Decompiled source of TeleportDecline v1.1.0

TeleportDecline.dll

Decompiled 2 months ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using LethalCompanyInputUtils.Api;
using Microsoft.CodeAnalysis;
using StaticNetcodeLib;
using TMPro;
using TeleportDecline.Patches;
using Unity.Netcode;
using UnityEngine;
using UnityEngine.InputSystem;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("AmazingAssets.TerrainToMesh")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp-firstpass")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: IgnoresAccessChecksTo("ClientNetworkTransform")]
[assembly: IgnoresAccessChecksTo("DissonanceVoip")]
[assembly: IgnoresAccessChecksTo("Facepunch Transport for Netcode for GameObjects")]
[assembly: IgnoresAccessChecksTo("Facepunch.Steamworks.Win64")]
[assembly: IgnoresAccessChecksTo("Unity.AI.Navigation")]
[assembly: IgnoresAccessChecksTo("Unity.Animation.Rigging")]
[assembly: IgnoresAccessChecksTo("Unity.Animation.Rigging.DocCodeExamples")]
[assembly: IgnoresAccessChecksTo("Unity.Burst")]
[assembly: IgnoresAccessChecksTo("Unity.Burst.Unsafe")]
[assembly: IgnoresAccessChecksTo("Unity.Collections")]
[assembly: IgnoresAccessChecksTo("Unity.Collections.LowLevel.ILSupport")]
[assembly: IgnoresAccessChecksTo("Unity.InputSystem")]
[assembly: IgnoresAccessChecksTo("Unity.InputSystem.ForUI")]
[assembly: IgnoresAccessChecksTo("Unity.Jobs")]
[assembly: IgnoresAccessChecksTo("Unity.Mathematics")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.Common")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.MetricTypes")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStats")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsMonitor.Component")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsMonitor.Configuration")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsMonitor.Implementation")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsReporting")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetworkProfiler.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetworkSolutionInterface")]
[assembly: IgnoresAccessChecksTo("Unity.Netcode.Components")]
[assembly: IgnoresAccessChecksTo("Unity.Netcode.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.Networking.Transport")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder.Csg")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder.KdTree")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder.Poly2Tri")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder.Stl")]
[assembly: IgnoresAccessChecksTo("Unity.Profiling.Core")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.ShaderLibrary")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.HighDefinition.Config.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.HighDefinition.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Authentication")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Analytics")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Configuration")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Device")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Environments")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Environments.Internal")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Internal")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Networking")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Registration")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Scheduler")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Telemetry")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Threading")]
[assembly: IgnoresAccessChecksTo("Unity.Services.QoS")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Relay")]
[assembly: IgnoresAccessChecksTo("Unity.TextMeshPro")]
[assembly: IgnoresAccessChecksTo("Unity.Timeline")]
[assembly: IgnoresAccessChecksTo("Unity.VisualEffectGraph.Runtime")]
[assembly: IgnoresAccessChecksTo("UnityEngine.ARModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.NVIDIAModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.UI")]
[assembly: AssemblyCompany("TeleportDecline")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyDescription("A template for Lethal Company")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+e6cc13fa385adb0adf747fda2846139bab7249c4")]
[assembly: AssemblyProduct("TeleportDecline")]
[assembly: AssemblyTitle("TeleportDecline")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace TeleportDecline
{
	[BepInPlugin("MasterAli2.TeleportDecline", "Teleport Decline", "1.1.0")]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	public class TeleportDeclineBase : BaseUnityPlugin
	{
		public const string GUID = "MasterAli2.TeleportDecline";

		public const string NAME = "Teleport Decline";

		public const string VERSION = "1.1.0";

		public const string AUTHOR = "MasterAli2";

		private readonly Harmony harmony = new Harmony("MasterAli2.TeleportDecline");

		internal ManualLogSource mls;

		public static TeleportDeclineBase instance;

		public bool isTeleporting;

