using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using Unity.Netcode;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("PDCompany")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("PDCompany")]
[assembly: AssemblyCopyright("Copyright © 2023")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("fa3a75b0-12f3-4cfd-a9a8-cc13b24dcd46")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace PDCompany
{
[BepInPlugin("com.MamboDancer.MobDrops", "MobDrops", "1.3.0")]
public class MobDropPlugin : BaseUnityPlugin
{
[HarmonyPatch(typeof(HoarderBugAI))]
private class PatchHoarderDrop
{
[HarmonyPatch("KillEnemy")]
[HarmonyPostfix]
private static void instantiateDrop(HoarderBugAI __instance)
{
//IL_002b: Unknown result type (might be due to invalid IL or missing references)
//IL_0030: Unknown result type (might be due to invalid IL or missing references)
//IL_0059: Unknown result type (might be due to invalid IL or missing references)
//IL_005e: Unknown result type (might be due to invalid IL or missing references)
//IL_0093: Unknown result type (might be due to invalid IL or missing references)
GameObject val = Object.Instantiate<GameObject>(sivr[Random.Range(0, sivr.Count)].spawnableItem.spawnPrefab, ((Component)__instance).GetComponent<Transform>().position, Quaternion.identity);
GrabbableObject component = val.GetComponent<GrabbableObject>();
component.fallTime = 0f;
((Component)component).transform.rotation = Quaternion.Euler(component.itemProperties.restingRotation);
int num = Random.Range(75, 250);
component.SetScrapValue(num);
NetworkObject component2 = val.GetComponent<NetworkObject>();
component2.Spawn(false);
listOfNWR.Add(NetworkObjectReference.op_Implicit(component2));
listOfScrapValues.Add(num);
PatchDrops.syncScrap();
}
}
[HarmonyPatch(typeof(CentipedeAI))]
private class PatchCentipedeDrop
{
[HarmonyPatch("KillEnemy")]
[HarmonyPostfix]
private static void instantiateDrop(CentipedeAI __instance)
{
//IL_002b: Unknown result type (might be due to invalid IL or missing references)
//IL_0030: Unknown result type (might be due to invalid IL or missing references)
//IL_0059: Unknown result type (might be due to invalid IL or missing references)
//IL_005e: Unknown result type (might be due to invalid IL or missing references)
//IL_0093: Unknown result type (might be due to invalid IL or missing references)
GameObject val = Object.Instantiate<GameObject>(sivr[Random.Range(0, sivr.Count)].spawnableItem.spawnPrefab, ((Component)__instance).GetComponent<Transform>().position, Quaternion.identity);
GrabbableObject component = val.GetComponent<GrabbableObject>();
component.fallTime = 0f;
((Component)component).transform.rotation = Quaternion.Euler(component.itemProperties.restingRotation);
int num = Random.Range(75, 250);
component.SetScrapValue(num);
NetworkObject component2 = val.GetComponent<NetworkObject>();
component2.Spawn(false);
listOfNWR.Add(NetworkObjectReference.op_Implicit(component2));
listOfScrapValues.Add(num);
PatchDrops.syncScrap();
}
}
[HarmonyPatch(typeof(BaboonBirdAI))]
private class PatchBaboonDrop
{
[HarmonyPatch("KillEnemy")]
[HarmonyPostfix]
private static void instantiateDrop(BaboonBirdAI __instance)
{
//IL_002b: Unknown result type (might be due to invalid IL or missing references)
//IL_0030: Unknown result type (might be due to invalid IL or missing references)
//IL_0059: Unknown result type (might be due to invalid IL or missing references)
//IL_005e: Unknown result type (might be due to invalid IL or missing references)
//IL_0093: Unknown result type (might be due to invalid IL or missing references)
GameObject val = Object.Instantiate<GameObject>(sivr[Random.Range(0, sivr.Count)].spawnableItem.spawnPrefab, ((Component)__instance).GetComponent<Transform>().position, Quaternion.identity);
GrabbableObject component = val.GetComponent<GrabbableObject>();
component.fallTime = 0f;
((Component)component).transform.rotation = Quaternion.Euler(component.itemProperties.restingRotation);
