Honey stingers will now remember your actions.. forever (until the safe file is reset)
7.0.12
Fixed.. things
Added a treat for honey stingers
7.0.11
Galetry/Gratar
Fixed an exploit with the fabrication machine
Fixed some other cruiser related exploits
Did some mild balancing changes regarding ingredient item surplus moons
7.0.10
Fixed some visuals here and there
7.0.9
Things were fixed
7.0.8
All Moons (involved)
Changed the value of the 3 big apparatuses
You can no longer grab items from caches from outside the detection bounds
Galetry
Fixed an issue with defense cards targeting the wrong player
Glace
Fixed a high pitched ringing noise in the ambience track
Narcotic
Changed the sun animator
Hyx
Buffed the loot
Made the interior slightly bigger
Calist
Made the royal apparatus slightly brighter to help with the parkour
Cosmocos
The cosmic apparatus is now properly registered again
There were more things, didn't note them down
7.0.7
Glace
Fixed white quads clipping through terrain
7.0.6
Galetry
Fixed some tree lods
Fixed some footstep sounds
Action figures should now face the right way when placed again
Action battle music should no longer restart after the very first round in a lobby
Fixed the defense card blocking damage for the round it is played in for player 1
Heap
Fixed the preview video
7.0.4
Fixed a few issues I forgot to note down
Reduced the filesize
7.0.3
Filitrios
Rain particles from vanilla weathers should no longer clip through the roof of the toy store
Fixed the bridge model
The bridge can now collapse
Gloom
Removed the ominous white cylinders
Demetrica
Reduced the water hinderance
Gratar
The falling bridge will now parent items again
Glace
Sunlight should no longer clip through the cave
Thalasso
Fixed the starfish
Lecaro
Fire exits will no longer place you inside the walls
Vindict
Mud puddles are now visible
Gratar
Beehives can no longer spawn inside buildings
Galetry
The Acidir tape will now actually use the new video
The glass of water will now slightly increase sanity
Added Glass of Gunk
Added Glass of Milk
Added Glass of Glass'os
Various other fixes I forgot to note down
7.0.1
All moons
Quicksand should now be much more obvious
Fixed some item grab colliders
Fixed some item holding positions
Snowy moons will now have snowy vain shrouds
Various other fixes
Galetry
Moved the asteroid tape to prevent interact softlocks
Lecaro
Fixed a few models not being replaced
Gloom
Cabin furniture now have proper colliders
Chasm
Can no longer have rainy weather
7.0.0 Obscurity
Note- There are probably a lot more things I simply forgot to write down, especially balance changes and fixes
All moons
V81 support
VR support
Added Project Mycete with new progression and an ending
Added the door animation to every moon
Added bestiary entries to most of the added enemy variants
Updated the log translator machine visuals
Updated the footstep sounds on moons
Added three new types, Sandy, Crystal and Ice
(almost) Every moon has had a major ambience update
They should sound a lot more lively
Massively optimised the foliage used on moons
Remodeled and updated most if not all scrap items
Remodeled that one tree that I use everywhere
I have doubled the spawn weight of every scrap item
This means the spawn chances don’t actually change but scrap mods don’t completely overtake the spawn pools and make items like tapes not impossible to find with them
Distributed the existing scrap items further over several moons for added variety, especially on the newer ones
Added some configs and moved the trial configs to somewhere else
A few moons now have caches with crafting supplies
Items related to progression should no longer spawn when progression is disabled
Lots and lots of fixes and balancing
Moons
Added
Galetry
Completely remodeled the gallery building and updated some textures, it remains visually similar to before
The time setting on Galetry now has a chance to be morning, noon, evening and rarely night
Updated the terrain
Updated the foliage
Updated the projector model
Added a bunch of ambient sounds to make it feel more alive
Added some indirect light so it’s not always pitch black in the shadows
Remodeled the gift shop and updated the visuals
Added the Action Figure Battle Board
Can be bought in the store
You can use any 2 action figures to battle
Has a deck of 11 cards to battle with
Has a whole battle sequence
Basically just a silly card game
Added an Action Battle guide
Added Weed killer to the gift shop
Added De-weed
Much stronger version of regular weed killer
Added the Triangulation device
Added the Advanced flashlight
Flashlight with a bigger range
Added the Fog reducer
Device which can be used to greatly reduce fog around
Added the Pesticide sprinkler
Device which can be used to gradually kill vain shrouds or cadaver growths in an area around it, it can also help prevent player infections
Added the Pulatrum spore emitter
Device which can be used to heal nearby employees
Added the Homemade spore emitter
Added the Adrenaline stim
Added the Health stim
Added the Fabricated key
Added the blank floppy disc
Added the single-barrel shotgun
Added a new area
Added a Failsafe floppy disc which will re-unlock the moons you’ve previously unlocked in case they vanish
Removed the outer ring of terrain (this means the large loop of nothingness has been removed)
Items bought from the gift shop are now worth way less than before
Added proper ai nodes for maniacs who like spawning things here
Added a waterfall
Added an action battle board to the gift shop
Vain shrouds can no longer spawn here
Huge performance increase
Etern
Should no longer randomly crash people
Added a bunch of ambient sounds to make the place feel more lively.. yet empty
Updated the foliage
Remodeled the cacti
Updated the assimilated variant
Remodeled the buildings
Updated lore related areas
Remodeled the rock hideouts
Fixed quicksand being invisible
Polarus
Updated the terrain visuals
Updated the foliage
Added a bunch of ambient sounds to make the environment feel more real
Added some rocks here and there
Reworked and replaced the ice lake with a new, different gimmick
Updated the tree models
Remodeled the buildings
Fully remodeled the ice worm and redid its sound design
Made the ice worm more involved
Remade the elevator
Removed the ladder
Updated the research site
Moved geoffrey’s log
Fixed the ship clipping into the walls when landing
Added the Backwater Cryofish
Lecaro
Updated the terrain materials
Remodeled, replaced and fixed the ferns
Remodeled the cart handle
Remodeled the cave
Remodeled the stalagmites
Remodeled the crystals
Added reverb triggers to the caves
Added a bunch of ambient sounds to make the moon feel warmer
Updated the minecarts and the rideable minecart
Updated the lava-falls
Updated the dead trees
Vain shrouds can no longer spawn here
Added the Springwater Hotfish
Cosmocos
Updated the terrain materials
Switched back to unity terrain
Remade the models of the alien like plants
Reworked the foliage
Added a lot more glowing and bioluminescent plants for visibility
Trees and the guidance plants now glow differently
Remodeled the celestial brain
Updated the brain area
Added Donnahue’s note
Added a bunch of ambient sounds to make the moon feel.. weirder
Changed the intro animation back to only starting at the end of the landing animation
Finally added back the lake (this used to be a thing a longggg time ago)
Possible sound related fixes
It should perform better
Atlantica
Remodeled the buildings
Altered the layout
Added another fire exit
Pushable bridges now have navmesh
Updated the dead bushes
Added some small grass on the moss
