outside
- Forest giants should no longer greet you the moment you land
1.2.0
- Changed dependency to jockie-LethalExpansionCore-1.3.14- Added new Pickup and Drop sounds for custom scrap
1.1.9
- Removed Christmass decorations from dropship1.1.8
- Added Oil Shale as new common scrap item- Made Raw Gold more value and more rare for lore consistency
1.1.7
- Fixed navmesh (for real this time)1.1.6
- Nav mesh fixes?1.1.5
- Attempted to fix enemy pathing- Balanced scrap amount (again)
- Lowered poly count for some scrap items
- Added different texture to fire exits
- Changed outside enemy spawns
1.1.4
- Balanced loot value- Slightly increased dungeon size
1.1.3
- Increased loot spawn- Lowered rock spawns
1.1.2
- Fixed some materials1.1.1
- Fixed a few model offsets- Updated a few textures
1.1.0
- Changed inside monster spawn rates- Added all sorts of custom scrap
- Fixed the fire exits
- Added another fire exit
- Fixed lava not killing players on touch
1.0.1
- Fixed inside rain- Fixed inside dust clouds