		public ShipTeleporter teleporter;

		private void Awake()
		{
			if ((Object)(object)instance == (Object)null)
			{
				instance = this;
			}
			mls = ((BaseUnityPlugin)this).Logger;
			TeleportDeclineInput.instance.DeclineKey.performed += DeclineTeleport;
			ApplyPatches();
			mls.LogInfo((object)"MasterAli2.TeleportDecline v1.1.0 has loaded!");
		}

		private void ApplyPatches()
		{
			mls.LogInfo((object)"Patching...");
			harmony.PatchAll(typeof(Patch));
			mls.LogInfo((object)"Patched...");
		}

		public void DeclineTeleport(CallbackContext context)
		{
			if (((CallbackContext)(ref context)).performed && isTeleporting)
			{
				StartOfRound.Instance.localPlayerController.beamUpParticle.Stop();
				((TMP_Text)HUDManager.Instance.tipsPanelBody).text = "Declining teleport...";
				((MonoBehaviour)teleporter).StopCoroutine(teleporter.beamUpPlayerCoroutine);
				TeleportDeclineNetcode.DeclineTeleportServerRpc();
				mls.LogInfo((object)"Stopped teleport!");
			}
		}
	}
	public class TeleportDeclineInput : LcInputActions
	{
		public static TeleportDeclineInput instance = new TeleportDeclineInput();

		[InputAction("<Keyboard>/h", Name = "Decline Teleport")]
		public InputAction DeclineKey { get; set; }
	}
	[StaticNetcode]
	public static class TeleportDeclineNetcode
	{
		[ClientRpc]
		public static void DeclineTeleportClientRpc()
		{
			if (!TeleportDeclineBase.instance.isTeleporting && StartOfRound.Instance.localPlayerController.isInHangarShipRoom)
			{
				HUDManager.Instance.DisplayTip("Teleport Decline", "That teleport got declined", false, false, "LC_Tip1");
				if (TeleportDeclineBase.instance.isTeleporting)
				{
					TeleportDeclineBase.instance.isTeleporting = false;
				}
			}
		}

		[ServerRpc]
		public static void DeclineTeleportServerRpc()
		{
			DeclineTeleportClientRpc();
		}
	}
}
namespace TeleportDecline.Patches
{
	internal class Patch
	{
		[HarmonyPatch(typeof(ShipTeleporter), "PressTeleportButtonClientRpc")]
		[HarmonyPostfix]
		private static void PressTeleportButtonClientRpcPostfix(ShipTeleporter __instance)
		{
			if (!((Object)(object)StartOfRound.Instance.mapScreen.targetedPlayer != (Object)(object)StartOfRound.Instance.localPlayerController) && !StartOfRound.Instance.localPlayerController.isPlayerDead && !__instance.isInverseTeleporter)
			{
				HUDManager.Instance.DisplayTip("Teleporting!", "Press " + InputActionRebindingExtensions.GetBindingDisplayString(TeleportDeclineInput.instance.DeclineKey, (DisplayStringOptions)0, (string)null).Split("|")[0] + "to stop teleport", false, false, "LC_Tip1");
				TeleportDeclineBase.instance.isTeleporting = true;
				TeleportDeclineBase.instance.teleporter = __instance;
			}
		}

		[HarmonyPatch(typeof(ShipTeleporter), "SetPlayerTeleporterId")]
		[HarmonyPostfix]
		private static void SetPlayerTeleporterIdPostfix(ShipTeleporter __instance, ref int teleporterId)
		{
			if (!((Object)(object)TeleportDeclineBase.instance.teleporter != (Object)(object)__instance))
			{
				TeleportDeclineBase.instance.isTeleporting = false;
			}
		}
	}
}
namespace System.Runtime.CompilerServices
{
	[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
	internal sealed class IgnoresAccessChecksToAttribute : Attribute
	{
		public IgnoresAccessChecksToAttribute(string assemblyName)
		{
		}
	}
}