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Decompiled source of Wesleys Skins v1.0.2
plugins/Wesleys_Skins/Wesleys_Skins.dll
Decompiled 10 months agousing System.CodeDom.Compiler; using System.ComponentModel; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using AntlerShed.EnemySkinKit.Vanilla; using AntlerShed.SkinRegistry; using BepInEx; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: AssemblyVersion("0.0.0.0")] [CompilerGenerated] [EditorBrowsable(EditorBrowsableState.Never)] [GeneratedCode("Unity.MonoScriptGenerator.MonoScriptInfoGenerator", null)] internal class UnitySourceGeneratedAssemblyMonoScriptTypes_v1 { private struct MonoScriptData { public byte[] FilePathsData; public byte[] TypesData; public int TotalTypes; public int TotalFiles; public bool IsEditorOnly; } [MethodImpl(MethodImplOptions.AggressiveInlining)] private static MonoScriptData Get() { MonoScriptData result = default(MonoScriptData); result.FilePathsData = new byte[81] { 0, 0, 0, 1, 0, 0, 0, 73, 92, 65, 115, 115, 101, 116, 115, 92, 87, 101, 115, 108, 101, 121, 115, 95, 83, 107, 105, 110, 115, 83, 116, 97, 103, 105, 110, 103, 92, 112, 108, 117, 103, 105, 110, 115, 92, 87, 101, 115, 108, 101, 121, 115, 95, 83, 107, 105, 110, 115, 92, 87, 101, 115, 108, 101, 121, 115, 95, 83, 107, 105, 110, 115, 80, 108, 117, 103, 105, 110, 46, 99, 115 }; result.TypesData = new byte[65] { 0, 0, 0, 0, 60, 77, 97, 103, 105, 99, 95, 87, 101, 115, 108, 101, 121, 46, 76, 101, 116, 104, 97, 108, 67, 111, 109, 112, 97, 110, 121, 46, 87, 101, 115, 108, 101, 121, 115, 95, 83, 107, 105, 110, 115, 124, 87, 101, 115, 108, 101, 121, 115, 95, 83, 107, 105, 110, 115, 80, 108, 117, 103, 105, 110 }; result.TotalFiles = 1; result.TotalTypes = 1; result.IsEditorOnly = false; return result; } } namespace Magic_Wesley.LethalCompany.Wesleys_Skins; [BepInPlugin("Magic_Wesley.Wesleys_Skins", "Wesleys_Skins", "1.0.2")] [BepInDependency(/*Could not decode attribute arguments.*/)] public class Wesleys_SkinsPlugin : BaseUnityPlugin { public const string modGUID = "Magic_Wesley.Wesleys_Skins"; public const string modName = "Wesleys_Skins"; public const string modVersion = "1.0.2"; private void Awake() { //IL_0038: Unknown result type (might be due to invalid IL or missing references) EnemySkinRegistry.RegisterSkin((Skin)(object)AssetBundle.LoadFromFile(Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "AssetBundles/Magic_Wesley_Wesleys_Skins_SkinAssets")).LoadAsset<NutcrackerSkin>("Assets/Skins/NutCreaker/CreakerSkin.asset"), (DefaultSkinConfigData?)new DefaultSkinConfigData((DefaultSkinConfigEntry[])(object)new DefaultSkinConfigEntry[0], 1f, 1f)); } }