Decompiled source of LethalPaintingsSync v0.0.2

LethalPaintingSync.dll

Decompiled 11 months ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using HarmonyLib;
using LethalPaintings;
using Microsoft.CodeAnalysis;
using Unity.Netcode;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("LethalPaintingSync")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("Mod to synchronise paintings in Lethal Company")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+07dff82db8d66de5aff04a6002e40a19d0993100")]
[assembly: AssemblyProduct("LethalPaintingSync")]
[assembly: AssemblyTitle("LethalPaintingSync")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace LethalPaintingSync
{
	[HarmonyPatch]
	internal class Patches
	{
		[HarmonyBefore(new string[] { "LethalPaintings" })]
		[HarmonyPatch(typeof(GrabbableObject))]
		[HarmonyPatch("SetScrapValue")]
		private static void SetScrapValuePatch(GrabbableObject __instance)
		{
			Plugin.Rand = new Random((int)((NetworkBehaviour)__instance).NetworkObjectId);
		}
	}
	[BepInPlugin("LethalPaintingSync", "LethalPaintingSync", "1.0.0")]
	public class Plugin : BaseUnityPlugin
	{
		private void Awake()
		{
			//IL_0006: Unknown result type (might be due to invalid IL or missing references)
			//IL_000c: Expected O, but got Unknown
			Harmony val = new Harmony("LethalPaintingSync");
			val.PatchAll();
			((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin LethalPaintingSync is loaded!");
		}
	}
	public static class PluginInfo
	{
		public const string PLUGIN_GUID = "LethalPaintingSync";

		public const string PLUGIN_NAME = "LethalPaintingSync";

		public const string PLUGIN_VERSION = "1.0.0";
	}
}