Added a bunch of seaweed underwater
Added a bunch of ambient sounds to increase the sense of ocean life
Updated the rocks
Added the Gunkfish to inside and daytime spawns
Added the Backwater Aquafish to inside and daytime spawns
Alcatras
Updated the terrain layer materials
Added some new foliage
Added a bunch of ambient sounds to make it feel more like an island with the deeper parts being more tropic jungle-y
Remodeled the buildings
Remodeled the mortars
Remodeled the palm trees
Changed the ship landing and take off animation to prevent clipping
Added the Cadavers to the spawn pool
Added the Backwater Aquafish to daytime and inside spawns
Fixed the water movement resistance being absurdly high
Motra
Updated the terrain
Updated the foliage
Updated the lighting
Added a bunch of extra visual details
Updated the radio stand
Remodeled the buildings
Remodeled the mortars
Updated the explosion effects
The beehive has a 33% chance of existing
Infernis
Updated the terrain
The falling stalagmite now has navmesh
Remodeled the lava crystals
Remodeled the stalagmites
Remodeled the buildings
Updated the foliage
Added a bunch of ambient sounds to make the place sound warmer and more destructive
Added some decals
Asteroid-13
Updated the building models
Updated the light pole models
Updated the light control panel
Updated the moon visuals
Moved geoffrey’s final log
Narcotic
Slightly adjusted the terrain
Added the Gunkfish and the Cadavers
Release
Lowered the indoor enemy power
Completely redid the foliage
Slightly changed the terrain
Added Cadavers (with a weight of 1) and the Feiopar
Made some changes to the lighting
Fixed some of the janky tree colliders
Faith
Updated the foliage
Added some decals
Updated the terrain visuals
Replaced the boulders
Removed Butlers
Added the Cadavers (rare) and the Gunkfish
Oldred
Updated the visuals of the hanging mine
Remodeled a bunch of props
Updated the radio stand
Replaced the rocks
Added a few ambient sounds, mainly oil’n metal
Remade the lights
Remade the factory buildings
Remodeled and replaced the catwalks
Updated a bunch of sound things
Switched back to unity terrain
Added the Backoiler Spillfish
Descent
Added a bunch of ambient sounds to make it feel more natural
The trials storage area only appears with progression enabled
Roart
Completely remodeled the jungle trees to be way more optimized and fit the game more
Added a bunch of ambient sounds to make the place feel a lot more like an actively lived in jungle
Completely reworked the foliage
Switched to unity terrain
Added the Cadaver and the feiopar
Empra
Completely reworked the city visuals
Updated the terrain visuals and added some extra details
Some other visual changes
Remodeled the mortars
Replaced the "deathmachine" prop
Replaced the shipping container models with a new, more vanilla model
Updated the effect of destroying the seed
Updated the seed effects
Added Amber’s Diary
Remodeled the rail cart
Replaced the rocks
Remodeled the crane
Remodeled the crane control panel
Crowd
Updated the terrain materials
Added a bunch of ambient sounds to make it feel more alive, there’s birds in the trees with the crows guarding the abandoned manor
Switched back to regular unity terrain
Spruced up the foliage
Added the Feiopar, the Gunkfish and the Cadaver
Calist
Remodeled the buildings
Added some details
Some visual changes
Vain shrouds can no longer spawn here
Added a config to dim the stars, this will help with motion sickness
Desolation
Updated the terrain
Reworked the foliage
Added a bunch of ambient sounds to increase the feel of desolation.. on desolation.. yup
Updated the sound of the falling logs
Remodeled the buildings
Demetrica
Completely remade the dome
Reworked the dome interior completely
Reworked the foliage
Added a few ambient sounds for the exterior-interior
Updated the process of obtaining the bloody apparatus
Big performance improvements
I basically reworked the moon
Added the Cadavers
Updated the kill walls
Hyve
Reduced movement resistance in honey
Added a lot of extra rocks
Added a bunch of ambient sounds, mainly bees
Added some slight vegetation here and there
Did some visual updates to terrain
Remodeled the giant bees flying over the map
Repress
Updated the ship building area
Replaced the shipping container models with a new, more vanilla model
Added a few ambience sounds
Vain shrouds can no longer spawn here
Remodeled the cranes
Gratar tape is now a guaranteed spawn
Gloom
Completely reworked the foliage
Remodeled the cabins
Remodeled the caves
Updated the big trees
Updated the assimilated variant
Trapdoors have a new sound when used
Added a bunch of ambient sounds to give some life to the dark forest while still keeping it somewhat spooky
Updated the lighting
Added reverb triggers to the caves and cabins
Updated the torch scrap item with new functionality
Fission-C
Updated the terrain visuals
Updated the dead trees
Updated the bushes
Added a bunch of ambient sounds to amplify that sense of chemical destruction
Remodeled the powerplant building
Updated some other misc visuals
Updated the assimilated variant
Replaced the shipping container models with a new, more vanilla model
Added the cadavers
Gratar
Updated the foliage
Updated the waterfalls
Remodeled the buildings
Updated the bridges
Added the Backwater Aquafish
Remodeled the trees
Added a bunch of ambient sounds to increase the liveliness
The fire exit leading to the fabrication room is now a different color
Reworked the Fabrication Machine with a new system
The Fabrication machine has a new design to accommodate the rework
You can now insert as many ingredient items as you want
The ingredient items put into the machine will save until quota is lost
Some ingredient items count for more than one
There are 15 different recipes of old and new items, some of which can exclusively be obtained here
Added two new ingredient items: Cables, Chemical container
Added rarer, larger variants of the ingredient items
Updated the locations of the ingredients
Extort
Spruced up the moon with foliage
Added a bunch of ambient sounds to make the environment feel colder and more lively.. also crest-bears
Added the Feiopar
Added the Backwater Cryofish
Junic
Reworked the foliage (I am sorry for those who struggled navigating this place before I turned it into an actual jungle)
Remodeled the trees
Updated the terrain visuals
Added a bunch of ambient sounds to make the place feel a lot more like an actively lived in jungle
Replaced the OOB terrain
Added the Gunkfish, Cadavers and Feiopars
Cubatres
Updated the terrain
Replaced the out of bounds terrain
Made the ambience loop more tame
Added a bunch of weird ambient sounds
Reworked the foliage
Remodeled the buildings
Added the Feiopar
Trite
Remodeled the buildings
Updated the radio stand
Added a bunch of ambient sounds to make the city feel more destroyed and unstable
Bunch of visual improvements
Updated the scanner model with the new one from Grand Armory
Added a thorlar easteregg to compensate for the removal of the octopus on Atlantica
The scanner's detected state is now synced
Utril
Made changes to foliage
Optimised a bunch of models
Updated the building models
Replaced the tree-hint map with a sign
Added a bunch of ambient sounds to make the environment feel alive yet empty
Updated the assimilated variant’s visuals
Removed the interior mist from the assimilated variant
Added something else to the assimilated variant
Fixed some audio things
Filitrios
Remade the building visuals
Replaced a bunch of interior models
The hyve beehive now has a 33% chance of existing
