Decompiled source of ChanovMod v1.2.0

ChanovMod.dll

Decompiled a year ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using ChanovMod.Patches;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyCompany("YippeeMod")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("YippeeMod")]
[assembly: AssemblyTitle("YippeeMod")]
[assembly: TargetFramework(".NETCoreApp,Version=v6.0", FrameworkDisplayName = ".NET 6.0")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace ChanovMod
{
	[BepInPlugin("Mallifrey.ChanovMod", "Chanov Mod", "1.2.0")]
	public class ChanovModBase : BaseUnityPlugin
	{
		private const string modGUID = "Mallifrey.ChanovMod";

		private const string modName = "Chanov Mod";

		private const string modVersion = "1.2.0";

		private readonly Harmony harmony = new Harmony("Mallifrey.ChanovMod");

		private static ChanovModBase Instance;

		public static ManualLogSource mls;

		public static AudioClip[] ChitterSFX;

		public static AudioClip[] AngrySFX;

		public static AudioClip[] HitSFX;

		public static AssetBundle AssetBundle;

		private void Awake()
		{
			if ((Object)(object)Instance == (Object)null)
			{
				Instance = this;
			}
			mls = Logger.CreateLogSource("Chanov Mod");
			mls.LogInfo((object)"Chanov Mod [1.2.0] is loading.");
			string location = ((BaseUnityPlugin)Instance).Info.Location;
			string text = location.Remove(location.LastIndexOf('\\') + 1);
			AssetBundle = AssetBundle.LoadFromFile(text + "sounds");
			if ((Object)(object)AssetBundle == (Object)null)
			{
				mls.LogError((object)"Failed to load audio assets!");
				return;
			}
			if (!LoadSFXs())
			{
				mls.LogError((object)"Failed to load some of the audio!");
				return;
			}
			harmony.PatchAll(typeof(HoarderBugPatch));
			mls.LogInfo((object)"Chanov Mod is loaded. Chanov pico!!!");
		}

		private bool LoadSFXs()
		{
			return LoadAssetWithName("co_zkousis.mp3", out ChitterSFX) && LoadAssetWithName("proc_uklizite.mp3", out AngrySFX) && LoadAssetWithName("ty_zmrde.mp3", out HitSFX);
		}

		private static bool LoadAssetWithName(string filename, out AudioClip[] audioClips)
		{
			string text = "Assets/Sounds/" + filename;
			if (!AssetBundle.Contains(text))
			{
				mls.LogError((object)("Failed to load '" + text + "' audio!"));
				audioClips = (AudioClip[])(object)new AudioClip[0];
				return false;
			}
			audioClips = AssetBundle.LoadAssetWithSubAssets<AudioClip>(text);
			return audioClips != null && audioClips.Length != 0;
		}
	}
}
namespace ChanovMod.Patches
{
	[HarmonyPatch(typeof(HoarderBugAI))]
	internal class HoarderBugPatch
	{
		[HarmonyPatch("Start")]
		[HarmonyPostfix]
		public static void hoarderBugAudioPatch(ref AudioClip[] ___chitterSFX, ref AudioClip[] ___angryScreechSFX)
		{
			___chitterSFX = ChanovModBase.ChitterSFX;
			___angryScreechSFX = ChanovModBase.AngrySFX;
			ChanovModBase.mls.LogInfo((object)"Replacing Hoarding Bug Sounds!");
		}

		[HarmonyPatch("HitEnemy")]
		[HarmonyPostfix]
		public static void hoarderBugHit(HoarderBugAI __instance)
		{
			if (!((EnemyAI)__instance).isEnemyDead)
			{
				PlayHitSound(__instance);
			}
		}

		[HarmonyPatch("KillEnemy")]
		[HarmonyPostfix]
		public static void hoarderBugDie(HoarderBugAI __instance)
		{
			PlayHitSound(__instance);
		}

		public static void PlayHitSound(HoarderBugAI instance)
		{
			ChanovModBase.mls.LogInfo((object)"Playing Hoarding Bug Hit Sound!");
			((EnemyAI)instance).creatureVoice.PlayOneShot(ChanovModBase.HitSFX[0]);
		}
	}
}