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Decompiled source of UnstableLandmines v0.0.1
plugins/UnstableLandmines.dll
Decompiled 2 years agousing System; using System.Collections; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Configuration; using BepInEx.Logging; using HarmonyLib; using Microsoft.CodeAnalysis; using Unity.Netcode; using UnityEngine; using UnstableLandmines.Patches; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: IgnoresAccessChecksTo("0Harmony")] [assembly: IgnoresAccessChecksTo("Assembly-CSharp")] [assembly: AssemblyCompany("UnstableLandmines")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0+8be659dbfde85095de74fcb41b8da6c31d849cc3")] [assembly: AssemblyProduct("UnstableLandmines")] [assembly: AssemblyTitle("UnstableLandmines")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace UnstableLandmines { [BepInPlugin("MasterAli2.UnstableLandmines", "Unstable Landmines", "1.0.0")] public class UnstableLandminesBase : BaseUnityPlugin { private const string modGUID = "MasterAli2.UnstableLandmines"; private const string modName = "Unstable Landmines"; private const string modVersion = "1.0.0"; private readonly Harmony harmony = new Harmony("MasterAli2.UnstableLandmines"); public static UnstableLandminesBase instance; public ConfigEntry<bool> configExperimental; public ConfigEntry<bool> configLandmineUnstabilityTick; public ConfigEntry<float> configLandmineTickDuration; public ConfigEntry<float> configRemoteExplosionChance; public ConfigEntry<float> configRemoteRange; internal ManualLogSource mls; private void Awake() { if ((Object)(object)instance == (Object)null) { instance = this; } SetupConfig(); mls = Logger.CreateLogSource("MasterAli2.UnstableLandmines"); mls.LogInfo((object)"UnstableLandmines has awaken"); harmony.PatchAll(typeof(UnstableLandminesBase)); harmony.PatchAll(typeof(UnstableLandminesPatch)); } private void SetupConfig() { configLandmineTickDuration = ((BaseUnityPlugin)this).Config.Bind<float>("General", "LandmineTickDuration", 120f, "if the player is on the landmine for more than X seconds it will go boom if value is smaller than 0 it will be turned off"); configRemoteExplosionChance = ((BaseUnityPlugin)this).Config.Bind<float>("General", "RemoteExplosionChance", 60f, "The chances of a landmine exploding after usage on a landmine (looking at it) the other x% will be the chance of disabling the landmine"); configRemoteRange = ((BaseUnityPlugin)this).Config.Bind<float>("General", "RemoteRange", 10f, "The range the remote needs to be close to the landmine for it to take affect"); configLandmineUnstabilityTick = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "configLandmineUnstabilityTick", false, "shuldd landmines randomly blew up randomly blew up? kinda experimental idk"); configExperimental = ((BaseUnityPlugin)this).Config.Bind<bool>("Experimental", "Experimental", false, "Use Experimental features? [some things that make landmine go boom if use walkie near landmine (random)]"); } } } namespace UnstableLandmines.Patches { internal class UnstableLandminesPatch { [HarmonyPatch(typeof(Landmine), "Start")] [HarmonyPostfix] private static void LandmineStartPatch(Landmine __instance) { if (UnstableLandminesBase.instance.configLandmineUnstabilityTick.Value) { ((MonoBehaviour)__instance).StartCoroutine(UnstabilityTimer(__instance)); } } [HarmonyPatch(typeof(Landmine), "OnTriggerEnter")] [HarmonyPostfix] private static void LandmineOnTriggerEnterPatch(Collider other, Landmine __instance) { if (((Component)other).CompareTag("Player") && UnstableLandminesBase.instance.configLandmineTickDuration.Value > 0f && NetworkManager.Singleton.IsHost) { ((MonoBehaviour)__instance).StartCoroutine(TickTimer(__instance)); } } public static IEnumerator TickTimer(Landmine instance) { yield return (object)new WaitForSeconds(UnstableLandminesBase.instance.configLandmineTickDuration.Value); if (instance.mineActivated) { instance.TriggerMineOnLocalClientByExiting(); } } public static IEnumerator UnstabilityTimer(Landmine instance) { yield return (object)new WaitForSeconds(Random.Range(TimeOfDay.Instance.lengthOfHours, TimeOfDay.Instance.totalTime)); if (instance.mineActivated) { instance.TriggerMineOnLocalClientByExiting(); } } [HarmonyPatch(typeof(RemoteProp), "ItemActivate")] [HarmonyPostfix] private static void RemoteItemActivatePatch() { //IL_0014: Unknown result type (might be due to invalid IL or missing references) //IL_0019: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Unknown result type (might be due to invalid IL or missing references) //IL_0033: Unknown result type (might be due to invalid IL or missing references) //IL_0034: Unknown result type (might be due to invalid IL or missing references) //IL_0035: Unknown result type (might be due to invalid IL or missing references) //IL_0036: Unknown result type (might be due to invalid IL or missing references) Vector3 position = ((Component)GameNetworkManager.Instance.localPlayerController.visorCamera).transform.position; Vector3 forward = ((Component)GameNetworkManager.Instance.localPlayerController.visorCamera).transform.forward; RaycastHit val = default(RaycastHit); if (!Physics.Raycast(new Ray(position, forward), ref val, UnstableLandminesBase.instance.configRemoteRange.Value, 2097152) || ((Component)((RaycastHit)(ref val)).collider).gameObject.layer != 21) { return; } Landmine componentInChildren = ((Component)((RaycastHit)(ref val)).collider).gameObject.GetComponentInChildren<Landmine>(); if ((Object)(object)componentInChildren != (Object)null) { if (Random.Range(0f, 1f) > UnstableLandminesBase.instance.configRemoteExplosionChance.Value) { componentInChildren.TriggerMineOnLocalClientByExiting(); return; } componentInChildren.mineAnimator.SetTrigger("startIdle"); componentInChildren.mineAnimator.speed = 0f; componentInChildren.mineActivated = false; } } [HarmonyPatch(typeof(WalkieTalkie), "ItemActivate")] [HarmonyPostfix] private static void WalkieTalkieItemActivatePatch(WalkieTalkie __instance) { //IL_001a: Unknown result type (might be due to invalid IL or missing references) //IL_0055: Unknown result type (might be due to invalid IL or missing references) //IL_0067: Unknown result type (might be due to invalid IL or missing references) if (!UnstableLandminesBase.instance.configExperimental.Value) { return; } Collider[] array = Physics.OverlapSphere(((Component)__instance).transform.position, 10f, 2097152); for (int i = 0; i < array.Length; i++) { Landmine componentInChildren = ((Component)array[i]).gameObject.GetComponentInChildren<Landmine>(); if ((Object)(object)componentInChildren != (Object)null) { float num = 1f / Mathf.Clamp(Vector3.Distance(((Component)__instance).transform.position, ((Component)array[i]).gameObject.transform.position), 1f, 10f) / 100f; if (Random.Range(0f, 1f) < num) { componentInChildren.TriggerMineOnLocalClientByExiting(); } } } } } } namespace System.Runtime.CompilerServices { [AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)] internal sealed class IgnoresAccessChecksToAttribute : Attribute { public IgnoresAccessChecksToAttribute(string assemblyName) { } } }