Decompiled source of 1000 Quota Stare v1.0.2

1000QuotaStare.dll

Decompiled 8 months ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using UnityEngine;
using UnityEngine.UI;
using _1000QuotaStare.Patches;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("1000QuotaStare")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("1000QuotaStare")]
[assembly: AssemblyCopyright("Copyright ©  2024")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("e4a99a02-498d-40d2-8c80-b9a664a1e9ac")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace _1000QuotaStare
{
	public class Config
	{
		public static ConfigEntry<bool> configSoundsEnabled;

		public static ConfigEntry<bool> configImageEnabled;

		public static ConfigEntry<float> configImageOpacityMultiplier;

		public Config(ConfigFile cfg)
		{
			//IL_0067: Unknown result type (might be due to invalid IL or missing references)
			//IL_0071: Expected O, but got Unknown
			configSoundsEnabled = cfg.Bind<bool>("General", "Sounds Enabled", true, "Determines if the sounds in the mod are enabled");
			configImageEnabled = cfg.Bind<bool>("General", "Image Enabled", true, "Determines if the image in the mod is enabled");
			configImageOpacityMultiplier = cfg.Bind<float>("General", "Image Opacity Multiplier", 2.7f, new ConfigDescription("Determines how transparent the 1000 yard stare image is (if image is enabled). A higher value results in a more visible image. (0.1 is barely visible, 5 will make the image fully visible when fear level is high enough)", (AcceptableValueBase)(object)new AcceptableValueRange<float>(0.1f, 5f), Array.Empty<object>()));
		}
	}
	[BepInPlugin("MagnusMakesGames.1000QuotaStare", "1000 Quota Stare", "1.0.2")]
	public class QuotaStareMain : BaseUnityPlugin
	{
		private const string modGUID = "MagnusMakesGames.1000QuotaStare";

		private const string modName = "1000 Quota Stare";

		private const string modVersion = "1.0.2";

		private readonly Harmony harmony = new Harmony("MagnusMakesGames.1000QuotaStare");

		public static QuotaStareMain Instance;

		internal static List<AudioClip> soundFX;

		internal static AssetBundle bundle;

		internal static ManualLogSource mls;

		public static Config MyConfig { get; internal set; }

		private void Awake()
		{
			MyConfig = new Config(((BaseUnityPlugin)this).Config);
			if ((Object)(object)Instance == (Object)null)
			{
				Instance = this;
			}
			mls = Logger.CreateLogSource("MagnusMakesGames.1000QuotaStare");
			mls.LogInfo((object)"Loaded 1000 Quota Stare mod");
			harmony.PatchAll(typeof(SoundManagerPatch));
			soundFX = new List<AudioClip>();
			string location = ((BaseUnityPlugin)Instance).Info.Location;
			location = location.TrimEnd("1000QuotaStare.dll".ToCharArray());
			bundle = AssetBundle.LoadFromFile(location + "thousandyardstare");
			if ((Object)(object)bundle != (Object)null)
			{
				mls.LogInfo((object)"Thousand Quota Stare mod loaded yeaaaah!!1!");
				soundFX = bundle.LoadAllAssets<AudioClip>().ToList();
			}
			else
			{
				mls.LogError((object)"awwwwww shucks thousand Quota Stare mod didnt load :bowomp:");
			}
		}

		public static void PrintMessage(string message)
		{
			mls.LogInfo((object)message);
		}
	}
}
namespace _1000QuotaStare.Patches
{
	[HarmonyPatch(typeof(SoundManager))]
	internal class SoundManagerPatch
	{
		[HarmonyPatch("Start")]
		[HarmonyPostfix]
		private static void OverrideStartMethod(SoundManager __instance)
		{
			if (Config.configSoundsEnabled.Value)
			{
				__instance.highAction2.clip = QuotaStareMain.soundFX[1];
				__instance.lowAction.clip = QuotaStareMain.soundFX[0];
			}
		}

		[HarmonyPatch("Update")]
		[HarmonyPostfix]
		private static void OverrideUpdateMethod(SoundManager __instance)
		{
			//IL_0055: Unknown result type (might be due to invalid IL or missing references)
			//IL_005f: Expected O, but got Unknown
			//IL_00b8: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c4: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d0: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f6: Unknown result type (might be due to invalid IL or missing references)
			if (!Config.configImageEnabled.Value)
			{
				return;
			}
			float fearLevel = StartOfRound.Instance.fearLevel;
			GameObject val = null;
			if (!Object.op_Implicit((Object)(object)GameObject.Find("ThousandYardStareCanvas")))
			{
				QuotaStareMain.PrintMessage("Thousand Yard Stare Canvas not found, creating a new one");
				Object val2 = QuotaStareMain.bundle.LoadAsset("ThousandYardStareCanvas");
				val = Object.Instantiate<GameObject>((GameObject)val2);
				((Object)val).name = "ThousandYardStareCanvas";
				Object.DontDestroyOnLoad((Object)(object)val);
				return;
			}
			val = GameObject.Find("ThousandYardStareCanvas");
			GameObject gameObject = ((Component)val.transform.Find("ThousandYardStareImage")).gameObject;
			Image component = gameObject.GetComponent<Image>();
			if ((Object)(object)component != (Object)null)
			{
				((Graphic)component).color = new Color(((Graphic)component).color.r, ((Graphic)component).color.g, ((Graphic)component).color.b, Mathf.Clamp01((Mathf.Clamp01(fearLevel) - 0.7f) * Config.configImageOpacityMultiplier.Value));
			}
		}
	}
}