Decompiled source of LC API extended v1.5.1

LC_API.dll

Decompiled a year ago
using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Bootstrap;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using LC_API.BundleAPI;
using LC_API.Comp;
using LC_API.Data;
using LC_API.Extensions;
using LC_API.GameInterfaceAPI;
using LC_API.ManualPatches;
using LC_API.ServerAPI;
using Steamworks;
using Steamworks.Data;
using TMPro;
using UnityEngine;
using UnityEngine.InputSystem;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = "")]
[assembly: AssemblyCompany("LC_API")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyDescription("Utilities for plugin devs")]
[assembly: AssemblyFileVersion("1.5.0.0")]
[assembly: AssemblyInformationalVersion("1.5.0")]
[assembly: AssemblyProduct("LC_API")]
[assembly: AssemblyTitle("LC_API")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.5.0.0")]
[module: UnverifiableCode]
namespace LC_API
{
	internal static class CheatDatabase
	{
		private const string DAT_CD_BROADCAST = "LC_API_CD_Broadcast";

		private const string SIG_REQ_GUID = "LC_API_ReqGUID";

		private const string SIG_SEND_MODS = "LC_APISendMods";

		public static string customMessage = "";

		private static Dictionary<string, PluginInfo> PluginsLoaded = new Dictionary<string, PluginInfo>();

		private static List<string> KnownCheats = new List<string> { "mikes.lethalcompany.mikestweaks", "mom.llama.enhancer", "Posiedon.GameMaster", "LethalCompanyScalingMaster", "verity.amberalert" };

		public static void RunLocalCheatDetector(bool hideModlist, bool hideCheats)
		{
			if (hideModlist)
			{
				Plugin.Log.LogWarning((object)"[Incognito Mode for Sussy Imposters] Blocked a modlist request.");
				return;
			}
			PluginsLoaded = Chainloader.PluginInfos;
			if (hideCheats)
			{
				PluginsLoaded = PluginsLoaded.Where((KeyValuePair<string, PluginInfo> kv) => !KnownCheats.Contains(kv.Value.Metadata.GUID)).ToDictionary((KeyValuePair<string, PluginInfo> kv) => kv.Key, (KeyValuePair<string, PluginInfo> kv) => kv.Value);
				Plugin.Log.LogWarning((object)"[Half Incognito] Removed only suspicious mods");
				Plugin.Log.LogWarning((object)"[Half Incognito] Filter result:");
				foreach (PluginInfo value in PluginsLoaded.Values)
				{
					Plugin.Log.LogWarning((object)value.Metadata.GUID);
				}
			}
			foreach (PluginInfo value2 in PluginsLoaded.Values)
			{
				if (KnownCheats.Contains(value2.Metadata.GUID))
				{
					ModdedServer.SetServerModdedOnly();
				}
			}
		}

		public static void OtherPlayerCheatDetector()
		{
			Plugin.Log.LogWarning((object)"Asking all other players for their mod list..");
			GameTips.ShowTip("Mod List:", "Asking all other players for installed mods..");
			GameTips.ShowTip("Mod List:", "Check the logs for more detailed results.\n<size=13>(Note that if someone doesnt show up on the list, they may not have LC_API installed)</size>");
			Networking.Broadcast("LC_API_CD_Broadcast", "LC_API_ReqGUID");
		}

		internal static void CDNetGetString(string data, string signature)
		{
			if (data == "LC_API_CD_Broadcast" && signature == "LC_API_ReqGUID")
			{
				Plugin.Log.LogError((object)"DAT_CD_BROADCAST && SIG_REQ_GUID");
				Plugin.Log.LogWarning((object)("Custom message is: " + customMessage));
				string text = "";
				foreach (PluginInfo value in PluginsLoaded.Values)
				{
					text = text + "\n" + value.Metadata.GUID;
				}
				string data2 = GameNetworkManager.Instance.localPlayerController.playerUsername + " responded with these mods:" + text;
				if (customMessage != "")
				{
					data2 = customMessage;
				}
				Networking.Broadcast(data2, "LC_APISendMods");
			}
			if (signature == "LC_APISendMods")
			{
				GameTips.ShowTip("Mod List (SIG_SEND_MODS):", data);
				Plugin.Log.LogError((object)"SIG_SEND_MODS");
				Plugin.Log.LogWarning((object)data);
			}
		}
	}
	[BepInPlugin("LC_API", "LC_API", "1.5.0")]
	public sealed class Plugin : BaseUnityPlugin
	{
		internal static ManualLogSource Log;

		private ConfigEntry<bool> configOverrideModServer;

		private ConfigEntry<bool> configLegacyAssetLoading;

		private ConfigEntry<bool> configDisableBundleLoader;

		private ConfigEntry<bool> configIncognitoMode;

		private ConfigEntry<bool> configFilterModlist;

