You are viewing a potentially older version of this package. View all versions.
Magic_Wesley-Infernis-1.2.1 icon

Infernis

Infernis is a new volcanic moon.

Date uploaded 10 months ago
Version 1.2.1
Download link Magic_Wesley-Infernis-1.2.1.zip
Downloads 21205
Dependency string Magic_Wesley-Infernis-1.2.1

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100
Hardy-LCMaxSoundsFix-1.1.0 icon
Hardy-LCMaxSoundsFix

Simple mod that increase max number of simultaneous playing sounds, hopefully fixing missing footsteps and other missing sound problems.

Preferred version: 1.1.0
AudioKnight-StarlancerAIFix-3.6.0 icon
AudioKnight-StarlancerAIFix

Automatically assigns interior/exterior AI for enemies based on their spawn location. Also fixes a null reference exception regarding EnableEnemyMesh(). Part of my Starlancer Series!

Preferred version: 3.6.0
IAmBatby-LethalToolbox-1.0.2 icon
IAmBatby-LethalToolbox

A Lethal Company Mod & Editor Tool to provide custom content creators with easily accessible ways to implement features and mechanics without then need for custom code.

Preferred version: 1.0.2
IAmBatby-LethalLevelLoader-1.2.2 icon
IAmBatby-LethalLevelLoader

A Custom API to support the manual and dynamic integration of all forms of custom content in Lethal Company. (v50 Compatible)

Preferred version: 1.2.2

README

INFERNIS

This moon was previously used for the mining of crystals and other various materials.
But due to the increase of volcanic activity all sorts of insects infiltrated the facilities to seek refuge.
Every employee within the building at this time was either devoured or cooked by the extreme heat.
High value materials remain inside.

Surface of Infernis
There are 11 new themed scrap items to find on this moon.
DIfficulty: A (between offense and rend)

Credits

- MrCompost | Sound Design

My Moons:

Infernis

Acidir

Etern

Known Issues:

- Every outside AI walks to and stands still next to the ship

CHANGELOG

1.2.1

- Fixed fire exit being detached from the wall
- Made sounds slightly louder
- Bunker Spiders wouldn't spawn outside
- Forest giants should no longer greet you the moment you land

1.2.0

- Changed dependency to jockie-LethalExpansionCore-1.3.14
- Added new Pickup and Drop sounds for custom scrap

1.1.9

- Removed Christmass decorations from dropship

1.1.8

- Added Oil Shale as new common scrap item
- Made Raw Gold more value and more rare for lore consistency

1.1.7

- Fixed navmesh (for real this time)

1.1.6

- Nav mesh fixes?

1.1.5

- Attempted to fix enemy pathing
- Balanced scrap amount (again)
- Lowered poly count for some scrap items
- Added different texture to fire exits
- Changed outside enemy spawns

1.1.4

- Balanced loot value
- Slightly increased dungeon size

1.1.3

- Increased loot spawn
- Lowered rock spawns

1.1.2

- Fixed some materials

1.1.1

- Fixed a few model offsets
- Updated a few textures

1.1.0

- Changed inside monster spawn rates
- Added all sorts of custom scrap
- Fixed the fire exits
- Added another fire exit
- Fixed lava not killing players on touch

1.0.1

- Fixed inside rain
- Fixed inside dust clouds

1.0.0

- Initial release