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Decompiled source of HoldGrab v1.1.1
HoldGrab.dll
Decompiled a year agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Logging; using GameNetcodeStuff; using HarmonyLib; using HoldGrab.Patches; using Microsoft.CodeAnalysis; using Unity.Netcode; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: IgnoresAccessChecksTo("AmazingAssets.TerrainToMesh")] [assembly: IgnoresAccessChecksTo("Assembly-CSharp-firstpass")] [assembly: IgnoresAccessChecksTo("Assembly-CSharp")] [assembly: IgnoresAccessChecksTo("ClientNetworkTransform")] [assembly: IgnoresAccessChecksTo("DissonanceVoip")] [assembly: IgnoresAccessChecksTo("Facepunch Transport for Netcode for GameObjects")] [assembly: IgnoresAccessChecksTo("Facepunch.Steamworks.Win64")] [assembly: IgnoresAccessChecksTo("Unity.AI.Navigation")] [assembly: IgnoresAccessChecksTo("Unity.Animation.Rigging")] [assembly: IgnoresAccessChecksTo("Unity.Animation.Rigging.DocCodeExamples")] [assembly: IgnoresAccessChecksTo("Unity.Burst")] [assembly: IgnoresAccessChecksTo("Unity.Burst.Unsafe")] [assembly: IgnoresAccessChecksTo("Unity.Collections")] [assembly: IgnoresAccessChecksTo("Unity.Collections.LowLevel.ILSupport")] [assembly: IgnoresAccessChecksTo("Unity.InputSystem")] [assembly: IgnoresAccessChecksTo("Unity.InputSystem.ForUI")] [assembly: IgnoresAccessChecksTo("Unity.Jobs")] [assembly: IgnoresAccessChecksTo("Unity.Mathematics")] [assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.Common")] [assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.MetricTypes")] [assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStats")] [assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsMonitor.Component")] [assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsMonitor.Configuration")] [assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsMonitor.Implementation")] [assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsReporting")] [assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetworkProfiler.Runtime")] [assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetworkSolutionInterface")] [assembly: IgnoresAccessChecksTo("Unity.Netcode.Components")] [assembly: IgnoresAccessChecksTo("Unity.Netcode.Runtime")] [assembly: IgnoresAccessChecksTo("Unity.Networking.Transport")] [assembly: IgnoresAccessChecksTo("Unity.ProBuilder.Csg")] [assembly: IgnoresAccessChecksTo("Unity.ProBuilder")] [assembly: IgnoresAccessChecksTo("Unity.ProBuilder.KdTree")] [assembly: IgnoresAccessChecksTo("Unity.ProBuilder.Poly2Tri")] [assembly: IgnoresAccessChecksTo("Unity.ProBuilder.Stl")] [assembly: IgnoresAccessChecksTo("Unity.Profiling.Core")] [assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.Runtime")] [assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.ShaderLibrary")] [assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.HighDefinition.Config.Runtime")] [assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.HighDefinition.Runtime")] [assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary")] [assembly: IgnoresAccessChecksTo("Unity.Services.Authentication")] [assembly: IgnoresAccessChecksTo("Unity.Services.Core.Analytics")] [assembly: IgnoresAccessChecksTo("Unity.Services.Core.Configuration")] [assembly: IgnoresAccessChecksTo("Unity.Services.Core.Device")] [assembly: IgnoresAccessChecksTo("Unity.Services.Core")] [assembly: IgnoresAccessChecksTo("Unity.Services.Core.Environments")] [assembly: IgnoresAccessChecksTo("Unity.Services.Core.Environments.Internal")] [assembly: IgnoresAccessChecksTo("Unity.Services.Core.Internal")] [assembly: IgnoresAccessChecksTo("Unity.Services.Core.Networking")] [assembly: IgnoresAccessChecksTo("Unity.Services.Core.Registration")] [assembly: IgnoresAccessChecksTo("Unity.Services.Core.Scheduler")] [assembly: IgnoresAccessChecksTo("Unity.Services.Core.Telemetry")] [assembly: IgnoresAccessChecksTo("Unity.Services.Core.Threading")] [assembly: IgnoresAccessChecksTo("Unity.Services.QoS")] [assembly: IgnoresAccessChecksTo("Unity.Services.Relay")] [assembly: IgnoresAccessChecksTo("Unity.TextMeshPro")] [assembly: IgnoresAccessChecksTo("Unity.Timeline")] [assembly: IgnoresAccessChecksTo("Unity.VisualEffectGraph.Runtime")] [assembly: IgnoresAccessChecksTo("UnityEngine.ARModule")] [assembly: IgnoresAccessChecksTo("UnityEngine.NVIDIAModule")] [assembly: IgnoresAccessChecksTo("UnityEngine.UI")] [assembly: AssemblyCompany("MasterAli2.HoldGrab")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyFileVersion("1.1.1.0")] [assembly: AssemblyInformationalVersion("1.1.1+5440aca62f55746935ad81345673e03d06f2c61a")] [assembly: AssemblyProduct("HoldGrab")] [assembly: AssemblyTitle("MasterAli2.HoldGrab")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.1.1.