		private ConfigEntry<string> configCustomModJoinMessage;

		public static bool Initialized { get; private set; }

		private void Awake()
		{
			//IL_0185: Unknown result type (might be due to invalid IL or missing references)
			//IL_022d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0230: Unknown result type (might be due to invalid IL or missing references)
			//IL_023e: Expected O, but got Unknown
			//IL_023f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0244: Unknown result type (might be due to invalid IL or missing references)
			//IL_0252: Expected O, but got Unknown
			//IL_0255: Unknown result type (might be due to invalid IL or missing references)
			//IL_0263: Expected O, but got Unknown
			configOverrideModServer = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "Force modded server browser", false, "Should the API force you into the modded server browser?");
			configLegacyAssetLoading = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "Legacy asset bundle loading", false, "Should the BundleLoader use legacy asset loading? Turning this on may help with loading assets from older plugins.");
			configDisableBundleLoader = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "Disable BundleLoader", false, "Should the BundleLoader be turned off? Enable this if you are having problems with mods that load assets using a different method from LC_API's BundleLoader.");
			configIncognitoMode = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "Incognito Mode", true, "This will hide your installed plugins from being exposed which will make you appear as unmodded client towards others");
			configFilterModlist = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "Hide installed Cheats", true, "This will expose all plugins except for plugins that are classified as Cheats.");
			configCustomModJoinMessage = ((BaseUnityPlugin)this).Config.Bind<string>("General", "Custom Join Message", "", "The message shown to other players upon modcheck. Shows only when Incognito.");
			Log = ((BaseUnityPlugin)this).Logger;
			((BaseUnityPlugin)this).Logger.LogWarning((object)"\n.____    _________           _____  __________ .___  \r\n|    |   \\_   ___ \\         /  _  \\ \\______   \\|   | \r\n|    |   /    \\  \\/        /  /_\\  \\ |     ___/|   | \r\n|    |___\\     \\____      /    |    \\|    |    |   | \r\n|_______ \\\\______  /______\\____|__  /|____|    |___| \r\n        \\/       \\//_____/        \\/                 \r\n                                                     ");
			((BaseUnityPlugin)this).Logger.LogInfo((object)"LC_API Starting up..");
			((BaseUnityPlugin)this).Logger.LogWarning((object)("Using incognito mode: " + (configIncognitoMode.Value ? "Yes" : "No")));
			((BaseUnityPlugin)this).Logger.LogWarning((object)("Hiding Cheats from others: " + (configFilterModlist.Value ? "Yes" : "No")));
			if (configOverrideModServer.Value)
			{
				ModdedServer.SetServerModdedOnly();
			}
			if (configIncognitoMode.Value)
			{
				CheatDatabase.customMessage = configCustomModJoinMessage.Value;
			}
			Harmony val = new Harmony("ModAPI");
			MethodInfo methodInfo = AccessTools.Method(typeof(GameNetworkManager), "SteamMatchmaking_OnLobbyCreated", (Type[])null, (Type[])null);
			AccessTools.Method(typeof(GameNetworkManager), "LobbyDataIsJoinable", (Type[])null, (Type[])null);
			MethodInfo methodInfo2 = AccessTools.Method(typeof(ServerPatch), "OnLobbyCreate", (Type[])null, (Type[])null);
			MethodInfo methodInfo3 = AccessTools.Method(typeof(MenuManager), "Awake", (Type[])null, (Type[])null);
			MethodInfo methodInfo4 = AccessTools.Method(typeof(ServerPatch), "CacheMenuManager", (Type[])null, (Type[])null);
			MethodInfo methodInfo5 = AccessTools.Method(typeof(HUDManager), "AddChatMessage", (Type[])null, (Type[])null);
			MethodInfo methodInfo6 = AccessTools.Method(typeof(ServerPatch), "ChatInterpreter", (Type[])null, (Type[])null);
			val.Patch((MethodBase)methodInfo3, new HarmonyMethod(methodInfo4), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null);
			val.Patch((MethodBase)methodInfo5, new HarmonyMethod(methodInfo6), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null);
			val.Patch((MethodBase)methodInfo, new HarmonyMethod(methodInfo2), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null);
			Networking.GetString = (Action<string, string>)Delegate.Combine(Networking.GetString, new Action<string, string>(CheatDatabase.CDNetGetString));
			Networking.GetListString = (Action<List<string>, string>)Delegate.Combine(Networking.GetListString, new Action<List<string>, string>(Networking.LCAPI_NET_SYNCVAR_SET));
		}