int num = Random.Range(75, 250);
component.SetScrapValue(num);
NetworkObject component2 = val.GetComponent<NetworkObject>();
component2.Spawn(false);
listOfNWR.Add(NetworkObjectReference.op_Implicit(component2));
listOfScrapValues.Add(num);
PatchDrops.syncScrap();
}
}
[HarmonyPatch(typeof(CrawlerAI))]
private class PatchCrawlerDrop
{
[HarmonyPatch("KillEnemy")]
[HarmonyPostfix]
private static void instantiateDrop(CrawlerAI __instance)
{
//IL_002b: Unknown result type (might be due to invalid IL or missing references)
//IL_0030: Unknown result type (might be due to invalid IL or missing references)
//IL_0059: Unknown result type (might be due to invalid IL or missing references)
//IL_005e: Unknown result type (might be due to invalid IL or missing references)
//IL_0093: Unknown result type (might be due to invalid IL or missing references)
GameObject val = Object.Instantiate<GameObject>(sivr[Random.Range(0, sivr.Count)].spawnableItem.spawnPrefab, ((Component)__instance).GetComponent<Transform>().position, Quaternion.identity);
GrabbableObject component = val.GetComponent<GrabbableObject>();
component.fallTime = 0f;
((Component)component).transform.rotation = Quaternion.Euler(component.itemProperties.restingRotation);
int num = Random.Range(75, 250);
component.SetScrapValue(num);
NetworkObject component2 = val.GetComponent<NetworkObject>();
component2.Spawn(false);
listOfNWR.Add(NetworkObjectReference.op_Implicit(component2));
listOfScrapValues.Add(num);
PatchDrops.syncScrap();
}
}
[HarmonyPatch(typeof(DoublewingAI))]
private class PatchDoublewingDrop
{
[HarmonyPatch("KillEnemy")]
[HarmonyPostfix]
private static void instantiateDrop(DoublewingAI __instance)
{
//IL_002b: Unknown result type (might be due to invalid IL or missing references)
//IL_0030: Unknown result type (might be due to invalid IL or missing references)
//IL_0059: Unknown result type (might be due to invalid IL or missing references)
//IL_005e: Unknown result type (might be due to invalid IL or missing references)
//IL_0093: Unknown result type (might be due to invalid IL or missing references)
GameObject val = Object.Instantiate<GameObject>(sivr[Random.Range(0, sivr.Count)].spawnableItem.spawnPrefab, ((Component)__instance).GetComponent<Transform>().position, Quaternion.identity);
GrabbableObject component = val.GetComponent<GrabbableObject>();
component.fallTime = 0f;
((Component)component).transform.rotation = Quaternion.Euler(component.itemProperties.restingRotation);
int num = Random.Range(75, 250);
component.SetScrapValue(num);
NetworkObject component2 = val.GetComponent<NetworkObject>();
component2.Spawn(false);
listOfNWR.Add(NetworkObjectReference.op_Implicit(component2));
listOfScrapValues.Add(num);
PatchDrops.syncScrap();
}
}
[HarmonyPatch(typeof(FlowermanAI))]
private class PatchFlowermanDrop
{
[HarmonyPatch("KillEnemy")]
[HarmonyPostfix]
private static void instantiateDrop(FlowermanAI __instance)
{
//IL_002b: Unknown result type (might be due to invalid IL or missing references)
//IL_0030: Unknown result type (might be due to invalid IL or missing references)
//IL_0059: Unknown result type (might be due to invalid IL or missing references)
//IL_005e: Unknown result type (might be due to invalid IL or missing references)
//IL_0093: Unknown result type (might be due to invalid IL or missing references)
GameObject val = Object.Instantiate<GameObject>(sivr[Random.Range(0, sivr.Count)].spawnableItem.spawnPrefab, ((Component)__instance).GetComponent<Transform>().position, Quaternion.identity);
GrabbableObject component = val.GetComponent<GrabbableObject>();
component.fallTime = 0f;
((Component)component).transform.rotation = Quaternion.Euler(component.itemProperties.restingRotation);
int num = Random.Range(75, 250);
component.SetScrapValue(num);
NetworkObject component2 = val.GetComponent<NetworkObject>();
component2.Spawn(false);
listOfNWR.Add(NetworkObjectReference.op_Implicit(component2));
listOfScrapValues.Add(num);
