Date uploaded | 10 months ago |
Version | 1.5.0 |
Download link | Magic_Wesley-Infernis-1.5.0.zip |
Downloads | 3205 |
Dependency string | Magic_Wesley-Infernis-1.5.0 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100Hardy-LCMaxSoundsFix
Simple mod that increase max number of simultaneous playing sounds, hopefully fixing missing footsteps and other missing sound problems.
Preferred version: 1.1.0AudioKnight-StarlancerAIFix
Automatically assigns interior/exterior AI for enemies based on their spawn location. Also fixes a null reference exception regarding EnableEnemyMesh(). Part of my Starlancer Series!
Preferred version: 3.6.0IAmBatby-LethalToolbox
A Lethal Company Mod & Editor Tool to provide custom content creators with easily accessible ways to implement features and mechanics without then need for custom code.
Preferred version: 1.0.2IAmBatby-LethalLevelLoader
A Custom API to support the manual and dynamic integration of all forms of custom content in Lethal Company. (v50 Compatible)
Preferred version: 1.2.2README
INFERNIS
This moon was previously used for the mining of crystals and other various materials.
But due to the increase of volcanic activity all sorts of insects infiltrated the facilities to seek refuge.
Every employee within the building at this time was either devoured or cooked by the extreme heat.
High value materials remain inside.
There are 11 new themed scrap items to find on this moon.
DIfficulty: A (between offense and rend)
Can you survive the heat?
Credits
- MrCompost | Sound DesignMy Moons:
CHANGELOG
1.5.0
- Fixed particle sizes- Slightly balanced outside enemy power
- Disabled music track
- Inside ambience is a bit louder
- Added sounds to flintlock
- Added lore notes to loot items
- Added lore spot on the map
- Hopefully fixed dropships
1.4.0
- Added sounds and music- Improved volcano visuals
- Adjusted enemy spawns inside and outside
- Added indoor ambience effects
1.3.0
- Updated the design of all entrances- Changed skull sounds
- Holy bananas on a stick I fixed the pathing problem
- Doublewings are back
- Lowered the spawn rate for bees outside
- Added moon prefix
1.2.1
- Fixed fire exit being detached from the wall- Made sounds slightly louder
- Bunker Spiders wouldn't spawn outside
- Forest giants should no longer greet you the moment you land
1.2.0
- Changed dependency to jockie-LethalExpansionCore-1.3.14- Added new Pickup and Drop sounds for custom scrap
1.1.9
- Removed Christmass decorations from dropship1.1.8
- Added Oil Shale as new common scrap item- Made Raw Gold more value and more rare for lore consistency
1.1.7
- Fixed navmesh (for real this time)1.1.6
- Nav mesh fixes?1.1.5
- Attempted to fix enemy pathing- Balanced scrap amount (again)
- Lowered poly count for some scrap items
- Added different texture to fire exits
- Changed outside enemy spawns
1.1.4
- Balanced loot value- Slightly increased dungeon size
1.1.3
- Increased loot spawn- Lowered rock spawns
1.1.2
- Fixed some materials1.1.1
- Fixed a few model offsets- Updated a few textures
1.1.0
- Changed inside monster spawn rates- Added all sorts of custom scrap
- Fixed the fire exits
- Added another fire exit
- Fixed lava not killing players on touch
1.0.1
- Fixed inside rain- Fixed inside dust clouds