Completely reworked the interior to feel much grander and abandoned while still keeping the original vibe
Added a bunch of ambient sounds to the outside, making it more alive, I also added sounds to the inside making it feel more.. dilapidated and grand
Updated the terrain
Updated the assimilated variant’s visuals
Removed the interior mist from the assimilated variant
Added something else to the assimilated variant
Reworked the foliage
Added a few new plushies
Added the Feiopar
Removed the thumper
Updated the assimilated variant
Remade the Across The Stars radio station to look like a proper building
Updated the arachnohead visuals
Dreck
Updated the terrain
Replaced all the rocks
Updated the caves
Added a bunch of ambient sounds
Updated the terrain materials
Added some extra details
Core
Made some visual changes to terrain
Added some rocks and decals
Added a bunch of ambient sounds
Vain shrouds can no longer spawn here
Added the Springwater Hotfish
Thalasso
Remade the oob terrain
Completely overhauled the visuals
Added a bunch of ambient sounds to increase the sense of environmental activity
Reworked the terrain
Made water easier to traverse through (with paths below the water)
Added a bunch of ambient sounds to bring life to the swamp
Remodeled the trees
Updated the fire exits
Updated the terrain
Updated the research site
Slightly reduced the tilt on the interior and the mansion
Remodeled a bunch of props
Added the Feiopar and the Cadavers
Hyx
Hyx can now hear and feel you
Hyx can now get progressively angrier
Complete rework (Probably the craziest moon rework I’ve done)
Greatly improved the visuals
Completely remade the terrain and completely altered the layout
Made it more lore accurate
Added a bunch of ambient sounds
Added several databoxes
Tentacles should no longer be able to kill you while you are inside the ship
Made the interior smaller and greatly reduced the amount of scrap that can spawn
Reduced the amount of enemies that can spawn
Changed the ship landing and take off animation to prevent clipping
Removed the indoor Eyeless dog
Added the Gunkfish, Feiopar and something else
6.9.12
Cursed tape will now explode people again
6.9.11
Done some optimisation
6.9.10
Filitrios
Slight opimisation
Moved the main entrance
Added another fire exit
6.9.9
Small fix
6.9.8
Fixed the log piles on Gloom being gigantic
6.9.7
Fission is playable again
6.9.5
Fixed audio logs sometimes playing twice
Fixed the maneater plushie being screwed again
6.9.4
Progression integration for facto
6.9.3
Fixed terrain issues on Cosmocos
6.9.0
Nice
General
Fixed the mesh of that one tree I use everywhere so it's not reliant on double sided materials and works better with the post processing
Acidir 6.2.1 -> 6.3.0:
Meshed
Updated foliage
Replaced the manor building with a newer more optimised one
Renamed the ribcage to large ribcage
Optimised the ribcage model
Alcatras 2.0.1 -> 2.0.2:
Renamed the bone item to small bone
Fixed the issue of the mortars sometimes not disabling
Calist 2.0.3 -> 2.0.4:
Increased the max scrap spawns
Changed the indoor hazard amount from 2 to a min/max of 3/6
Desolation 4.0.2 -> 4.0.3:
Meshed
Fission 4.0.1 -> 4.0.2:
Meshed
Gloom 4.0.3 -> 4.0.4:
Meshed
Slight visual redesign
Oldred 4.0.1 -> 4.0.2:
Meshed
Fun button now only has 5% chance of existing
Fun lighting effects only appear outside
Crowd 1.0.4 -> 1.0.5:
Switched the physically based sky with a gradient sky (this will fix bugs with the rendering of certain shaders)
Descent 1.0.4 -> 1.0.5:
Switched the physically based sky with a gradient sky (this will fix bugs with the rendering of certain shaders)
Extort 1.0.3 -> 1.0.4:
Switched the physically based sky with a gradient sky (this will fix bugs with the rendering of certain shaders)
Release 1.0.4 -> 1.0.5:
Switched the physically based sky with a gradient sky (this will fix bugs with the rendering of certain shaders)
Gave it a unique night skybox
Trite 2.0.2 -> 2.0.3:
Updated the Graffiti art
Added a hint for the lone listeners
Hyx 2.0.3 -> 2.0.4:
Meshed
Motra 1.1.0 -> 1.1.1:
Meshed
Galetry 3.0.7 -> 3.0.8:
Added enable/disable sounds for the mortar (can still only be enabled by the host)
Updated the hyx tape video
6.8.9
Updated to the newer version of unity
This fixes things like (water colors or pink/red material rendering issues on the new moons)
This is a good thing
Allegedly
6.8.8
Made some big balancing changes to Polarus
Made some balancing changes to Etern
Gave all the moons which were previously untagged fitting tags (which was most of the post journeys moons)
6.8.7
Cosmocos: 5.0.0 -> 5.0.1:
Terrameshed the terrain
Updated the watcher textures
Bushes will now glow when walking through them
Desolation: 4.0.1 -> 4.0.2:
Updated the watcher textures
6.8.3
Undid the changes made to release as it caused a bunch of visual issues
6.8.1
Hotfix
6.8.0
This is the final part of the Unhallowed Update, Happy Halloween
Release
Added
Various Moons
Various fixes
Galetry 3.0.3 -> 3.0.4:
Removed most of the tapes from the gift shop
Redistributed the tapes over the trial moons
Teach the disloyal can now be found in the gift shop, on Trite and a few other moons
Added trial tickets
Inserting the Apparatuses should now work for clients
Repress 1.0.4 -> 1.0.5:
Added two new endings
Thalasso 2.0.0 -> 2.0.1:
Human hearts can now rarely spawn on Roart
6.7.3
Some minor fixes
6.7.2
Some minor fixes
6.7.1
Pumpkins can now rarely be found in the gift shop
Some other stuff
6.7.0
Progression should now work on V73
Changed the LLL dependency with the V73 compatible LLL fork
Extort
Added
Galetry 3.0.0 -> 3.0.1:
Added a new tape "Grind the deluded"
Some other fixes which I have forgotten
6.6.10
Narcotic
Added some additional hints
Something else I forgot
6.6.9
Narcotic
Dropship no longer flies into the floor
6.6.8
Added some scan nodes
Fixed some things
6.6.7
Some fixes
6.6.6
General
Some optimisation here and there
Fixed the item ships playing music before they have fully landed
Temporarily added weathers and interiors as dependencies
Galetry 2.0.2 -> 3.0.0:
Added a Halloween vibe during october
Fixed infernis still being hidden if the floppy disk is used
Added a Teserex action figure
Added a Generic action figure
Added a Kenji action figure
Added a Beanie action figure
Updated the web textures
Added the silent dynamite to the gift shop
Added a new tape "Bury the child"
Added a new tape "Teach the disloyal"
Added a new tape "Medicate the unwell"
Added a new tape "Incinerate the lies"
Added the Harold hammer
Dreck 1.0.3 -> 1.1.0:
Fixed the sound of the gas leaks multiplying with the amount of people in the lobby
Oldred 4.0.0 -> 4.0.1:
Fixed radio message 2 being way louder than the others
Removed the random flying door
Hyx 2.0.2 -> 2.0.3:
Hyx now has the mansion tag
Calist 2.0.2 -> 2.0.3:
Painful pencil is painful
Filitrios 2.0.2 -> 2.0.3:
The note on the log translator won't appear when progression is disabled
The fog in the radio station is slightly less now
Moved the Arachnohead to Wesley's Enemy Variants
Trite 2.0.1 -> 2.0.2:
The note on the log translator won't appear when progression is disabled
Gloom 4.0.2 -> 4.0.3:
Added silent dynamite
Gratar 4.2.1 -> 4.2.2:
Renamed the Gas Tank to Propane Tank
Junic 4.0.0 -> 4.0.1:
Changed the ritual voiceline
Desolation 4.0.0 -> 4.0.1:
Fixed the evil cosmochad holding position
Roart 1.0.3 -> 1.0.4:
Added a new halloween event
Fixed the golden plate holding position
Moved the Elder to Wesley's Enemy Variants
Alcatras 2.0.0 -> 2.0.1:
Fixed the Generic Apple
Crowd
Added
Narcotic
Added
Descent
Added
Last known position of Cosmocos
Fixed
6.1.7
Berunah
Fixed a voiceline
Added a hint to the lever
I'm going on vacation, bye.