		internal void Start()
		{
			Initialize();
		}

		internal void OnDestroy()
		{
			Initialize();
		}

		internal void Initialize()
		{
			//IL_002f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0034: Unknown result type (might be due to invalid IL or missing references)
			//IL_003a: Expected O, but got Unknown
			if (!Initialized)
			{
				Initialized = true;
				if (!configDisableBundleLoader.Value)
				{
					BundleLoader.Load(configLegacyAssetLoading.Value);
				}
				GameObject val = new GameObject("API");
				Object.DontDestroyOnLoad((Object)val);
				val.AddComponent<LC_APIManager>();
				((BaseUnityPlugin)this).Logger.LogInfo((object)"LC_API Started!");
				CheatDatabase.RunLocalCheatDetector(configIncognitoMode.Value, configFilterModlist.Value);
			}
		}

		internal static void PatchMethodManual(MethodInfo method, MethodInfo patch, Harmony harmony)
		{
			//IL_0003: Unknown result type (might be due to invalid IL or missing references)
			//IL_0011: Expected O, but got Unknown
			harmony.Patch((MethodBase)method, new HarmonyMethod(patch), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null);
		}
	}
	public static class MyPluginInfo
	{
		public const string PLUGIN_GUID = "LC_API";

		public const string PLUGIN_NAME = "LC_API";

		public const string PLUGIN_VERSION = "1.5.0";
	}
}
namespace LC_API.ServerAPI
{
	public static class ModdedServer
	{
		private static bool moddedOnly;

		[Obsolete("Use SetServerModdedOnly() instead. This will be removed/private in a future update.")]
		public static bool setModdedOnly;

		public static bool ModdedOnly => moddedOnly;

		public static void SetServerModdedOnly()
		{
			moddedOnly = true;
			Plugin.Log.LogMessage((object)"A plugin has set your game to only allow you to play with other people who have mods!");
		}

		public static void OnSceneLoaded()
		{
			if (Object.op_Implicit((Object)(object)GameNetworkManager.Instance) && ModdedOnly)
			{
				GameNetworkManager instance = GameNetworkManager.Instance;
				instance.gameVersionNum += 16440;
				setModdedOnly = true;
			}
		}
	}
	public static class Networking
	{
		public static Action<string, string> GetString = delegate
		{
		};

		public static Action<List<string>, string> GetListString = delegate
		{
		};

		public static Action<int, string> GetInt = delegate
		{
		};

		public static Action<float, string> GetFloat = delegate
		{
		};

		public static Action<Vector3, string> GetVector3 = delegate
		{
		};

		private static Dictionary<string, string> syncStringVars = new Dictionary<string, string>();

		public static void Broadcast(string data, string signature)
		{
			if (data.Contains("/"))
			{
				Plugin.Log.LogError((object)"Invalid character in broadcasted string event! ( / )");
				return;
			}
			HUDManager.Instance.AddTextToChatOnServer("<size=0>NWE/" + data + "/" + signature + "/" + NetworkBroadcastDataType.BDstring.ToString() + "/" + GameNetworkManager.Instance.localPlayerController.playerClientId + "/</size>", -1);
		}

		public static void Broadcast(List<string> data, string signature)
		{
			string text = "";
			foreach (string datum in data)
			{
				if (datum.Contains("/"))
				{
					Plugin.Log.LogError((object)"Invalid character in broadcasted string event! ( / )");
					return;
				}
				if (datum.Contains("\n"))
				{
					Plugin.Log.LogError((object)"Invalid character in broadcasted string event! ( NewLine )");
					return;
				}
				text = text + datum + "\n";
			}
			HUDManager.Instance.AddTextToChatOnServer("<size=0>NWE/" + data?.ToString() + "/" + signature + "/" + NetworkBroadcastDataType.BDlistString.ToString() + "/" + GameNetworkManager.Instance.localPlayerController.playerClientId + "/</size>", -1);
		}

		public static void Broadcast(int data, string signature)
		{
			HUDManager.Instance.AddTextToChatOnServer("<size=0>NWE/" + data + "/" + signature + "/" + NetworkBroadcastDataType.BDint.ToString() + "/" + GameNetworkManager.Instance.localPlayerController.playerClientId + "/</size>", -1);
		}

		public static void Broadcast(float data, string signature)
		{
			HUDManager.Instance.AddTextToChatOnServer("<size=0>NWE/" + data + "/" + signature + "/" + NetworkBroadcastDataType.BDfloat.ToString() + "/" + GameNetworkManager.Instance.localPlayerController.playerClientId + "/</size>", -1);
		}

		public static void Broadcast(Vector3 data, string signature)
		{
			//IL_0016: Unknown result type (might be due to invalid IL or missing references)
			//IL_0017: Unknown result type (might be due to invalid IL or missing references)
			HUDManager instance = HUDManager.Instance;
			string[] obj = new string[9] { "<size=0>NWE/", null, null, null, null, null, null, null, null };
			Vector3 val = data;
			obj[1] = ((object)(Vector3)(ref val)).ToString();
			obj[2] = "/";
			obj[3] = signature;
			obj[4] = "/";
			obj[5] = NetworkBroadcastDataType.BDvector3.ToString();
			obj[6] = "/";
			obj[7] = GameNetworkManager.Instance.localPlayerController.playerClientId.ToString();
			obj[8] = "/</size>";
			instance.AddTextToChatOnServer(string.Concat(obj), -1);
		}

