Decompiled source of ScrollInverter v1.0.0

ScrollInverter.dll

Decompiled a year ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Reflection.Emit;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using GameNetcodeStuff;
using HarmonyLib;
using Microsoft.CodeAnalysis;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyCompany("ScrollInverter")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyDescription("Inverts the scroll wheel direction for the item bar.")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("ScrollInverter")]
[assembly: AssemblyTitle("ScrollInverter")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace ScrollInverter
{
	[BepInPlugin("ScrollInverter", "ScrollInverter", "1.0.0")]
	public class ScrollInverter : BaseUnityPlugin
	{
		private bool _isPatched;

		private Harmony Harmony { get; set; }

		internal static ManualLogSource Logger { get; set; }

		public static ScrollInverter Instance { get; private set; }

		private void Awake()
		{
			Instance = this;
			Logger = ((BaseUnityPlugin)this).Logger;
			PatchAll();
			Logger.LogInfo((object)"Plugin ScrollInverter is loaded!");
		}

		public void PatchAll()
		{
			//IL_002d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0037: Expected O, but got Unknown
			if (_isPatched)
			{
				Logger.LogWarning((object)"Already patched!");
				return;
			}
			Logger.LogDebug((object)"Patching...");
			Harmony = new Harmony("ScrollInverter");
			Harmony.PatchAll();
			_isPatched = true;
			Logger.LogDebug((object)"Patched!");
		}

		public void UnpatchAll()
		{
			if (!_isPatched)
			{
				Logger.LogWarning((object)"Already unpatched!");
				return;
			}
			Logger.LogDebug((object)"Unpatching...");
			Harmony.UnpatchSelf();
			_isPatched = false;
			Logger.LogDebug((object)"Unpatched!");
		}
	}
	public static class PluginInfo
	{
		public const string PLUGIN_GUID = "ScrollInverter";

		public const string PLUGIN_NAME = "ScrollInverter";

		public const string PLUGIN_VERSION = "1.0.0";
	}
}
namespace ScrollInverter.Patches
{
	[HarmonyPatch(typeof(PlayerControllerB))]
	public class PlayerControllerBPatches
	{
		[HarmonyPatch("SwitchItem_performed")]
		[HarmonyTranspiler]
		public static IEnumerable<CodeInstruction> InvertControlsSwitchItemPerformed(IEnumerable<CodeInstruction> instructions)
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			return new CodeMatcher(instructions, (ILGenerator)null).SearchForward((Func<CodeInstruction, bool>)delegate(CodeInstruction instruction)
			{
				string? name = instruction.opcode.Name;
				OpCode ble_Un = OpCodes.Ble_Un;
				return name == ble_Un.Name;
			}).ThrowIfInvalid("Could not find branch instruction").SetOpcodeAndAdvance(OpCodes.Bge_Un_S)
				.InstructionEnumeration();
		}
	}
}