Please disclose if your mod was created primarily using AI tools by adding the 'AI Generated' category. Failing to do so may result in the mod being removed from Thunderstore.
Decompiled source of GenshinImpactHonkaiProtags v1.2.2
GenshinHonkaiProtags.dll
Decompiled 2 years agousing System; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using HarmonyLib; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: IgnoresAccessChecksTo("Assembly-CSharp")] [assembly: AssemblyCompany("GenshinHonkaiProtags")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("GenshinHonkaiProtags")] [assembly: AssemblyTitle("GenshinHonkaiProtags")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } } namespace ModelReplacement { public class ADAMHI3 : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "AdamHI3"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class LUMINEGI : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "LumineGI"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class RAIDENMEIAPHO : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "RaidenMeiAPHO"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class ENTROPYHI3 : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "EntropyHI3"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class RAIDENMEIHOOHI3 : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "RaidenMeiHoOHI3"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class ENTROPYMAHI3 : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "EntropyMaHI3"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class AETHERGI : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "AetherGI"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class KIANAHOFIHI3 : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "KianaHoFiHI3"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class KIANAHI3 : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "KianaHI3"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class ELYSIAHI3 : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "ElysiaHI3"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class ELYSIAMAIDHI3 : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "ElysiaMaidHI3"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class FUHUATAIXUAN : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "FuHuaTaixuan"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class FUHUAHOSHI3 : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "FuHuaHoSHI3"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class HIMEKOMURATAHSR : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "HimekoMurataHSR"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class HIMEKOROUGEDMAYUMIHI3 : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "HimekoRougedMayumiHI3"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class THERESAVERDANTSKYHI3 : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "TheresaVerdantSkyHI3"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class THERESAHEATOFTRIFOLIUM : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "TheresaHeatOfTrifolium"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class SENADINAHI3 : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "SenadinaHI3"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class SONGQUEHI3 : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "SongqueHI3"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class CORALIE6626PLANCKHI3 : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Coralie6626PLANCKHI3"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class ERDOSHELIAHI3 : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "ErdosHeliaHI3"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class BUFFPAIMON : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "BuffPaimon"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } [BepInPlugin("com.mariokartwii.GenshinHonkaiProtag", "GenshinHonkaiProtagonistsLC", "0.1.0")] [BepInDependency(/*Could not decode attribute arguments.*/)] public class Plugin : BaseUnityPlugin { private void Awake() { //IL_01da: Unknown result type (might be due to invalid IL or missing references) //IL_01e0: Expected O, but got Unknown Assets.PopulateAssets(); ModelReplacementAPI.RegisterSuitModelReplacement("Lumine GI", typeof(LUMINEGI)); ModelReplacementAPI.RegisterSuitModelReplacement("Aether GI", typeof(AETHERGI)); ModelReplacementAPI.RegisterSuitModelReplacement("Theresa (Heat of Trifolium) HI3", typeof(THERESAHEATOFTRIFOLIUM)); ModelReplacementAPI.RegisterSuitModelReplacement("Kiana Kaslana HI3", typeof(KIANAHI3)); ModelReplacementAPI.RegisterSuitModelReplacement("Kiana Kaslana (Finality) HI3", typeof(KIANAHOFIHI3)); ModelReplacementAPI.RegisterSuitModelReplacement("Raiden Mei (APHO) HI3", typeof(RAIDENMEIAPHO)); ModelReplacementAPI.RegisterSuitModelReplacement("Raiden Mei (Origin) HI3", typeof(RAIDENMEIHOOHI3)); ModelReplacementAPI.RegisterSuitModelReplacement("Theresa (Verdant Sky) HI3", typeof(THERESAVERDANTSKYHI3)); ModelReplacementAPI.RegisterSuitModelReplacement("Fu Hua (Taixuan) HI3", typeof(FUHUATAIXUAN)); ModelReplacementAPI.RegisterSuitModelReplacement("Fu Hua (Sentience) HI3", typeof(FUHUAHOSHI3)); ModelReplacementAPI.RegisterSuitModelReplacement("Himeko Murata (Rouged) HI3", typeof(HIMEKOROUGEDMAYUMIHI3)); ModelReplacementAPI.RegisterSuitModelReplacement("Himeko (Star Rail)", typeof(HIMEKOMURATAHSR)); ModelReplacementAPI.RegisterSuitModelReplacement("Elysia HI3", typeof(ELYSIAHI3)); ModelReplacementAPI.RegisterSuitModelReplacement("Elysia (Miss Pink) HI3", typeof(ELYSIAMAIDHI3)); ModelReplacementAPI.RegisterSuitModelReplacement("Adam HI3", typeof(ADAMHI3)); ModelReplacementAPI.RegisterSuitModelReplacement("Entropy (Female) HI3", typeof(ENTROPYHI3)); ModelReplacementAPI.RegisterSuitModelReplacement("Entropy (Male) HI3", typeof(ENTROPYMAHI3)); ModelReplacementAPI.RegisterSuitModelReplacement("Senadina HI3", typeof(SENADINAHI3)); ModelReplacementAPI.RegisterSuitModelReplacement("Coralie 6626 HI3", typeof(CORALIE6626PLANCKHI3)); ModelReplacementAPI.RegisterSuitModelReplacement("Erdos Helia HI3", typeof(ERDOSHELIAHI3)); ModelReplacementAPI.RegisterSuitModelReplacement("Songque HI3", typeof(SONGQUEHI3)); ModelReplacementAPI.RegisterSuitModelReplacement("The Herrscher of Gains", typeof(BUFFPAIMON)); Harmony val = new Harmony("com.mariokartwii.GenshinHonkaiProtag"); val.PatchAll(); ((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin com.mariokartwii.GenshinHonkaiProtag is loaded!"); } } public static class Assets { public static string mainAssetBundleName = "GenshinHonkaiProtagonists"; public static AssetBundle MainAssetBundle = null; private static string GetAssemblyName() { return Assembly.GetExecutingAssembly().GetName().Name.Replace(" ", "_"); } public static void PopulateAssets() { if ((Object)(object)MainAssetBundle == (Object)null) { Console.WriteLine(GetAssemblyName() + "." + mainAssetBundleName); using Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(GetAssemblyName() + "." + mainAssetBundleName); MainAssetBundle = AssetBundle.LoadFromStream(stream); } } } } namespace System.Runtime.CompilerServices { [AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)] internal sealed class IgnoresAccessChecksToAttribute : Attribute { public IgnoresAccessChecksToAttribute(string assemblyName) { } } }