Decompiled source of Wesleys Skins v1.0.0

plugins/Wesleys_Skins/Wesleys_Skins.dll

Decompiled 4 hours ago
using System.CodeDom.Compiler;
using System.ComponentModel;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using AntlerShed.EnemySkinKit.Vanilla;
using AntlerShed.SkinRegistry;
using BepInEx;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: AssemblyVersion("0.0.0.0")]
[CompilerGenerated]
[EditorBrowsable(EditorBrowsableState.Never)]
[GeneratedCode("Unity.MonoScriptGenerator.MonoScriptInfoGenerator", null)]
internal class UnitySourceGeneratedAssemblyMonoScriptTypes_v1
{
	private struct MonoScriptData
	{
		public byte[] FilePathsData;

		public byte[] TypesData;

		public int TotalTypes;

		public int TotalFiles;

		public bool IsEditorOnly;
	}

	[MethodImpl(MethodImplOptions.AggressiveInlining)]
	private static MonoScriptData Get()
	{
		MonoScriptData result = default(MonoScriptData);
		result.FilePathsData = new byte[81]
		{
			0, 0, 0, 1, 0, 0, 0, 73, 92, 65,
			115, 115, 101, 116, 115, 92, 87, 101, 115, 108,
			101, 121, 115, 95, 83, 107, 105, 110, 115, 83,
			116, 97, 103, 105, 110, 103, 92, 112, 108, 117,
			103, 105, 110, 115, 92, 87, 101, 115, 108, 101,
			121, 115, 95, 83, 107, 105, 110, 115, 92, 87,
			101, 115, 108, 101, 121, 115, 95, 83, 107, 105,
			110, 115, 80, 108, 117, 103, 105, 110, 46, 99,
			115
		};
		result.TypesData = new byte[65]
		{
			0, 0, 0, 0, 60, 77, 97, 103, 105, 99,
			95, 87, 101, 115, 108, 101, 121, 46, 76, 101,
			116, 104, 97, 108, 67, 111, 109, 112, 97, 110,
			121, 46, 87, 101, 115, 108, 101, 121, 115, 95,
			83, 107, 105, 110, 115, 124, 87, 101, 115, 108,
			101, 121, 115, 95, 83, 107, 105, 110, 115, 80,
			108, 117, 103, 105, 110
		};
		result.TotalFiles = 1;
		result.TotalTypes = 1;
		result.IsEditorOnly = false;
		return result;
	}
}
namespace Magic_Wesley.LethalCompany.Wesleys_Skins;

[BepInPlugin("Magic_Wesley.Wesleys_Skins", "Wesleys_Skins", "1.0.0")]
[BepInDependency(/*Could not decode attribute arguments.*/)]
public class Wesleys_SkinsPlugin : BaseUnityPlugin
{
	public const string modGUID = "Magic_Wesley.Wesleys_Skins";

	public const string modName = "Wesleys_Skins";

	public const string modVersion = "1.0.0";

	private void Awake()
	{
		//IL_0038: Unknown result type (might be due to invalid IL or missing references)
		EnemySkinRegistry.RegisterSkin((Skin)(object)AssetBundle.LoadFromFile(Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "AssetBundles/Magic_Wesley_Wesleys_Skins_SkinAssets")).LoadAsset<NutcrackerSkin>("Assets/Skins/NutCreaker/NutcrackerSkin.asset"), (DefaultSkinConfigData?)new DefaultSkinConfigData((DefaultSkinConfigEntry[])(object)new DefaultSkinConfigEntry[0], 1f, 1f));
	}
}