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Decompiled source of LethalPaintingsSync v0.0.2
LethalPaintingSync.dll
Decompiled 2 years agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using HarmonyLib; using LethalPaintings; using Microsoft.CodeAnalysis; using Unity.Netcode; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("LethalPaintingSync")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyDescription("Mod to synchronise paintings in Lethal Company")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0+07dff82db8d66de5aff04a6002e40a19d0993100")] [assembly: AssemblyProduct("LethalPaintingSync")] [assembly: AssemblyTitle("LethalPaintingSync")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace LethalPaintingSync { [HarmonyPatch] internal class Patches { [HarmonyBefore(new string[] { "LethalPaintings" })] [HarmonyPatch(typeof(GrabbableObject))] [HarmonyPatch("SetScrapValue")] private static void SetScrapValuePatch(GrabbableObject __instance) { Plugin.Rand = new Random((int)((NetworkBehaviour)__instance).NetworkObjectId); } } [BepInPlugin("LethalPaintingSync", "LethalPaintingSync", "1.0.0")] public class Plugin : BaseUnityPlugin { private void Awake() { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Expected O, but got Unknown Harmony val = new Harmony("LethalPaintingSync"); val.PatchAll(); ((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin LethalPaintingSync is loaded!"); } } public static class PluginInfo { public const string PLUGIN_GUID = "LethalPaintingSync"; public const string PLUGIN_NAME = "LethalPaintingSync"; public const string PLUGIN_VERSION = "1.0.0"; } }