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace HoldGrab { [BepInPlugin("MasterAli2.HoldGrab", "HoldGrab", "1.1.1")] public class HoldGrab : BaseUnityPlugin { public static HoldGrab Instance { get; private set; } internal static ManualLogSource Logger { get; private set; } internal static Harmony? Harmony { get; set; } private void Awake() { Logger = ((BaseUnityPlugin)this).Logger; Instance = this; Patch(); Logger.LogInfo((object)"MasterAli2.HoldGrab v1.1.1 has loaded!"); } internal static void Patch() { //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_0017: Expected O, but got Unknown if (Harmony == null) { Harmony = new Harmony("MasterAli2.HoldGrab"); } Logger.LogDebug((object)"Patching..."); Harmony.PatchAll(typeof(General)); Harmony.PatchAll(typeof(ClosetFix)); Harmony.PatchAll(typeof(CruiserFix)); Logger.LogDebug((object)"Finished patching!"); } internal static void Unpatch() { Logger.LogDebug((object)"Unpatching..."); Harmony? harmony = Harmony; if (harmony != null) { harmony.UnpatchSelf(); } Logger.LogDebug((object)"Finished unpatching!"); } } public static class MyPluginInfo { public const string PLUGIN_GUID = "MasterAli2.HoldGrab"; public const string PLUGIN_NAME = "HoldGrab"; public const string PLUGIN_VERSION = "1.1.1"; } } namespace HoldGrab.Patches { public class ClosetFix { [HarmonyPatch(typeof(PlaceableObjectsSurface), "PlaceObject")] [HarmonyPrefix] private static void fixPatch1(PlayerControllerB playerWhoTriggered) { if ((Object)(object)playerWhoTriggered == (Object)null) { HoldGrab.Logger.LogWarning((object)"player is null in fixPatch1()"); } else if (playerWhoTriggered.isHoldingObject && !playerWhoTriggered.isGrabbingObjectAnimation && (Object)(object)playerWhoTriggered.currentlyHeldObjectServer != (Object)null) { General.GrabPostInteractTimer = 0f; } } } [HarmonyPatch(typeof(VehicleController))] public class CruiserFix { [HarmonyPostfix] [HarmonyPatch("SetPlayerInControlOfVehicleClientRpc")] private static void PatchTakeControl(VehicleController __instance) { if (!((Object)(object)GameNetworkManager.Instance.localPlayerController != (Object)(object)__instance.currentDriver) || !((Object)(object)GameNetworkManager.Instance.localPlayerController != (Object)(object)__instance.currentPassenger)) { General.GrabPostInteractTimer = 0f; } } [HarmonyPostfix] [HarmonyPatch("SetPassengerInCar")] private static void PatchSetPassenger(VehicleController __instance) { if (!((Object)(object)GameNetworkManager.Instance.localPlayerController != (Object)(object)__instance.currentPassenger)) { General.GrabPostInteractTimer = 0f; } } } [HarmonyPatch(typeof(PlayerControllerB))] public class General { public static float GrabPostInteractTimer = 1f; [HarmonyPatch("ClickHoldInteraction")] [HarmonyPostfix] private static void ClickHoldPostfix(PlayerControllerB __instance) { GrabPostInteractTimer += Time.deltaTime; if (!__instance.isHoldingInteract || (((NetworkBehaviour)__instance).IsOwner && __instance.isPlayerDead && (!((NetworkBehaviour)__instance).IsServer || __instance.isHostPlayerObject)) || ((!((NetworkBehaviour)__instance).IsOwner || !__instance.isPlayerControlled || (((NetworkBehaviour)__instance).IsServer && !__instance.isHostPlayerObject)) && !__instance.isTestingPlayer) || __instance.timeSinceSwitchingSlots < 0.2f || __instance.inSpecialMenu || __instance.isGrabbingObjectAnimation || __instance.isTypingChat || __instance.inTerminalMenu || __instance.throwingObject || __instance.IsInspectingItem || (Object)(object)__instance.inAnimationWithEnemy != (Object)null || __instance.jetpackControls || __instance.disablingJetpackControls || StartOfRound.Instance.suckingPlayersOutOfShip) { return; } if (!__instance.activatingItem && !__instance.waitingToDropItem) { if (GrabPostInteractTimer < 0.25f) { return; } __instance.BeginGrabObject(); } if (!((Object)(object)__instance.hoveringOverTrigger == (Object)null) && !__instance.hoveringOverTrigger.holdInteraction && (!__instance.isHoldingObject || __instance.hoveringOverTrigger.oneHandedItemAllowed) && (!__instance.twoHanded || (__instance.hoveringOverTrigger.twoHandedItemAllowed && !__instance.hoveringOverTrigger.specialCharacterAnimation)) && __instance.InteractTriggerUseConditionsMet() && !(GrabPostInteractTimer < 1f)) { HoldGrab.Logger.LogDebug((object)("GrabPostInteractTimer: " + GrabPostInteractTimer)); __instance.hoveringOverTrigger.Interact(__instance.thisPlayerBody); } } } } namespace System.Runtime.CompilerServices { [AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)] internal sealed class IgnoresAccessChecksToAttribute : Attribute { public IgnoresAccessChecksToAttribute(string assemblyName) { } } }