		public static void RegisterSyncVariable(string name)
		{
			if (!syncStringVars.ContainsKey(name))
			{
				syncStringVars.Add(name, "");
			}
			else
			{
				Plugin.Log.LogError((object)("Cannot register Sync Variable! A Sync Variable has already been registered with name " + name));
			}
		}

		public static void SetSyncVariable(string name, string value)
		{
			if (syncStringVars.ContainsKey(name))
			{
				syncStringVars[name] = value;
				Broadcast(new List<string> { name, value }, "LCAPI_NET_SYNCVAR_SET");
			}
			else
			{
				Plugin.Log.LogError((object)("Cannot set the value of Sync Variable " + name + " as it is not registered!"));
			}
		}

		private static void SetSyncVariableB(string name, string value)
		{
			if (syncStringVars.ContainsKey(name))
			{
				syncStringVars[name] = value;
			}
			else
			{
				Plugin.Log.LogError((object)("Cannot set the value of Sync Variable " + name + " as it is not registered!"));
			}
		}

		internal static void LCAPI_NET_SYNCVAR_SET(List<string> list, string arg2)
		{
			if (arg2 == "LCAPI_NET_SYNCVAR_SET")
			{
				SetSyncVariableB(list[0], list[1]);
			}
		}

		public static string GetSyncVariable(string name)
		{
			if (syncStringVars.ContainsKey(name))
			{
				return syncStringVars[name];
			}
			Plugin.Log.LogError((object)("Cannot get the value of Sync Variable " + name + " as it is not registered!"));
			return "";
		}

		private static void GotString(string data, string signature)
		{
		}

		private static void GotInt(int data, string signature)
		{
		}

		private static void GotFloat(float data, string signature)
		{
		}

		private static void GotVector3(Vector3 data, string signature)
		{
		}
	}
}
namespace LC_API.ManualPatches
{
	internal static class ServerPatch
	{
		internal static bool OnLobbyCreate(GameNetworkManager __instance, Result result, Lobby lobby)
		{
			//IL_0000: Unknown result type (might be due to invalid IL or missing references)
			//IL_0002: Invalid comparison between Unknown and I4
			//IL_0009: Unknown result type (might be due to invalid IL or missing references)
			if ((int)result != 1)
			{
				Debug.LogError((object)$"Lobby could not be created! {result}", (Object)(object)__instance);
			}
			__instance.lobbyHostSettings.lobbyName = "[MODDED]" + __instance.lobbyHostSettings.lobbyName.ToString();
			Plugin.Log.LogMessage((object)"server pre-setup success");
			return true;
		}

		internal static bool CacheMenuManager(MenuManager __instance)
		{
			LC_APIManager.MenuManager = __instance;
			return true;
		}

