using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using GameNetcodeStuff;
using HarmonyLib;
using MaksimusMatrix.Patches;
using RaccoonLib.Modules;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("MaksimusMatrix")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("MaksimusMatrix")]
[assembly: AssemblyCopyright("Copyright © 2023")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("110c641d-0596-4b26-afbb-7cc95c9e4aa6")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
internal class EnemyTypes
{
public static void SummonGok(FlowermanAI __instance)
{
}
}
namespace MaksimusMatrix
{
[BepInPlugin("Brew.MakimusMatrix", "Makimus Matrix", "1.1.0")]
public class MatrixBase : BaseUnityPlugin
{
private const string modGUID = "Brew.MakimusMatrix";
private const string modName = "Makimus Matrix";
private const string modVersion = "1.1.0";
private readonly Harmony harmony = new Harmony("Brew.MakimusMatrix");
private static MatrixBase Instance;
internal ManualLogSource mls;
public static GameObject MaksimPrefab;
public static Item MaksimItem;
public static GameObject brewPrefab;
public static AudioClip Fart;
public static AudioClip Punch;
public static AudioClip Ojciec;
public static AudioClip Boing;
private void Awake()
{
//IL_008a: Unknown result type (might be due to invalid IL or missing references)
//IL_0095: Expected O, but got Unknown
if ((Object)(object)Instance == (Object)null)
{
Instance = this;
}
mls = Logger.CreateLogSource("Brew.MakimusMatrix");
mls.LogInfo((object)"The Maksimus Matrix has initialised.");
string location = ((BaseUnityPlugin)Instance).Info.Location;
string text = "MaksimusMatrix.dll";
string text2 = location.TrimEnd(text.ToCharArray());
string text3 = text2 + "maksimbundle";
string text4 = text2 + "maksimbundle2";
AssetBundle val = AssetBundle.LoadFromFile(text3);
AssetBundle val2 = AssetBundle.LoadFromFile(text4);
if ((Object)val == (Object)null)
{
mls.LogError((object)"Failed to load Maksim assets.");
return;
}
MaksimPrefab = val.LoadAsset<GameObject>("Assets/AssetBundlesWanted/Maksim 1.prefab");
Fart = val.LoadAsset<AudioClip>("Assets/Fart.mp3");
Punch = val.LoadAsset<AudioClip>("Assets/punch.wav");
Ojciec = val.LoadAsset<AudioClip>("Assets/OJCIECBIEGANABOSAKA.mp3");
Debug.Log((object)"Maksimus matrix assets loaded");
harmony.PatchAll(typeof(MatrixBase));
harmony.PatchAll(typeof(FlowermanAIPatch));
harmony.PatchAll(typeof(HoarderBugAIPatch));
}
}
}
namespace MaksimusMatrix.Patches
{
[HarmonyPatch(typeof(HoarderBugAI))]
internal class HoarderBugAIPatch
{
[HarmonyPatch("Start")]
[HarmonyPostfix]
private static void startPatch(HoarderBugAI __instance, ref AudioClip ___chitterSFX)
{
//IL_0089: Unknown result type (might be due to invalid IL or missing references)
//IL_00dc: Unknown result type (might be due to invalid IL or missing references)
//IL_00e7: Expected O, but got Unknown
//IL_0188: Unknown result type (might be due to invalid IL or missing references)
//IL_01a9: Unknown result type (might be due to invalid IL or missing references)
Debug.Log((object)"[HoardingBug] Hoarding Bug Maksim awoken");
AudioChanger.HoarderChitterSFX(__instance, MatrixBase.Fart);
Transform val = ((Component)__instance).transform.Find("HoarderBugModel");
SkinnedMeshRenderer val2 = (((Object)(object)val != (Object)null) ? ((Component)val.Find("Cube")).GetComponent<SkinnedMeshRenderer>() : null);
SkinnedMeshRenderer val3 = (((Object)(object)val != (Object)null) ? ((Component)val.Find("Cube.001")).GetComponent<SkinnedMeshRenderer>() : null);
Transform val4 = ((Component)__instance).transform.Find("MapDot (3)");
((Component)val4).transform.localScale = new Vector3(10f, 10f, 10f);
AudioSource component = ((Component)val).GetComponent<AudioSource>();
if (Object.op_Implicit((Object)(object)component))