PatchDrops.syncScrap();
}
}
[HarmonyPatch(typeof(ForestGiantAI))]
private class PatchGiantDrop
{
[HarmonyPatch("KillEnemy")]
[HarmonyPostfix]
private static void instantiateDrop(ForestGiantAI __instance)
{
//IL_002b: Unknown result type (might be due to invalid IL or missing references)
//IL_0030: Unknown result type (might be due to invalid IL or missing references)
//IL_0059: Unknown result type (might be due to invalid IL or missing references)
//IL_005e: Unknown result type (might be due to invalid IL or missing references)
//IL_0093: Unknown result type (might be due to invalid IL or missing references)
GameObject val = Object.Instantiate<GameObject>(sivr[Random.Range(0, sivr.Count)].spawnableItem.spawnPrefab, ((Component)__instance).GetComponent<Transform>().position, Quaternion.identity);
GrabbableObject component = val.GetComponent<GrabbableObject>();
component.fallTime = 0f;
((Component)component).transform.rotation = Quaternion.Euler(component.itemProperties.restingRotation);
int num = Random.Range(75, 250);
component.SetScrapValue(num);
NetworkObject component2 = val.GetComponent<NetworkObject>();
component2.Spawn(false);
listOfNWR.Add(NetworkObjectReference.op_Implicit(component2));
listOfScrapValues.Add(num);
PatchDrops.syncScrap();
}
}
[HarmonyPatch(typeof(MouthDogAI))]
private class PatchDogDrop
{
[HarmonyPatch("KillEnemy")]
[HarmonyPostfix]
private static void instantiateDrop(MouthDogAI __instance)
{
//IL_002b: Unknown result type (might be due to invalid IL or missing references)
//IL_0030: Unknown result type (might be due to invalid IL or missing references)
//IL_0059: Unknown result type (might be due to invalid IL or missing references)
//IL_005e: Unknown result type (might be due to invalid IL or missing references)
//IL_0093: Unknown result type (might be due to invalid IL or missing references)
GameObject val = Object.Instantiate<GameObject>(sivr[Random.Range(0, sivr.Count)].spawnableItem.spawnPrefab, ((Component)__instance).GetComponent<Transform>().position, Quaternion.identity);
GrabbableObject component = val.GetComponent<GrabbableObject>();
component.fallTime = 0f;
((Component)component).transform.rotation = Quaternion.Euler(component.itemProperties.restingRotation);
int num = Random.Range(75, 250);
component.SetScrapValue(num);
NetworkObject component2 = val.GetComponent<NetworkObject>();
component2.Spawn(false);
listOfNWR.Add(NetworkObjectReference.op_Implicit(component2));
listOfScrapValues.Add(num);
PatchDrops.syncScrap();
}
}
[HarmonyPatch(typeof(NutcrackerEnemyAI))]
private class PatchNutcrackerDrop
{
[HarmonyPatch("KillEnemy")]
[HarmonyPostfix]
private static void instantiateDrop(NutcrackerEnemyAI __instance)
{
//IL_002b: Unknown result type (might be due to invalid IL or missing references)
//IL_0030: Unknown result type (might be due to invalid IL or missing references)
//IL_0059: Unknown result type (might be due to invalid IL or missing references)
//IL_005e: Unknown result type (might be due to invalid IL or missing references)
//IL_0093: Unknown result type (might be due to invalid IL or missing references)
GameObject val = Object.Instantiate<GameObject>(sivr[Random.Range(0, sivr.Count)].spawnableItem.spawnPrefab, ((Component)__instance).GetComponent<Transform>().position, Quaternion.identity);
GrabbableObject component = val.GetComponent<GrabbableObject>();
component.fallTime = 0f;
((Component)component).transform.rotation = Quaternion.Euler(component.itemProperties.restingRotation);
int num = Random.Range(75, 250);
component.SetScrapValue(num);
NetworkObject component2 = val.GetComponent<NetworkObject>();
component2.Spawn(false);
listOfNWR.Add(NetworkObjectReference.op_Implicit(component2));
listOfScrapValues.Add(num);
PatchDrops.syncScrap();
}
}
[HarmonyPatch(typeof(PufferAI))]
private class PatchPufferDrop
{
[HarmonyPatch("KillEnemy")]
[HarmonyPostfix]
private static void instantiateDrop(PufferAI __instance)
{
//IL_002b: Unknown result type (might be due to invalid IL or missing references)
