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Decompiled source of EndTimes v1.0.0
EndTimesEscapeMusic.dll
Decompiled 2 years agousing System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using BepInEx; using BepInEx.Logging; using HarmonyLib; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyTitle("EndTimesEscapeMusic")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("EndTimesEscapeMusic")] [assembly: AssemblyCopyright("Copyright © 2024")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("73169e38-3e19-473a-a571-bbacc99a6b84")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")] [assembly: AssemblyVersion("1.0.0.0")] namespace EndTimesEscapeMusic { [BepInPlugin("MagnusMakesGames.EndTimesEscapeMusic", "End Times Escape Music", "1.0")] public class EndTimesEscapeMusicBase : BaseUnityPlugin { private const string modGUID = "MagnusMakesGames.EndTimesEscapeMusic"; private const string modName = "End Times Escape Music"; private const string modVersion = "1.0"; private readonly Harmony harmony = new Harmony("MagnusMakesGames.EndTimesEscapeMusic"); public static EndTimesEscapeMusicBase Instance; internal ManualLogSource logger; internal static AssetBundle assetBundle; internal static AudioClip EndTimesTrack; internal static AudioClip FinalVoyageTrack; internal static object endTimesMusicManagerPrefab; private void Awake() { if ((Object)(object)Instance == (Object)null) { Instance = this; } logger = Logger.CreateLogSource("MagnusMakesGames.EndTimesEscapeMusic"); logger.LogInfo((object)"Loading End Times Escape Music Mod"); harmony.PatchAll(); string location = ((BaseUnityPlugin)Instance).Info.Location; location = location.TrimEnd("EndTimesEscapeMusic.dll".ToCharArray()); assetBundle = AssetBundle.LoadFromFile(location + "endtimes"); if ((Object)(object)assetBundle != (Object)null) { EndTimesTrack = assetBundle.LoadAsset<AudioClip>("end_times"); FinalVoyageTrack = assetBundle.LoadAsset<AudioClip>("final_voyage"); endTimesMusicManagerPrefab = assetBundle.LoadAsset("EndTimesMusicManager"); } } public static void PlayEndTimes() { //IL_0021: Unknown result type (might be due to invalid IL or missing references) //IL_002b: Expected O, but got Unknown GameObject val = null; if (!Object.op_Implicit((Object)(object)GameObject.Find("EndTimesEscapeMusic"))) { object obj = endTimesMusicManagerPrefab; val = Object.Instantiate<GameObject>((GameObject)obj); ((Object)val).name = "EndTimesEscapeMusic"; } if (Object.op_Implicit((Object)(object)GameObject.Find("EndTimesEscapeMusic"))) { val = GameObject.Find("EndTimesEscapeMusic"); AudioSource component = val.GetComponent<AudioSource>(); if (!component.isPlaying && (Object)(object)component != (Object)null) { component.clip = EndTimesTrack; component.Play(); } } } } } namespace EndTimesEscapeMusic.Patches { [HarmonyPatch(typeof(TimeOfDay))] internal class EndTimes { [HarmonyPostfix] [HarmonyPatch("TimeOfDayEvents")] private static void TimeOfDayEventsPatch() { TimeOfDay instance = TimeOfDay.Instance; if (instance.currentDayTime / instance.totalTime >= 0.89f && instance.currentDayTime / instance.totalTime < 0.95f) { EndTimesEscapeMusicBase.PlayEndTimes(); } } [HarmonyPostfix] [HarmonyPatch("SetShipLeaveEarlyClientRpc")] private static void SetShipLeaveEarlyClientRpcPatch() { EndTimesEscapeMusicBase.PlayEndTimes(); } } }