		internal static bool ChatInterpreter(HUDManager __instance, string chatMessage)
		{
			//IL_02f2: Unknown result type (might be due to invalid IL or missing references)
			//IL_0118: Unknown result type (might be due to invalid IL or missing references)
			//IL_0382: Unknown result type (might be due to invalid IL or missing references)
			//IL_018e: Unknown result type (might be due to invalid IL or missing references)
			if (!chatMessage.Contains("NWE") || !chatMessage.Contains("<size=0>"))
			{
				return true;
			}
			string[] array = chatMessage.Split('/');
			if (array.Length < 5)
			{
				if (array.Length >= 3)
				{
					if (!int.TryParse(array[4], out var result))
					{
						Plugin.Log.LogWarning((object)"Failed to parse player ID!!");
						return false;
					}
					if ((result == (int)GameNetworkManager.Instance.localPlayerController.playerClientId) & !LC_APIManager.netTester)
					{
						return false;
					}
					Enum.TryParse<NetworkBroadcastDataType>(array[3], out var result2);
					switch (result2)
					{
					case NetworkBroadcastDataType.BDstring:
						Networking.GetString(array[1], array[2]);
						break;
					case NetworkBroadcastDataType.BDint:
						Networking.GetInt(int.Parse(array[1]), array[2]);
						break;
					case NetworkBroadcastDataType.BDfloat:
						Networking.GetFloat(float.Parse(array[1]), array[2]);
						break;
					case NetworkBroadcastDataType.BDvector3:
					{
						string[] array2 = array[1].Replace("(", "").Replace(")", "").Split(',');
						Vector3 arg = default(Vector3);
						if (array2.Length == 3)
						{
							if (float.TryParse(array2[0], out var result3) && float.TryParse(array2[1], out var result4) && float.TryParse(array2[2], out var result5))
							{
								arg.x = result3;
								arg.y = result4;
								arg.z = result5;
							}
							else
							{
								Plugin.Log.LogError((object)"Vector3 Network receive fail. This is a failure of the API, and it should be reported as a bug.");
							}
						}
						else
						{
							Plugin.Log.LogError((object)"Vector3 Network receive fail. This is a failure of the API, and it should be reported as a bug.");
						}
						Networking.GetVector3(arg, array[2]);
						break;
					}
					case NetworkBroadcastDataType.BDlistString:
					{
						string[] source = array[1].Split('\n');
						Networking.GetListString(source.ToList(), array[2]);
						break;
					}
					}
					_ = LC_APIManager.netTester;
					return false;
				}
				Plugin.Log.LogError((object)"Generic Network receive fail. This is a failure of the API, and it should be reported as a bug.");
				Plugin.Log.LogError((object)$"Generic Network receive fail (expected 5+ data fragments, got {array.Length}). This is a failure of the API, and it should be reported as a bug.");
				return true;
			}
			if (!int.TryParse(array[4], out var result6))
			{
				Plugin.Log.LogWarning((object)("Failed to parse player ID '" + array[4] + "'!!"));
				return false;
			}
			if ((result6 == (int)GameNetworkManager.Instance.localPlayerController.playerClientId) & !LC_APIManager.netTester)
			{
				return false;
			}
			if (!Enum.TryParse<NetworkBroadcastDataType>(array[3], out var result7))
			{
				Plugin.Log.LogError((object)("Unknown datatype - unable to parse '" + array[3] + "' into a known data type!"));
				return false;
			}
			switch (result7)
			{
			case NetworkBroadcastDataType.BDstring:
				Networking.GetString.InvokeActionSafe(array[1], array[2]);
				break;
			case NetworkBroadcastDataType.BDint:
				Networking.GetInt.InvokeActionSafe(int.Parse(array[1]), array[2]);
				break;
			case NetworkBroadcastDataType.BDfloat:
				Networking.GetFloat.InvokeActionSafe(float.Parse(array[1]), array[2]);
				break;
			case NetworkBroadcastDataType.BDvector3:
			{
				string text = array[1].Trim('(', ')');
				string[] array3 = text.Split(',');
				Vector3 param = default(Vector3);
				float result8;
				float result9;
				float result10;
				if (array3.Length != 3)
				{
					Plugin.Log.LogError((object)$"Vector3 Network receive fail (expected 3 numbers, got {array3.Length} number(?)(s) instead). This is a failure of the API, and it should be reported as a bug. (passing an empty Vector3 in its place)");
				}
				else if (float.TryParse(array3[0], out result8) && float.TryParse(array3[1], out result9) && float.TryParse(array3[2], out result10))
				{
					param.x = result8;
					param.y = result9;
					param.z = result10;
				}
				else
				{
					Plugin.Log.LogError((object)("Vector3 Network receive fail (failed to parse '" + text + "' as numbers). This is a failure of the API, and it should be reported as a bug."));
				}
				Networking.GetVector3.InvokeActionSafe(param, array[2]);
				break;
			}
			}
			_ = LC_APIManager.netTester;
			return false;
		}

		internal static bool ChatCommands(HUDManager __instance, CallbackContext context)
		{
			if (__instance.chatTextField.text.ToLower().Contains("/modcheck"))
			{
				CheatDatabase.OtherPlayerCheatDetector();
				return false;
			}
			return true;
		}
	}
}
namespace LC_API.GameInterfaceAPI
{
	public static class GameState
	{
		private static readonly Action NothingAction = delegate
		{
		};

		public static int AlivePlayerCount { get; private set; }

		public static ShipState ShipState { get; private set; }

		public static event Action PlayerDied;

		public static event Action LandOnMoon;

		public static event Action WentIntoOrbit;

		public static event Action ShipStartedLeaving;

		internal static void GSUpdate()
		{
			if (!((Object)(object)StartOfRound.Instance == (Object)null))
			{
				if (StartOfRound.Instance.shipHasLanded && ShipState != ShipState.OnMoon)
				{
					ShipState = ShipState.OnMoon;
					GameState.LandOnMoon.InvokeActionSafe();
				}
				if (StartOfRound.Instance.inShipPhase && ShipState != 0)
				{
					ShipState = ShipState.InOrbit;
					GameState.WentIntoOrbit.InvokeActionSafe();
				}
				if (StartOfRound.Instance.shipIsLeaving && ShipState != ShipState.LeavingMoon)
				{
					ShipState = ShipState.LeavingMoon;
					GameState.ShipStartedLeaving.InvokeActionSafe();
				}
				if (AlivePlayerCount < StartOfRound.Instance.livingPlayers)
				{
					GameState.PlayerDied.InvokeActionSafe();
				}
				AlivePlayerCount = StartOfRound.Instance.livingPlayers;
			}
		}