6.1.6
Fixed some cutscene stuff on Repress (hopefully)
6.1.5
Hyx 2.0.1 -> 2.0.2:
He's big again
6.1.4
Some progression fixes
roart 1.0.2 -> 1.0.3:
Fixed forest giants getting the elder texture
Gloom 4.0.1 -> 4.0.2:
Added the mansion tag
Faith 1.0.4 -> 1.0.5:
Removed the storylog
Dreck 1.0.2 -> 1.0.3:
Removed the storylog
Atlantica 4.3.0 -> 4.3.1:
Cunningham travel log 2 should no longer spawn in the water
Cubatres 2.0.1 -> 2.0.2:
Almost halved the amount of items that can spawn
Increased the value of crystalline items by a lot
6.1.3
Small progression related change to berunah
6.1.2
Repress 1.0.3 -> 1.0.4:
Fixed some cutscene jank
Faith 1.0.3 -> 1.0.4:
You can now still obtain the note after the mysterious object has been moved
Gratar 4.2.0 -> 4.2.1:
Updated the waterfall visuals slightly
Calist 2.0.1 -> 2.0.2:
Adjusted the debris hazard visuals
Trite 2.0.0 -> 2.0.1:
No more random moon sizes
6.1.1
Thunderstore, please for the love of god just give us an option to change the readme/changelog without having to upload a whole new version of the mod.. thx
6.1.0
Repress 1.0.2 -> 1.0.3:
Changed the interior spawn curve
Fission 4.0.0 -> 4.0.1:
Replaced the interior fog spots with toxic barrel hazards
Hyve 3.2.0 -> 3.2.1:
Added an interior hazard
I somehow fixed hoarding bugs stacking up next to the ship?
Galetry 2.0.1 -> 2.0.2:
Added the chainsaw to the gift shop
Legs action figure lost its stump
Butch no longer uses a whoopie cushion to sweep
Faith 1.0.2 -> 1.0.3:
Buffed loot spawns
Smoothed out the terrain a bit (makes it easier to drive on)
The path of fireflies should now be easier to follow when it gets dark
Calist 2.0.0 -> 2.0.1:
Added interior collapse effects and a hazard
Acidir 6.2.0 -> 6.2.1:
Replaced the bush models with a more optimised one
Gloom 4.0.0 -> 4.0.1:
Replaced the bush models with a more optimised one
Some changes to the alt version
Filitrios 2.0.1 -> 2.0.2:
Replaced the bush models with a more optimised one
6.0.5
Minor optimisation
Cubatres 2.0.0 -> 2.0.1:
The moon now starts off grassy again
6.0.4
Optimised filesizes a bit
Lecaro 2.0.0 -> 2.0.1:
Optimised the terrain
Berunah 1.0.1 -> 1.0.2:
Fixed the broken fire exit
Galetry 2.0.0 -> 2.0.1:
Changed some tape spawns
Faith 1.0.1 -> 1.0.2:
Fixed the kill triggers in the holes
Polarus 5.0.0 -> 5.0.1:
Fixed the ice wall renderers not moving with the object
6.0.3
Repress 1.0.0 -> 1.0.1:
Lowered loot spawns
Faith 1.0.0 -> 1.0.1:
Fixed standalone
Dreck 1.0.0 -> 1.0.1:
Fixed standalone
Core 1.0.0 -> 1.0.1:
Fixed standalone
Made some big changes to the lava geysers for optimisation
6.0.2
Due to the annoyance that rng can be, new moon progression is no longer reliant on rng
Also last small patch for now unless something is horribly wrong
6.0.1
Hotfix for the berunah fire exits
6.0.0 Conquer Update (spoilers)
Added radar maps to (almost) all the moons
Added more to the progression
Expanded the lore and story
Added 5 new endings (4 final ones)
Added end (credits)
Added destiny items
Faith
Added
Dreck
Added
Core
Added
Berunah
Added
Roart
Added
Repress
Added
Asteroid-13 4.1.2 -> 4.2.0:
Geoffrey's final message no longer unlocks Gratar as a secondary route
Gratar 4.1.0 -> 4.2.0:
Added a new factory room accessible through a new fire exit
Added new ingredient scrap items
Hyx 1.0.2 -> 2.0.0:
Updated the look and movements of the overseer (mainly his eye)
Lowered the weight of outside maneaters to 1
The Empra tape is now a guaranteed spawn (it already kinda was)
Added the assimilated maneater scrap item
Replaced the red mist with tendrils
Atlantica 4.1.3 -> 4.2.0:
Increased the time between interior water rising by 80 seconds
Demetrica 1.0.1 -> 2.0.0:
Made fog on foggy slightly less dense
Eyeless dogs are now less likely to spawn outside
Desolation 3.1.1 -> 4.0.0:
Removed outside nutcrackers
Added the sapsucker
Gloom 3.1.1 -> 4.0.0:
Removed outside maneaters
Added the sapsucker
Made the fog slightly clearer
Removed old birds
Junic 3.1.1 -> 4.0.0:
Made giants and outside spore lizards more rare
Made outside spiders more common
Added the sapsucker
Updated the visuals and audio of the rose hazards
Updated the visuals for the entrance buildings
Slight changes to the ritual note
Updated the planet prefab
Added a new secret
Small visual updates
Acidir 6.1.1 -> 6.2.0:
Added the sapsucker
Fixed the cunningham log spawning twice
Lost notes won't unlock the polarus storylogs anymore
Lecaro 1.0.3 -> 2.0.0:
Added visual indicators to the big falling stalagmites
Terrameshed terrain
Alcatras 1.0.1 -> 2.0.0:
Added the sapsucker
Generic apple is now throwable
Cubatres 1.0.1 -> 2.0.0
Lowered the outside power level
Removed the maneater from outside spawns
Added the sapsucker
Lowered the ambience volume
Rebalanced the weights of outside enemies
Added something
Filitrios 1.0.1 -> 2.0.0:
Added the sapsucker (rare spawn)
Made foggy weather less fun (for me) and less dense
Added a maneater plushie
Made the fog in the interior area less dense
Added reverb triggers for the interior area
Added a new exterior and interior hazard
Utril 1.0.2 -> 2.0.0:
Added the sapsucker
Removed maneaters, barbers and crawlers from interior spawns
Removed maneaters, masked and forest giants from outside spawns
Made spiders and spore lizards more common
Made the fog on foggy weather a lot less dense
Oldred 3.1.1 -> 4.0.0:
Fixed transcript 1 bugging the player
Lights will now be colored red during eclipsed weather
Added the oilbarrel to Dreck, Fission, Titan, Repress
Trite 1.0.1 -> 2.0.0:
Fixed the radio item spawning twice
Made a more viable path for the cruiser
Removed a few outside turrets
Added a fire exit close to the ship (only accessible by extension ladder or jetpack)
Added catwalks to some of the buildings
Fixed not being able to use interacts on the cruiser in certain spots
Removed Old Birds, Masked and maneaters from outside spawns
Lowered the weight of outside earth leviathans, coilheads and nutcrackers
Changed the interior spawn curve
Changed the fog above the city to make it easier to fly over the buildings with a jetpack
Galetry 1.0.3 -> 2.0.0:
There's new items in the gift shop some more important than others
Some visual updates
Updated the gift shop
They have spread
Added a faster way to transport items to the desk
Added a ladder for easier access to the projector
Added an item underneath the desk in the gift shop to quick start journeys and skip watching the first three tapes
Added a very subtle message to tell people there's new progression
Gratar's tape now spawns on Infernis, Atlantica, Cosmocos, Acidir, Polarus, Etern and most commonly on Assurance and Repress
Tapes that are not found in set locations now have value
Cosmocos 4.1.2 -> 5.0.0:
The random paths are now seed based
Lowered the chance of indoor dogs, jesters, maneaters, hoarding bugs
Increased the chance of brackens and coilheads
Added the barber
Infernis 5.1.2 -> 6.0.0:
Remodeled the oil lantern to reduce verts and make it more vanilla
Made the lights on the oil lantern more spread out
Terrameshed terrain
Polarus 4.1.2 -> 5.0.0:
Optimised the jewel box model
Removed the maneater from outside spawns
Added the sapsucker
Terrameshed terrain (configable)
Fission 3.1.1 -> 4.0.0:
Greatly lowered the chance of outside thumpers
Added dogs to outside spawns
Done some visual adjustments to the ground texture
