Reasoning / Information

Updated a day ago

Reasoning

ApparatusTaken: When a player takes the apparatus, a random sound is played from the three tracks indicated.
ShipTakeOff: When the ship takes off, the music in progress is stopped.

ShipTakeOff: When the ship leaves (ShipTakeOff), if the player is in the “Facility”, the ByeByeThere.ogg sound is played.

Information

I simply modified the “Default.json” script to do what I mentioned in “Reasoning”.

You can change the volume in the BelpiNex configuration file Search "PizzaTowerEspaceMusic” you'll find!

And I replaced the “Alarm_01.ogg”, “Alarm_02.ogg” et "Alarm_03.ogg" sounds with my own random alarms. Also “ByeByeThere.ogg” when a player is abandoned inside (facility).

I'm using the PizzaTowerEspaceMusic mods and I'd like to thank them for making it so much easier and for putting a wiki online to help people like me create these fun little mods that add action/stress to the game!