		static GameState()
		{
			GameState.PlayerDied = NothingAction;
			GameState.LandOnMoon = NothingAction;
			GameState.WentIntoOrbit = NothingAction;
			GameState.ShipStartedLeaving = NothingAction;
		}
	}
	public class GameTips
	{
		private static List<string> tipHeaders = new List<string>();

		private static List<string> tipBodys = new List<string>();

		private static float lastMessageTime;

		public static void ShowTip(string header, string body)
		{
			tipHeaders.Add(header);
			tipBodys.Add(body);
		}

		public static void UpdateInternal()
		{
			lastMessageTime -= Time.deltaTime;
			if ((tipHeaders.Count > 0) & (lastMessageTime < 0f))
			{
				lastMessageTime = 5f;
				HUDManager.Instance.DisplayTip(tipHeaders[0], tipBodys[0], false, false, "LC_Tip1");
				tipHeaders.RemoveAt(0);
				tipBodys.RemoveAt(0);
			}
		}
	}
}
namespace LC_API.Extensions
{
	public static class DelegateExtensions
	{
		private static readonly PropertyInfo PluginGetLogger = AccessTools.Property(typeof(BaseUnityPlugin), "Logger");

		public static void InvokeActionSafe(this Action action)
		{
			//IL_009e: Unknown result type (might be due to invalid IL or missing references)
			if (action == null)
			{
				return;
			}
			Delegate[] invocationList = action.GetInvocationList();
			foreach (Delegate @delegate in invocationList)
			{
				try
				{
					((Action)@delegate)();
				}
				catch (Exception ex)
				{
					Plugin.Log.LogError((object)"Exception while invoking hook callback!");
					string asmName = @delegate.GetMethodInfo().DeclaringType.Assembly.FullName;
					PluginInfo val = ((IEnumerable<PluginInfo>)Chainloader.PluginInfos.Values).FirstOrDefault((Func<PluginInfo, bool>)((PluginInfo pi) => ((object)pi.Instance).GetType().Assembly.FullName == asmName));
					if (val == null)
					{
						Plugin.Log.LogError((object)ex.ToString());
						break;
					}
					((ManualLogSource)PluginGetLogger.GetValue(val.Instance)).LogError((object)ex.ToString());
				}
			}
		}

		public static void InvokeActionSafe<T>(this Action<T> action, T param)
		{
			//IL_009f: Unknown result type (might be due to invalid IL or missing references)
			if (action == null)
			{
				return;
			}
			Delegate[] invocationList = action.GetInvocationList();
			foreach (Delegate @delegate in invocationList)
			{
				try
				{
					((Action<T>)@delegate)(param);
				}
				catch (Exception ex)
				{
					Plugin.Log.LogError((object)"Exception while invoking hook callback!");
					string asmName = @delegate.GetMethodInfo().DeclaringType.Assembly.FullName;
					PluginInfo val = ((IEnumerable<PluginInfo>)Chainloader.PluginInfos.Values).FirstOrDefault((Func<PluginInfo, bool>)((PluginInfo pi) => ((object)pi.Instance).GetType().Assembly.FullName == asmName));
					if (val == null)
					{
						Plugin.Log.LogError((object)ex.ToString());
						break;
					}
					((ManualLogSource)PluginGetLogger.GetValue(val.Instance)).LogError((object)ex.ToString());
				}
			}
		}

		public static void InvokeActionSafe<T1, T2>(this Action<T1, T2> action, T1 param1, T2 param2)
		{
			//IL_00a0: Unknown result type (might be due to invalid IL or missing references)
			if (action == null)
			{
				return;
			}
			Delegate[] invocationList = action.GetInvocationList();
			foreach (Delegate @delegate in invocationList)
			{
				try
				{
					((Action<T1, T2>)@delegate)(param1, param2);
				}
				catch (Exception ex)
				{
					Plugin.Log.LogError((object)"Exception while invoking hook callback!");
					string asmName = @delegate.GetMethodInfo().DeclaringType.Assembly.FullName;
					PluginInfo val = ((IEnumerable<PluginInfo>)Chainloader.PluginInfos.Values).FirstOrDefault((Func<PluginInfo, bool>)((PluginInfo pi) => ((object)pi.Instance).GetType().Assembly.FullName == asmName));
					if (val == null)
					{
						Plugin.Log.LogError((object)ex.ToString());
						break;
					}
					((ManualLogSource)PluginGetLogger.GetValue(val.Instance)).LogError((object)ex.ToString());
				}
			}
		}