Calist 1.0.2 -> 2.0.0:
Made the asteroid parkour sections easier? harder? not sure but they move now
Thalasso 1.0.1 -> 2.0.0:
Added "The heart chamber"
Fixed the intro animation
5.1.8
Duckstroid-14 1.0.1
Re-"balanced" Duckstroid-14
Removed the problem children from Gloom
Optimized filesize significantly
Fixed an issue with LethalSponge where the texture was applied to other instances of Baboon Hawk materials
Probably fixed a couple things
Removed the april fools dependency that I genuinely had nothing to do with
Funny interiors are here to stay (for April 1st 2026)
Also removed last known position of cosmocos as I accidentally included it.. whoopsies
5.1.6
Don't worry about it :D
5.1.5
Empra 1.0.1 -> 1.0.2:
Fixed the cart being desynced when progression is disabled
Fixed huge harold not spawning when progression is disabled
Lecaro 1.0.1 -> 1.0.2:
Fixed scan nodes on stalagmites not disappearing when the stalagmite is destroyed
5.1.3
Calist 1.0.0 -> 1.0.1:
removed old birds from daytime spawns
Adjusted the outside curve
You can now walk on the fire exit building
You don't want the stormy sun anim here
Utril 1.0.0 -> 1.0.1:
Puffbulb should no longer throw errors
Galetry 1.0.0 -> 1.0.1:
Removed the weather override
Lecaro 1.0.0 -> 1.0.1:
Added scan nodes to destructible stalagmites
Limited outside spawns to just dogs
Lowered the outside power from 15 -> 8
Empra 1.0.0 -> 1.0.1:
Fixed the story animations being delayed in some cases
5.1.2
Atlantica 4.1.0 -> 4.1.2:
Fixed bloodlantica's terrain
Motra 1.0.0 -> 1.0.1:
Fixed the hint not dissapearing when progression is disabled
Hyx 1.0.0 -> 1.0.1:
Thalasso
5.1.1
Asteroid 4.0.1 -> 4.1.0:
You will no longer fly
Atlantica 4.1.0 -> 4.1.1:
You can now stand
5.1.0 Go Figure Update (spoilers)
Galetry:
Added a gift shop
Added a new item to buy
Added 26 action figures to collect
Asteroid 4.0.1 -> 4.1.0:
Fixed foggy not covering the entire moon
Junic 3.0.1 -> 3.1.0:
Fixed flowers being able to clip you through the map
Alcatras:
Fixed prisoners note 1
Acidir 6.0.1 -> 6.1.0:
Fixed missing navmesh in certain areas
Hyx:
Performance improvements
Fission:
Slightly buffed loot values for the Geigercounter and the Battery
Empra:
Performance improvements
Jacob forced me to fix the tiny player bug :(
Cosmocos 4.0.1 -> 4.1.0:
Updated the entry event
Increased min/max scrap spawns
Made the Anomalous Object hint more rare
Polarus 4.0.0 -> 4.1.0:
Changed how the ice walls work
Outside ambience is back
The ice sheets are now properly synced
Some visual updates on the worm
Some changes to the elevator
Lecaro:
Removed the invisible wall on the rails
Moving platforms are now synced
Trite:
Made collapsing buildings more rare
Gloom:
Brackens will now spawn outside instead of maneaters (usually)
Increased min/max scrap spawns a little
Something.. strange was added
5.0.21
Added a couple more hints to which moons have logs
Hyve:
The items are back
Atlantica:
Some optimisation
Probably some other stuff I forgot
5.0.20
Adjusted balancing for Oldred, Fission, Gloom, Polarus, Junic
Increased the scan range for video tapes
Fission
Navmesh fixes
Cosmocos
REMOVED MINESHAFT
All paths open at a certain point in the day
Added a new note
5.0.19
Fixed a networking issue on one of the new moons
Cosmocos:
The day should now be longer rather than shorter.. whoops
5.0.18
Fixed reverb trigger error spam
5.0.17
Fixed a bunch of notes and lore items
Fixed enemies walking through the ship on every moon which still had this issue
Balanced some moons
I fixed a bunch of Miscellaneous things
5.0.16
Cactus3 can go on vacation again
5.0.15
Fixed a whoopsie
5.0.14
Added simple hints for locating the loggable items
Moved the Log translator on Infernis
Fixed a very annoying issue involving turrets
5.0.13
Geoffrey's logs are louder
Gratar:
Added a new log
Rebalanced hazards a bit
Infernis:
Mineshaft is now the main interior
5.0.12
Did some balancing
Oldred:
Actually fixed the mines
Gloom:
Made the interior fog event more bearable
Made outside maneaters way more rare
Cosmocos:
Forgotten Logs are now loggable
A day on Cosmocos is now slightly longer
Junic:
Outside hoarding bugs are now gone
Spiders
Slightly decreased the scrap amount
Hyve:
Hoarding bugs should no longer be able to enter the ship
Etern:
Slightly adjusted the inside spawn curve
Polarus:
Made sure platform animations are properly synced
Infernis:
Slightly decreased the scrap amount
Gratar:
Decreased the scrap amount
Decreased the interior scale
Made facility its main interior again
Acidir:
Fixed mimics walking through the ship
And probably some other stuff I don't remember
5.0.11
Fixed some stuff on new moons
5.0.10
Fixed something on Polarus
5.0.9
Made the path to the logs on Polarus and Asteroid a bit more clear
Added a scorch mark to the dropship location on Galetry
Miscellaneous fixes and changes on the new moons
5.0.7
Adjusted some item spawn weights
I swear this will be my last patch for now
5.0.6
Improved the dropship area a bit
Fixed the tape on Atlantica not being there
Added something
Made sure Jacob won't kill me
5.0.5
Made 5.0.4 disappear
Fixed something I overlooked
5.0.3
Thanks to Autumnis for doing some bug hunting
Oldred: 3.0.0 -> 3.0.1
Mines won't blow up the moment you land anymore
Atlantica: 4.0.0 -> 4.0.1
Fixed the Atlantica tape not being networked properly
Gloom: 3.0.0 -> 3.0.1
Interior scale has been upped to 1.4 from 1.16 to allow more room for fire exits to generate in the interior.. looking at you mineshaft
Asteroid-13: 4.0.0 -> 4.0.1
Asteroid-13 lights will now properly shut off when the apparatus is pulled
Acidir: 6.0.0 -> 6.0.1
Increased the value of the Crescent of Curses
Cosmocos: 4.0.0 -> 4.0.1
Standalone release is now unlocked (whoops)
Other
Temp fix for Videotapes and logs not working properly sometimes
Fixed Special Apparatuses vanishing on moon change
Fixed some navmesh things on some of the new moons
The light above the sell counter no longer flickers
Rebalanced one of the new moons
Fixed "Doggy clipping through rock"
Fixed a scan node
5.0.2
I made a funny silly whoopsie but Cosmocos exists now
5.0.1
Readme update
5.0.0
New content
Added Galetry
All Moons
Adjusted a lot of scrap item positions (S1ckboy you are a legend for going through most of em)
Adjusted the interact colliders of every scrap item to make them easier to grab
Adjusted every multi-word scrap item name to conform to the lethal company naming conventions
Optimised filesizes by a lot
Fixed items not spawning when changed in configs
Fixed foggy weather not covering the entire moon in some cases
Fixed some performance related issues
Locked and hid every moon
Updated some itemship locations
Notes should no longer cause errors
Fixed the main entrance doors (yay door handles)
Added the Log Translator to every moon and made it functional
Fixed normal maps in a bunch of places (moons are prettier now)
Lowered the volume of some background ambiences
Ambiences are set up in a different way making them blend in better with the environment
Items you can log at a Log Translator now have a different icon
Removed the dopler effect from audio sources that didn't need them
Added the mineshaft interior to a bunch of moons
Fixed the water looking like clay
Added the maneater to some moons, both inside and outside.. have fun figuring out where..
