Decompiled source of GenshinImpactHonkaiProtags v1.2.2

GenshinHonkaiProtags.dll

Decompiled 3 months ago
using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: AssemblyCompany("GenshinHonkaiProtags")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("GenshinHonkaiProtags")]
[assembly: AssemblyTitle("GenshinHonkaiProtags")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
}
namespace ModelReplacement
{
	public class ADAMHI3 : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "AdamHI3";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class LUMINEGI : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "LumineGI";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class RAIDENMEIAPHO : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "RaidenMeiAPHO";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class ENTROPYHI3 : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "EntropyHI3";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class RAIDENMEIHOOHI3 : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "RaidenMeiHoOHI3";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class ENTROPYMAHI3 : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "EntropyMaHI3";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class AETHERGI : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "AetherGI";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class KIANAHOFIHI3 : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "KianaHoFiHI3";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class KIANAHI3 : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "KianaHI3";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class ELYSIAHI3 : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "ElysiaHI3";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class ELYSIAMAIDHI3 : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "ElysiaMaidHI3";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class FUHUATAIXUAN : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "FuHuaTaixuan";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class FUHUAHOSHI3 : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "FuHuaHoSHI3";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class HIMEKOMURATAHSR : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "HimekoMurataHSR";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class HIMEKOROUGEDMAYUMIHI3 : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "HimekoRougedMayumiHI3";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class THERESAVERDANTSKYHI3 : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "TheresaVerdantSkyHI3";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class THERESAHEATOFTRIFOLIUM : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "TheresaHeatOfTrifolium";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class SENADINAHI3 : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "SenadinaHI3";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class SONGQUEHI3 : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "SongqueHI3";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class CORALIE6626PLANCKHI3 : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Coralie6626PLANCKHI3";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class ERDOSHELIAHI3 : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "ErdosHeliaHI3";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class BUFFPAIMON : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "BuffPaimon";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	[BepInPlugin("com.mariokartwii.GenshinHonkaiProtag", "GenshinHonkaiProtagonistsLC", "0.1.0")]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	public class Plugin : BaseUnityPlugin
	{
		private void Awake()
		{
			//IL_01da: Unknown result type (might be due to invalid IL or missing references)
			//IL_01e0: Expected O, but got Unknown
			Assets.PopulateAssets();
			ModelReplacementAPI.RegisterSuitModelReplacement("Lumine GI", typeof(LUMINEGI));
			ModelReplacementAPI.RegisterSuitModelReplacement("Aether GI", typeof(AETHERGI));
			ModelReplacementAPI.RegisterSuitModelReplacement("Theresa (Heat of Trifolium) HI3", typeof(THERESAHEATOFTRIFOLIUM));
			ModelReplacementAPI.RegisterSuitModelReplacement("Kiana Kaslana HI3", typeof(KIANAHI3));
			ModelReplacementAPI.RegisterSuitModelReplacement("Kiana Kaslana (Finality) HI3", typeof(KIANAHOFIHI3));
			ModelReplacementAPI.RegisterSuitModelReplacement("Raiden Mei (APHO) HI3", typeof(RAIDENMEIAPHO));
			ModelReplacementAPI.RegisterSuitModelReplacement("Raiden Mei (Origin) HI3", typeof(RAIDENMEIHOOHI3));
			ModelReplacementAPI.RegisterSuitModelReplacement("Theresa (Verdant Sky) HI3", typeof(THERESAVERDANTSKYHI3));
			ModelReplacementAPI.RegisterSuitModelReplacement("Fu Hua (Taixuan) HI3", typeof(FUHUATAIXUAN));
			ModelReplacementAPI.RegisterSuitModelReplacement("Fu Hua (Sentience) HI3", typeof(FUHUAHOSHI3));
			ModelReplacementAPI.RegisterSuitModelReplacement("Himeko Murata (Rouged) HI3", typeof(HIMEKOROUGEDMAYUMIHI3));
			ModelReplacementAPI.RegisterSuitModelReplacement("Himeko (Star Rail)", typeof(HIMEKOMURATAHSR));
			ModelReplacementAPI.RegisterSuitModelReplacement("Elysia HI3", typeof(ELYSIAHI3));
			ModelReplacementAPI.RegisterSuitModelReplacement("Elysia (Miss Pink) HI3", typeof(ELYSIAMAIDHI3));
			ModelReplacementAPI.RegisterSuitModelReplacement("Adam HI3", typeof(ADAMHI3));
			ModelReplacementAPI.RegisterSuitModelReplacement("Entropy (Female) HI3", typeof(ENTROPYHI3));
			ModelReplacementAPI.RegisterSuitModelReplacement("Entropy (Male) HI3", typeof(ENTROPYMAHI3));
			ModelReplacementAPI.RegisterSuitModelReplacement("Senadina HI3", typeof(SENADINAHI3));
			ModelReplacementAPI.RegisterSuitModelReplacement("Coralie 6626 HI3", typeof(CORALIE6626PLANCKHI3));
			ModelReplacementAPI.RegisterSuitModelReplacement("Erdos Helia HI3", typeof(ERDOSHELIAHI3));
			ModelReplacementAPI.RegisterSuitModelReplacement("Songque HI3", typeof(SONGQUEHI3));
			ModelReplacementAPI.RegisterSuitModelReplacement("The Herrscher of Gains", typeof(BUFFPAIMON));
			Harmony val = new Harmony("com.mariokartwii.GenshinHonkaiProtag");
			val.PatchAll();
			((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin com.mariokartwii.GenshinHonkaiProtag is loaded!");
		}
	}
	public static class Assets
	{
		public static string mainAssetBundleName = "GenshinHonkaiProtagonists";

		public static AssetBundle MainAssetBundle = null;

		private static string GetAssemblyName()
		{
			return Assembly.GetExecutingAssembly().GetName().Name.Replace(" ", "_");
		}

		public static void PopulateAssets()
		{
			if ((Object)(object)MainAssetBundle == (Object)null)
			{
				Console.WriteLine(GetAssemblyName() + "." + mainAssetBundleName);
				using Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(GetAssemblyName() + "." + mainAssetBundleName);
				MainAssetBundle = AssetBundle.LoadFromStream(stream);
			}
		}
	}
}
namespace System.Runtime.CompilerServices
{
	[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
	internal sealed class IgnoresAccessChecksToAttribute : Attribute
	{
		public IgnoresAccessChecksToAttribute(string assemblyName)
		{
		}
	}
}