using System.CodeDom.Compiler;
using System.ComponentModel;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using AntlerShed.EnemySkinKit.Vanilla;
using AntlerShed.SkinRegistry;
using BepInEx;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: AssemblyVersion("0.0.0.0")]
[CompilerGenerated]
[EditorBrowsable(EditorBrowsableState.Never)]
[GeneratedCode("Unity.MonoScriptGenerator.MonoScriptInfoGenerator", null)]
internal class UnitySourceGeneratedAssemblyMonoScriptTypes_v1
{
private struct MonoScriptData
{
public byte[] FilePathsData;
public byte[] TypesData;
public int TotalTypes;
public int TotalFiles;
public bool IsEditorOnly;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private static MonoScriptData Get()
{
MonoScriptData result = default(MonoScriptData);
result.FilePathsData = new byte[81]
{
0, 0, 0, 1, 0, 0, 0, 73, 92, 65,
115, 115, 101, 116, 115, 92, 87, 101, 115, 108,
101, 121, 115, 95, 83, 107, 105, 110, 115, 83,
116, 97, 103, 105, 110, 103, 92, 112, 108, 117,
103, 105, 110, 115, 92, 87, 101, 115, 108, 101,
121, 115, 95, 83, 107, 105, 110, 115, 92, 87,
101, 115, 108, 101, 121, 115, 95, 83, 107, 105,
110, 115, 80, 108, 117, 103, 105, 110, 46, 99,
115
};
result.TypesData = new byte[65]
{
0, 0, 0, 0, 60, 77, 97, 103, 105, 99,
95, 87, 101, 115, 108, 101, 121, 46, 76, 101,
116, 104, 97, 108, 67, 111, 109, 112, 97, 110,
121, 46, 87, 101, 115, 108, 101, 121, 115, 95,
83, 107, 105, 110, 115, 124, 87, 101, 115, 108,
101, 121, 115, 95, 83, 107, 105, 110, 115, 80,
108, 117, 103, 105, 110
};
result.TotalFiles = 1;
result.TotalTypes = 1;
result.IsEditorOnly = false;
return result;
}
}
namespace Magic_Wesley.LethalCompany.Wesleys_Skins;
[BepInPlugin("Magic_Wesley.Wesleys_Skins", "Wesleys_Skins", "1.0.1")]
[BepInDependency(/*Could not decode attribute arguments.*/)]
public class Wesleys_SkinsPlugin : BaseUnityPlugin
{
public const string modGUID = "Magic_Wesley.Wesleys_Skins";
public const string modName = "Wesleys_Skins";
public const string modVersion = "1.0.1";
private void Awake()
{
//IL_0038: Unknown result type (might be due to invalid IL or missing references)
EnemySkinRegistry.RegisterSkin((Skin)(object)AssetBundle.LoadFromFile(Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "AssetBundles/Magic_Wesley_Wesleys_Skins_SkinAssets")).LoadAsset<NutcrackerSkin>("Assets/Skins/NutCreaker/NutcrackerSkin.asset"), (DefaultSkinConfigData?)new DefaultSkinConfigData((DefaultSkinConfigEntry[])(object)new DefaultSkinConfigEntry[0], 1f, 1f));
}
}