Fixed dropship music playing before the ship has landed
Fixed and added far audios for some noisemaker scraps
Added playable video tapes
You can now turn off audio logs
Improved smoke effects
Asteroid-13: 3.0.9 -> 4.0.0
Made the interior fog slightly less dense
The stun baton can now be used as a weapon
Moved the itemship to account for the cruiser
Removed vain shrouds nvm thanks zeekers
Old computer and Bio-HXNV7 are now worth more
Changed the leave event
Implemented the Log Translator
Added new orbit visuals
Asteroid-14: 2.0.3 -> 3.0.0
Some beehives will now explode when you hit them with the cruiser.. try it.. it's great :D
Fixed foggy weather
Added some ambient bees to the corner of your eyes
Added some bees to the sky
Added flooded weather.. flooded with bees BEES BEEEEEEEEEEES
Changed terminal and internal name to "Hyve"
Added new orbit visuals
Desolation: 2.0.4 -> 3.0.0
Fixed some falling logs missing their interact icon
Fixed some trees missing collision
Added the Kidnapper Fox to inside spawns :(
^Added the Lassoman instead with a weight of 1.. cus.. why not right?
Watchers now deal damage over time again
Cosmic growth can now kill you if you get crushed
Updated orbit visuals
Angry cosmic growths will now spawn as actual hazards
Infernis: 4.0.5 -> 5.0.0
Remade the texture for the pickaxe
Added a trail to the research camp
Added stormy weather
Massively improved the fireball visuals
Blue
My brain got mangled today.. (I am reading this now while putting it in the changelog.md, no clue what happened that day)
The pickaxe is now a weapon
Fixed the pickaxe resting position
Increased the value of raw gold
Fixed the skull sounds
Updated lore notes to be a bit more.. descriptive
Adjusted the loot spawns
Slightly adjusted the leave event
Fixed an issue where the leave event would start at random
Cunningham's travel log is now a collectable item
Added a screenshake to the leave event
Added screenshakes to the earthquakes
You can now sink in lava
Updated the dropship music
Updated orbit visuals
Rocks are now throwable
Lowered the volume of the music
Changed the way eruption sounds and effects are handled
Fixed me accidentally deleting navmesh in the interior, whoopsies
Acidir: 5.0.6 -> 6.0.0
Added a trail to the research camp
Uhm, I had accidentally made this moon always eclipsed.. whoopsies
Removed loot from the research camp
Added the Barber to inside and outside spawns
Updated the lore notes to make them more descriptive
Swamp trees look nicer
Cunningham's travel log is now a collectable item
Made the interior smaller
The mansion now has textures (doubt you'll notice it though)
Acid now burns
Added some lights
Maybe made trees destructible?
Updated orbit visuals
Updated the preview video
Fixed me accidentally deleting navmesh in the interior.. again
Added ogopogo compat
Cosmocos: 3.0.6 -> 4.0.0
Fixed the "new" glowy plants (they are actually there now)
Cunningham's final log is now a collectable item
Optional terrain paths now have their own navmesh (no more floating enemies)
Reworked the random path system
Longer paths have a smaller chance of being chosen compared to shorter paths
Removed rainy and stormy weather
Added an animation to the guiding plants
Fixed watchers not dealing consecutive damage
You can now hit watchers to stun them.. or stun them with a zap gun
Added sounds to the watchers
Watchers will no longer hurt you through walls
Updated the dropship music
Watchers and.. cosmic strands will now spawn as interior hazards (no more wall watchers)
Cosmic strands are now breakable
Cosmic strands now have an animation
Rebalanced the items values
Polarus: 3.0.5 -> 4.0.0
Added a trail to the research camp
Added the Barber
The elevator is no longer janky
You now move with the ice platforms if you stand on them
Redid the ice platforms
Added a large one-use ice sheet to transport items
Lowered the interior scale
Adjusted the inside spawn curve, enemies should no longer spawn immediately
Enter event now properly happens when you land
Updated the leave event
Cunningham's travel log is now a collectable item
Slightly improved the snow particles
Updated the terrain to look a bit nicer here and there
Added Polarmilk™
Made it cruiser compatible
Added screen shakes to the enter event, leave event and the worm hazard
Icicles will now break your head
Added a special event to eclipsed weather
Made trees destructible
Updated orbit visuals
Added ogopogo compat
Gratar: 3.0.11 -> 4.0.0
Updated the player enter/leave voicelines.. idk if they are used though lol
Updated the explosion effects
The bridge will now take you with it rather than push you
Updated the Accident logs
You can now put items on the falling bridge
Made the fog less dense
Added screenshakes to the explosion event
The explosion event will now always happen at a certain time of day
Updated orbit visuals
Adjusted flooded weather to be more dangerous
Added off mesh links near ladders
Junic: 2.0.8 -> 3.0.0
Fixed interior ritual fog not covering the entire facility
Updated the lighting and fog
Trees no longer have mesh colliders
Made the moon free
Changed some textures
Added some more visuals to the ritual event
Changed the way the ritual works
Changed the consequences of the ritual
Updated the Lunatics translation (definitely not related to the 3 notes above)
Added a new scrap item
Increased the damage of flower traps
The falling log and rocks can now crush you
Made trees destructible
Updated orbit visuals
Vines will now spawn on indoor nodes
Oldred: 2.0.9 -> 3.0.0
Mines now deal damage based on distance
Added more mines
Improved the explosion effect
Removed vain shrouds again nvm
Fixed mines disappearing
Uh.. disco?
Fixed the recurring damage for oil geysers
Swimming in oil will now blind you
Added a screenshake to the mines
Updated orbit visuals
The mines will now spawn as interior hazards
Updated the oil geyser visuals
Added more AI nodes
Added ogopogo compat
Gloom: 2.0.5 -> 3.0.0
Adjusted the grass texture
Chainsaws are now a weapon
The circular saw is now a weapon
Updated the explosion effects
Increased scrap value
Increased scrap spawns
Lowered the spike trap amount
Lowered Old Bird spawns
Added the Barber to outside spawns
Removed rolling fog
Brought back cave puddles
Changed explosion damage
Added screenshakes to the explosions
Updated orbit visuals
Dynamite can now explode
Added the Big Dynamite.. anyone wanna play hot potato?