{
component.clip = MatrixBase.Fart;
}
if ((Object)(object)val == (Object)null)
{
object obj = null;
}
else
{
Transform val5 = val.Find("AnimContainer");
}
if (!((Object)val2 == (Object)null) && ((Renderer)val2).enabled)
{
((Renderer)val2).enabled = false;
((Renderer)val3).enabled = false;
Debug.Log((object)"[HoardingBug] MAKSIM IF STATEMENT PASSED");
GameObject val6 = Object.Instantiate<GameObject>(MatrixBase.MaksimPrefab, ((Component)__instance).gameObject.transform);
val6.transform.SetParent(val);
GameObject gameObject = ((Component)val6.transform.Find("Maksim")).gameObject;
Debug.Log((object)(" [HoardingBug] Maksim Instance" + (object)val6));
val6.transform.localScale = new Vector3(2.5f, 2.5f, 1f);
gameObject.transform.localPosition = new Vector3(0f, 0f, 0f);
Debug.Log((object)"[HoardingBug] MAKSIM COMPLETE");
}
}
}
[HarmonyPatch(typeof(JesterAI))]
internal class JesterAIPatch
{
[HarmonyPatch("Start")]
[HarmonyPostfix]
private static void startPatch(ref AudioClip ___popGoesTheWeaselTheme)
{
___popGoesTheWeaselTheme = MatrixBase.Ojciec;
Debug.Log((object)"Jester sounds changed");
}
}
[HarmonyPatch(typeof(GiftBoxItem))]
internal class GiftBoxItemPatch
{
[HarmonyPatch("ItemActivate")]
[HarmonyPostfix]
private static void startPatch(GiftBoxItem __instance, ref PlayerControllerB ___previousPlayerHeldBy)
{
//IL_0012: Unknown result type (might be due to invalid IL or missing references)
//IL_0017: Unknown result type (might be due to invalid IL or missing references)
if (((GrabbableObject)__instance).isInFactory)
{
Vector3 position = ((Component)__instance).transform.position;
}
}
}
[HarmonyPatch(typeof(PlayerControllerB))]
internal class PlayerControllerBPatch
{
[HarmonyPatch("Update")]
[HarmonyPostfix]
private static void updatePatch(ref float ___health, ref float ___sprintMeter)
{
}
}
[HarmonyPatch(typeof(FlowermanAI))]
internal class FlowermanAIPatch
{
[HarmonyPatch("Start")]
[HarmonyPostfix]
private static void startPatch(FlowermanAI __instance)
{
//IL_00a4: Unknown result type (might be due to invalid IL or missing references)
//IL_00aa: Expected O, but got Unknown
//IL_00ab: Unknown result type (might be due to invalid IL or missing references)
//IL_00b6: Expected O, but got Unknown
//IL_017b: Unknown result type (might be due to invalid IL or missing references)
__instance.creatureAngerVoice.clip = MatrixBase.Fart;
__instance.crackNeckSFX = MatrixBase.Punch;
__instance.crackNeckAudio.clip = MatrixBase.Punch;
Debug.Log((object)"Maksim has awoken");
Transform val = ((Component)__instance).transform.Find("FlowermanModel");
SkinnedMeshRenderer val2 = (((Object)(object)val != (Object)null) ? ((Component)val.Find("LOD1")).GetComponent<SkinnedMeshRenderer>() : null);
object obj;
if ((Object)(object)val == (Object)null)
{
obj = null;
}
else
{
Transform val3 = val.Find("AnimContainer");
obj = (((Object)(object)val3 != (Object)null) ? val3.Find("metarig") : null);
}
Transform val4 = (Transform)obj;
if (!((Object)val2 == (Object)null) && ((Renderer)val2).enabled)
{
((Renderer)val2).enabled = false;
Renderer[] componentsInChildren = ((Component)val4).gameObject.GetComponentsInChildren<Renderer>();
Renderer[] array = componentsInChildren;
Renderer[] array2 = array;
foreach (Renderer val5 in array2)
{
Debug.Log((object)val5);
Debug.Log((object)val2);
val5.enabled = false;
}
Debug.Log((object)"MAKSIM IF STATEMENT PASSED");
GameObject val6 = Object.Instantiate<GameObject>(MatrixBase.MaksimPrefab, ((Component)__instance).gameObject.transform);
val6.transform.SetParent(val);
GameObject gameObject = ((Component)val6.transform.Find("Maksim")).gameObject;
gameObject.transform.localPosition = new Vector3(0f, 1f, 0f);
Debug.Log((object)("Maksim Instance" + (object)val6));
Debug.Log((object)"MAKSIM COMPLETE");
}
}
}
}