		internal static void InvokeParameterlessDelegate<T>(this T paramlessDelegate) where T : Delegate
		{
			//IL_00b9: Unknown result type (might be due to invalid IL or missing references)
			if ((Delegate?)paramlessDelegate == (Delegate?)null)
			{
				return;
			}
			Delegate[] invocationList = paramlessDelegate.GetInvocationList();
			foreach (Delegate @delegate in invocationList)
			{
				try
				{
					((T)@delegate).DynamicInvoke();
				}
				catch (Exception ex)
				{
					Plugin.Log.LogError((object)"Exception while invoking hook callback!");
					string asmName = @delegate.GetMethodInfo().DeclaringType.Assembly.FullName;
					PluginInfo val = ((IEnumerable<PluginInfo>)Chainloader.PluginInfos.Values).FirstOrDefault((Func<PluginInfo, bool>)((PluginInfo pi) => ((object)pi.Instance).GetType().Assembly.FullName == asmName));
					if (val == null)
					{
						Plugin.Log.LogError((object)ex.ToString());
						break;
					}
					((ManualLogSource)PluginGetLogger.GetValue(val.Instance)).LogError((object)ex.ToString());
				}
			}
		}
	}
}
namespace LC_API.Data
{
	internal enum NetworkBroadcastDataType
	{
		Unknown,
		BDint,
		BDfloat,
		BDvector3,
		BDstring,
		BDlistString
	}
	public enum ShipState
	{
		InOrbit,
		OnMoon,
		LeavingMoon
	}
}
namespace LC_API.Comp
{
	internal class LC_APIManager : MonoBehaviour
	{
		public static MenuManager MenuManager;

		public static bool netTester;

		private static int playerCount;

		private static bool wanttoCheckMods;

		private static float lobbychecktimer;

		public void Update()
		{
			GameState.GSUpdate();
			GameTips.UpdateInternal();
			if ((((Object)(object)HUDManager.Instance != (Object)null) & netTester) && (Object)(object)GameNetworkManager.Instance.localPlayerController != (Object)null)
			{
				Networking.Broadcast("testerData", "testerSignature");
			}
			if (!ModdedServer.setModdedOnly)
			{
				ModdedServer.OnSceneLoaded();
			}
			else if (ModdedServer.ModdedOnly && (Object)(object)MenuManager != (Object)null && Object.op_Implicit((Object)(object)MenuManager.versionNumberText))
			{
				((TMP_Text)MenuManager.versionNumberText).text = $"v{GameNetworkManager.Instance.gameVersionNum - 16440}\nMOD";
			}
			if ((Object)(object)GameNetworkManager.Instance != (Object)null)
			{
				if (playerCount < GameNetworkManager.Instance.connectedPlayers)
				{
					lobbychecktimer = -4f;
					wanttoCheckMods = true;
				}
				playerCount = GameNetworkManager.Instance.connectedPlayers;
			}
			if (lobbychecktimer < 0f)
			{
				lobbychecktimer += Time.deltaTime;
			}
			else if (wanttoCheckMods)
			{
				wanttoCheckMods = false;
				CD();
			}
		}

		private void CD()
		{
			CheatDatabase.OtherPlayerCheatDetector();
		}
	}
}
namespace LC_API.BundleAPI
{
	public static class BundleLoader
	{
		[Obsolete("Use OnLoadedBundles instead. This will be removed/private in a future update.")]
		public delegate void OnLoadedAssetsDelegate();

		[Obsolete("Use GetLoadedAsset instead. This will be removed/private in a future update.")]
		public static ConcurrentDictionary<string, Object> assets = new ConcurrentDictionary<string, Object>();

		[Obsolete("Use OnLoadedBundles instead. This will be removed/private in a future update.")]
		public static OnLoadedAssetsDelegate OnLoadedAssets = LoadAssetsCompleted;

		public static bool AssetsInLegacyDirectory { get; private set; }

		public static bool LegacyLoadingEnabled { get; private set; }

		public static event Action OnLoadedBundles;