Etern: 4.0.7 -> 5.0.0
Updated the nuke effect
Added the barber
Fixed some normals on the rocks and cacti
Massively buffed the loot and loot values
The nuke will now always go off at a certain time
Added a screenshake to the nuke
Updated the post nuke visuals
Updated orbit visuals
Fission-C: 2.0.8 -> 3.0.0
Added the Barber
Enter event now properly happens when you land
Buffed the loot
Added screenshakes to the intro event
Toxic waste will now kill you rather quickly
Updated orbit visuals
Updated how flooded weather works
Updated the terrain
Radioactive fog will now spawn on indoor AI nodes
Lowered the amount of radioactive fogs that can spawn
Atlantica: 3.0.6 -> 4.0.0
Fixed the secret island
Cunningham's travel log is now a collectable item
You can now drown inside
The indoor flooding is now periodically and more than once, beware of the warning
Updated the leaving event
Updated orbit visuals
Updated flooded weather
Leaving makes you wet
If an interior spawns with the bloody tag, there will be blood
Lowered the volume of the waves
Items should no longer in the air when the main entrance building sinks
Added ogopogo compat
4.0.29
I am still working on the big update, give it time
Added Company Cruiser Fix as a dependency (for now)
4.0.28
Cosmocos : 3.0.4-> 3.0.5
Added an actual texture to cosmic growth
Made the cosmic models a bit smoother so it looks nicer
The Cosmic Apparatus is now actually called Cosmic Apparatus
Fission: 2.0.5 -> 2.0.6
Improved a model
Desolation : 2.0.3 -> 2.0.4
Improved some models
Added a texture to cosmic growth
Oldred: 2.0.6 -> 2.0.7
Improved the mine model
Atlantica: 3.0.4 -> 3.0.5
Improved some models
4.0.27
Cosmocos : 3.0.4-> 3.0.5
As long as you don't leave within the first one and a half minute, you shouldn't get ejected out of the ship when leaving
4.0.26
Asteroid: 3.0.8 -> 3.0.9
Fixed eclipses on asteroid-13
4.0.25
Cosmocos : 3.0.3-> 3.0.4
Added the void
4.0.24
Cosmocos : 3.0.2 -> 3.0.3
Small fix
4.0.23
Cosmocos : 3.0.1 -> 3.0.2
Small fix
4.0.22
Etern: 4.0.6 -> 4.0.7
I was gonna remove flooded weather but I'm doing an Adamance instead
4.0.21
Fission: 2.0.5 -> 2.0.6
Guaranteed Aaron
4.0.20
Cosmocos 3.0.0 -> 3.0.1
Changed a tiny thing that I kept forgetting about
4.0.18
All Moons
Made nights darker
Gratar: 3.0.10 -> 3.0.11
Asteroid: 3.0.7 -> 3.0.8
Eclipsed power switch smoke is now smaller
Cosmocos : 2.0.7 -> 2.0.8
(Hopefully) Fixed the crashes
Grass broke so I've done a little redesigning
Added confusion
Large performance boost
Made the second apparatus a bit more special (and a bit more valuable)
Eclipsed weather will now have watchers outside
Added a few more plant types
Removed flooded weather
Updated the skybox
Updated the intro animation
Increased the outside and daytime power level
Increased the facility size slightly
Acidir: 5.0.4 -> 5.0.5
Notes should no longer spam logs
Desolation : 2.0.3 -> 2.0.4
Polarus: 3.0.3 -> 3.0.4
Notes should no longer spam logs
Infernis : 4.0.3 -> 4.0.4
Notes should no longer spam logs
Gloom : 2.0.3 -> 2.0.4
Fixed Gloom eclipse
Atlantica: 3.0.3 -> 3.0.4
Notes should no longer spam logs
Junic : 2.0.6 -> 2.0.7
Notes should no longer spam logs
Fission: 2.0.4 -> 2.0.5
Notes should no longer spam logs
Oldred: 2.0.6 -> 2.0.7
Notes should no longer spam logs
Etern: 4.0.4 -> 4.0.5
4.0.17
Gratar: 3.0.9 -> 3.0.10
Updated the apparatus pull and light switch sounds
4.0.16
Asteroid: 3.0.6 -> 3.0.7
Lowered the amount of falling stars on eclipsed asteroid
4.0.15
Cosmocos : 2.0.6 -> 2.0.7
Reverted latest change
4.0.14
Asteroid: 3.0.5 -> 3.0.6
Updated the skybox
Updated the Eclipsed skybox
Eclipses are now really pretty :D
They are also extremely hellish now
4.0.13
Cosmocos : 2.0.5 -> 2.0.6
Attempt nr 4, disabled the intro animation
4.0.12
All Moons
Eclipses are now more dangerous
Added a night skybox for when it turns night
Night is now dark and actually feels like night (I hope so at least)
Eclipsed weather will always have a night skybox
Cosmocos : 2.0.5 -> 2.0.6
Re-added the second apparatus, hopefully it works
Gratar: 3.0.8 -> 3.0.9
Added Wa to flooded weather
Updated the decontamination voice line
Increased the max amount of turrets
Updated Flooded Weather
Make sure to press all the big red buttons
Acidir: 5.0.4 -> 5.0.5
Added some loot spawn spots near the research area
Desolation : 2.0.3 -> 2.0.4
Updated the skybox
Polarus: 3.0.3 -> 3.0.4
Changed fog
Added some loot spawn spots near the research area
Infernis : 4.0.3 -> 4.0.4
Added a bit more decoration to the backside of the island
Added some loot spawn spots near the research area
Added steam to rainy weather
Inside dust should no longer get small when you get near
Slightly updated the final eruption sound
Lava crystal now glows
Gloom : 2.0.3 -> 2.0.4
It can now be foggy or eclipsed (probably foggy and eclipsed if you have weather tweaks because thanks Mrov)
Atlantica: 3.0.3 -> 3.0.4
Eclipsed weather is really pretty now (in my opinion)
Junic : 2.0.6 -> 2.0.7
Removed clouds
Asteroid: 3.0.4 -> 3.0.5
It can now be eclipsed (don't ask how)
Updated the skybox
Eclipsed weather has a special skybox
Fission: 2.0.4 -> 2.0.5
Oldred: 2.0.6 -> 2.0.7
Etern: 4.0.4 -> 4.0.5
4.0.11
Cosmocos : 2.0.4 -> 2.0.5
Attempt nr 3
4.0.10
Cosmocos : 2.0.3 -> 2.0.4
Attempt nr 2
4.0.9
Cosmocos : 2.0.2 -> 2.0.3
Can't seem to replicate it but I might have fixed the crashing
4.0.8
Gratar: 3.0.3 -> 3.0.8
Trees now like flooded weather
4.0.7
General
Added spike traps to every moon, Gratar has a 1.5% chance of having a hundred of them >:D (Acidir/Polarus don't have any)
Acidir: 5.0.3 -> 5.0.4
Desolation : 2.0.2 -> 2.0.3
Polarus: 3.0.2 -> 3.0.3
Increased old bird spawns
Added butlers
Fixed ice sheets being huge on multiplayer
Infernis : 4.0.2 -> 4.0.3
Gloom : 2.0.2 -> 2.0.3
Added rare Old Bird Spawn
Cosmocos : 2.0.2 -> 2.0.3
Watchers hurt again
Atlantica: 3.0.2 -> 3.0.3
Gratar: 3.0.3 -> 3.0.4
Junic : 2.0.5 -> 2.0.6
Added butlers
Asteroid: 3.0.3 -> 3.0.4
Fission: 2.0.3 -> 2.0.4
Added butlers
Oldred: 2.0.5 -> 2.0.6
Adjusted outside spawns
Etern: 4.0.3 -> 4.0.4
4.0.6
Acidir: 5.0.2 -> 5.0.3
Updated eclipse effect
Desolation : 2.0.1 -> 2.0.2
Updated eclipse effect
Polarus: 3.0.1 -> 3.0.2
Updated eclipse effect
Infernis : 4.0.1 -> 4.0.2
Updated eclipse effect
Gloom : 2.0.1 -> 2.0.2
Something probably
Cosmocos : 2.0.1 -> 2.0.2
Small fix
Atlantica: 3.0.1 -> 3.0.2
Updated eclipse effect
Gratar: 3.0.2 -> 3.0.3
Updated eclipse effect
Junic : 2.0.4 -> 2.0.5
Updated eclipse effect
Asteroid: 3.0.2 -> 3.0.3
Something?