//IL_0030: Unknown result type (might be due to invalid IL or missing references)
//IL_0059: Unknown result type (might be due to invalid IL or missing references)
//IL_005e: Unknown result type (might be due to invalid IL or missing references)
//IL_0093: Unknown result type (might be due to invalid IL or missing references)
GameObject val = Object.Instantiate<GameObject>(sivr[Random.Range(0, sivr.Count)].spawnableItem.spawnPrefab, ((Component)__instance).GetComponent<Transform>().position, Quaternion.identity);
GrabbableObject component = val.GetComponent<GrabbableObject>();
component.fallTime = 0f;
((Component)component).transform.rotation = Quaternion.Euler(component.itemProperties.restingRotation);
int num = Random.Range(75, 250);
component.SetScrapValue(num);
NetworkObject component2 = val.GetComponent<NetworkObject>();
component2.Spawn(false);
listOfNWR.Add(NetworkObjectReference.op_Implicit(component2));
listOfScrapValues.Add(num);
PatchDrops.syncScrap();
}
}
[HarmonyPatch(typeof(SandSpiderAI))]
private class PatchSpiderDrop
{
[HarmonyPatch("KillEnemy")]
[HarmonyPostfix]
private static void instantiateDrop(SandSpiderAI __instance)
{
//IL_002b: Unknown result type (might be due to invalid IL or missing references)
//IL_0030: Unknown result type (might be due to invalid IL or missing references)
//IL_0059: Unknown result type (might be due to invalid IL or missing references)
//IL_005e: Unknown result type (might be due to invalid IL or missing references)
//IL_0093: Unknown result type (might be due to invalid IL or missing references)
GameObject val = Object.Instantiate<GameObject>(sivr[Random.Range(0, sivr.Count)].spawnableItem.spawnPrefab, ((Component)__instance).GetComponent<Transform>().position, Quaternion.identity);
GrabbableObject component = val.GetComponent<GrabbableObject>();
component.fallTime = 0f;
((Component)component).transform.rotation = Quaternion.Euler(component.itemProperties.restingRotation);
int num = Random.Range(75, 250);
component.SetScrapValue(num);
NetworkObject component2 = val.GetComponent<NetworkObject>();
component2.Spawn(false);
listOfNWR.Add(NetworkObjectReference.op_Implicit(component2));
listOfScrapValues.Add(num);
PatchDrops.syncScrap();
}
}
[HarmonyPatch(typeof(RoundManager))]
private class PatchDrops
{
private static RoundManager RM;
[HarmonyPatch("SpawnScrapInLevel")]
[HarmonyPrefix]
private static void getScrap(ref SelectableLevel ___currentLevel, RoundManager __instance)
{
sivr = ___currentLevel.spawnableScrap;
RM = __instance;
Debug.Log((object)"Items loaded!");
}
public static void syncScrap()
{
RM.SyncScrapValuesClientRpc(listOfNWR.ToArray(), listOfScrapValues.ToArray());
}
}
private static MobDropPlugin Instance;
internal static AudioClip[] newSFX;
private const string MyGUID = "com.MamboDancer.MobDrops";
private const string PluginName = "MobDrops";
private const string VersionString = "1.3.0";
private static readonly Harmony Harmony = new Harmony("com.MamboDancer.MobDrops");
public static ManualLogSource Log = new ManualLogSource("MobDrops");
private static List<SpawnableItemWithRarity> sivr;
private static List<NetworkObjectReference> listOfNWR = new List<NetworkObjectReference>();
private static List<int> listOfScrapValues = new List<int>();
private void Awake()
{
((BaseUnityPlugin)this).Logger.LogInfo((object)"Mod MobDrops, version of: 1.3.0 is loading...");
Harmony.PatchAll();
((BaseUnityPlugin)this).Logger.LogInfo((object)"Mod MobDrops, version of: 1.3.0 is successfully loaded. YAY");
Log = ((BaseUnityPlugin)this).Logger;
Instance = this;
}
private void Start()
{
}
private void Update()
{
}
}
}
namespace PDCompany.Utils
{
internal static class ModUtils
{
}
}
namespace PDCompany.Patches
{
internal class PlayerPatches
{
}
}
namespace PDCompany.MonoBehaviours
{
internal class PDCompanyComponent : MonoBehaviour
{
public void Awake()
{
}
public void Start()
{
}
public void Update()
{
}
public void LateUpdate()
{
}
}
}