		internal static void Load(bool legacyLoading)
		{
			LegacyLoadingEnabled = legacyLoading;
			Plugin.Log.LogMessage((object)"BundleAPI will now load all asset bundles...");
			string path = Path.Combine(Paths.BepInExRootPath, "Bundles");
			if (!Directory.Exists(path))
			{
				Directory.CreateDirectory(path);
				Plugin.Log.LogMessage((object)"BundleAPI Created legacy bundle directory in BepInEx/Bundles");
			}
			string[] array = (from x in Directory.GetFiles(path, "*", SearchOption.AllDirectories)
				where !x.EndsWith(".manifest", StringComparison.CurrentCultureIgnoreCase)
				select x).ToArray();
			AssetsInLegacyDirectory = array.Length != 0;
			if (!AssetsInLegacyDirectory)
			{
				Plugin.Log.LogMessage((object)"BundleAPI got no assets to load from legacy directory");
			}
			if (AssetsInLegacyDirectory)
			{
				Plugin.Log.LogWarning((object)"The path BepInEx > Bundles is outdated and should not be used anymore! Bundles will be loaded from BepInEx > plugins from now on");
				LoadAllAssetsFromDirectory(array, legacyLoading);
			}
			path = Path.Combine(Paths.BepInExRootPath, "plugins");
			array = (from x in Directory.GetFiles(path, "*", SearchOption.AllDirectories)
				where !x.EndsWith(".dll", StringComparison.CurrentCultureIgnoreCase)
				where !x.EndsWith(".json", StringComparison.CurrentCultureIgnoreCase)
				where !x.EndsWith(".png", StringComparison.CurrentCultureIgnoreCase)
				where !x.EndsWith(".md", StringComparison.CurrentCultureIgnoreCase)
				where !x.EndsWith(".old", StringComparison.CurrentCultureIgnoreCase)
				where !x.EndsWith(".txt", StringComparison.CurrentCultureIgnoreCase)
				select x).ToArray();
			if (array.Length == 0)
			{
				Plugin.Log.LogMessage((object)"BundleAPI got no assets to load from plugins folder");
			}
			else
			{
				LoadAllAssetsFromDirectory(array, legacyLoading);
			}
			OnLoadedAssets.InvokeParameterlessDelegate();
			BundleLoader.OnLoadedBundles.InvokeActionSafe();
		}

		private static void LoadAllAssetsFromDirectory(string[] array, bool legacyLoading)
		{
			if (legacyLoading)
			{
				Plugin.Log.LogMessage((object)("BundleAPI got " + array.Length + " AssetBundles to load!"));
				for (int i = 0; i < array.Length; i++)
				{
					try
					{
						SaveAsset(array[i], legacyLoading);
					}
					catch (Exception ex)
					{
						Plugin.Log.LogError((object)(ex.GetType().Name + ": Failed to load an assetbundle! Path: " + array[i]));
					}
				}
				return;
			}
			Plugin.Log.LogMessage((object)("BundleAPI got " + array.Length + " AssetBundles to load!"));
			for (int j = 0; j < array.Length; j++)
			{
				try
				{
					SaveAsset(array[j], legacyLoading);
				}
				catch (Exception ex2)
				{
					Plugin.Log.LogError((object)(ex2.GetType().Name + "Failed to load an assetbundle! Path: " + array[j]));
				}
			}
		}

		public static void SaveAsset(string path, bool legacyLoad)
		{
			AssetBundle val = AssetBundle.LoadFromFile(path);
			try
			{
				string[] allAssetNames = val.GetAllAssetNames();
				foreach (string text in allAssetNames)
				{
					Plugin.Log.LogMessage((object)("Got asset for load: " + text));
					Object val2 = val.LoadAsset(text);
					if (val2 != (Object)null)
					{
						string text2 = text.ToLower();
						if (legacyLoad)
						{
							text2 = text2.ToUpper();
						}
						if (assets.ContainsKey(text2))
						{
							Plugin.Log.LogError((object)"BundleAPI got duplicate asset!");
							break;
						}
						assets.TryAdd(text2, val2);
						Plugin.Log.LogMessage((object)("Loaded asset: " + val2.name));
					}
					else
					{
						Plugin.Log.LogWarning((object)"Skipped loading an asset");
					}
					string[] allAssetNames2 = val.GetAllAssetNames();
					foreach (string text3 in allAssetNames2)
					{
						Plugin.Log.LogMessage((object)("Got asset for load: " + text3));
						Object val3 = val.LoadAsset(text3);
						if (val3 == (Object)null)
						{
							Plugin.Log.LogWarning((object)$"Skipped/failed loading an asset (from bundle '{((Object)val).name}') - Asset path: {val3}");
							continue;
						}
						string key = (legacyLoad ? text3.ToUpper() : text3.ToLower());
						if (assets.ContainsKey(key))
						{
							Plugin.Log.LogError((object)"BundleAPI got duplicate asset!");
							return;
						}
						assets.TryAdd(key, val3);
						Plugin.Log.LogMessage((object)("Loaded asset: " + val3.name));
					}
				}
			}
			finally
			{
				if (val != null)
				{
					val.Unload(false);
				}
			}
		}

		public static TAsset GetLoadedAsset<TAsset>(string itemPath) where TAsset : Object
		{
			Object value = null;
			if (LegacyLoadingEnabled)
			{
				assets.TryGetValue(itemPath.ToUpper(), out value);
			}
			if (value == (Object)null)
			{
				assets.TryGetValue(itemPath.ToLower(), out value);
			}
			return (TAsset)(object)value;
		}

		private static void LoadAssetsCompleted()
		{
			Plugin.Log.LogMessage((object)"BundleAPI finished loading all assets.");
		}

		static BundleLoader()
		{
			BundleLoader.OnLoadedBundles = LoadAssetsCompleted;
		}
	}
}