Fission: 2.0.2 -> 2.0.3
Updated eclipse effect
Oldred: 2.0.4 -> 2.0.5
Updated eclipse effect
Etern: 4.0.2 -> 4.0.3
Updated eclipse effect
4.0.5
Junic: 2.0.2 -> 2.0.3
No more main entrance puddles
Changed collapse timings once more
No more fire exit cheesing
4.0.4
Not found
4.0.3
Oldred: 2.0.1 -> 2.0.3
The dropship was invisible? if this was an issue, it's probably fixed now
4.0.2
Desolation : 2.0.0 -> 2.0.1
Fixed weather vanishing when leaving
Fixed risk rating
Polarus: 3.0.0 -> 3.0.1
Fixed weather vanishing when leaving
Fixed risk rating
Infernis : 4.0.0 -> 4.0.1
Fixed weather vanishing when leaving
Fixed risk rating
Gloom : 2.0.0 -> 2.0.1
Fixed weather vanishing when leaving
Fixed risk rating
Cosmocos : 2.0.0 -> 2.0.1
Possible performance improvements
Fixed weather vanishing when leaving
Fixed risk rating
Atlantica: 3.0.0 -> 3.0.1
Fixed weather vanishing when leaving
Fixed risk rating
Gratar: 3.0.1 -> 3.0.2
Fixed weather vanishing when leaving
Fixed risk rating
Junic : 2.0.1 -> 2.0.2
Fixed weather vanishing when leaving
Fixed risk rating
Asteroid: 3.0.1 -> 3.0.2
Fixed weather vanishing when leaving
Fixed risk rating
Fission: 2.0.1 -> 2.0.2
Fixed weather vanishing when leaving
Fixed risk rating
Oldred: 2.0.1 -> 2.0.2
Fixed weather vanishing when leaving
Fixed risk rating
Etern: 4.0.1 -> 4.0.2
Fixed weather vanishing when leaving
Fixed risk rating
Acidir: 5.0.1 -> 5.0.2
Possible performance improvements
Fixed weather vanishing when leaving
Fixed risk rating
4.0.1
Gratar: 3.0.0 -> 3.0.1
Added something to the apparatus and power switch
Junic : 2.0.0 -> 2.0.1
Slightly changed flooded weather
Asteroid: 3.0.0 -> 3.0.1
Random power down chance has been lowered from 20 to 8 (whoops)
Fission: 2.0.0 -> 2.0.1
Fixed the main entrance (and the ramp to it)
Oldred: 2.0.0 -> 2.0.1
Small visual changes
Etern: 4.0.0 -> 4.0.1
Small visual changes
Acidir: 5.0.0 -> 5.0.1
Don't remember
4.0.0
Updated all of them
LLL port!
Added Celestial tint support
3.1.10
Atlantica: 2.3.1 -> 2.3.2
Whoops, broke the bridge (it works now)
3.1.9
Atlantica: 2.3.0 -> 2.3.1
Fixed the atlantica leaving event
3.1.8
Oldred: 1.0.13 -> 1.0.14
Updated some lore
3.1.5
Polarus: 2.3.3 -> 2.3.4
Fix 3.. weee
3.1.4
Polarus: 2.3.2 -> 2.3.3
Fix 2 electric boogaloo
3.1.3
Etern: 3.3.1 -> 3.3.2
Sound fix
3.1.2
Polarus: 2.3.1 -> 2.3.2
Fix
3.1.1
Polarus: 2.3.0 -> 2.3.1
Increased the loot value
3.1.0
Infernis: 3.3.0 -> 3.3.2
Finetuned the leaving event
Atlantica: 2.2.3 -> 2.3.0
Changed the indoor flooding
Added a pushable bridge
Junic: 1.0.17 -> 1.1.0
Adjusted dungeon spawn rates
Polarus: 2.2.1 -> 2.3.0
Updated the map
Etern: 3.3.0 -> 3.3.1
Enemies should no longer be able to walk through the ship
It strikes at 9
Oldred: 1.0.12 -> 1.0.13
Enemies should no longer be able to walk through the ship
Gloom: 1.0.4 -> 1.0.5
Enemies should no longer be able to walk through the ship
Changed Dungeon spawn rates
Fission: 1.0.6 -> 1.0.7
Touching the floor no longer hurts
3.0.33
Junic: 1.0.16 -> 1.0.17
hotfix
3.0.32
Infernis: 3.2.0 -> 3.3.0
No more instant kills when leaving through main
Revamped the leaving event
Gloom: 1.0.3 -> 1.0.4
Don't ask me how I spelled "They're" as "Yhey;re" and not notice it because I have no idea
Junic: 1.0.15 -> 1.0.16
[redacted] should now work with teleporters
Fission: 1.0.5 -> 1.0.6
Added a lamp above the main entrance
3.0.31
Polarus: 2.2.0 -> 2.2.1
The letter scrap items were invisible
3.0.30
Oldred: 1.0.11 -> 1.0.12
Updated some lore
3.0.29
Desolation: 1.1.0 -> 1.1.1
Small fix
3.0.28
Desolation: 1.0.5 -> 1.1.0
Added another fire exit
Balanced scrap items a bit
Added a new scrap item
3.0.27
Oldred: 1.0.10 -> 1.0.11
Added some lore
Gratar: 2.2.4 -> 2.2.5
small fix
Etern: 3.2.0 -> 3.3.0
Improved some visuals
Made the map feel bigger
Fixed the toy nutcracker sound
Atlantica: 2.2.1 -> 2.2.3
Removed Giants
Gloom: 1.0.2 -> 1.0.3
Added hoarding bugs to inside spawn pool
Lowered crawler spawns by a lot
Fission: 1.0.4 -> 1.0.5
Made the plastic box lighter
3.0.26
Junic: 1.0.14 -> 1.0.15
Small patch
3.0.25
Junic: 1.0.13 -> 1.0.14
Patched the secret update
3.0.24
Junic: 1.0.12 -> 1.0.13
Secret update
3.0.23
Junic: 1.0.11 -> 1.0.12
Enemies?
Gratar: 2.2.3 -> 2.2.4
small fix
Gloom: 1.0.1 -> 1.0.2
Minor map addition
3.0.22
Junic: 1.0.10 -> 1.0.11
Fixed flooded weather
3.0.21
Oldred: 1.0.9 -> 1.0.10
Added a thing
Increased audio range of the mines
3.0.20
Oldred: 1.0.8 -> 1.0.9
Transcripts are now easier to read
3.0.19
Gratar: 2.2.2 -> 2.2.3
small fix
3.0.18
Junic: 1.0.9 -> 1.0.10
adjusted the timing of a few blockades
Desolation: 1.0.2 -> 1.0.3
Changed inside spawns a bit
Changed lil cosmo
Added scan nodes to the falling logs
Gratar: 2.2.1 -> 2.2.2
Updated and fixed the explosion event, it always plays near the end of the day
Oldred: 1.0.7 -> 1.0.8
I don't remember to be honest
3.0.17
Junic: 1.0.8 -> 1.0.9
updated [redacted]
Oldred: 1.0.6 -> 1.0.7
enemies should no longer teleport
3.0.16
Oldred: 1.0.5 -> 1.0.6
bombs no longer just dissapear
3.0.15
Junic: 1.0.7 -> 1.0.8
nerfed outside spawns
Oldred: 1.0.4 -> 1.0.5
bombs now don't always explode in sync
Desolation: 1.0.1 -> 1.0.2
Nerfed inside spawns
3.0.14
Junic: 1.0.6 -> 1.0.7
fixed [redacted]
3.0.13
Fission: 1.0.3 -> 1.0.4
The cube must be stopped
Removed the cube
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