Decompiled source of InsanityMeter v1.0.0

InsanityMeter.dll

Decompiled a year ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using GameNetcodeStuff;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using Unity.Netcode;
using UnityEngine;
using UnityEngine.UI;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: AssemblyCompany("InsanityMeter")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyCopyright("Copyright © 2023 MegaPiggy")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("InsanityMeter")]
[assembly: AssemblyTitle("InsanityMeter")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace InsanityMeter
{
	[BepInPlugin("MegaPiggy.InsanityMeter", "Insanity Meter", "1.0.0")]
	public class InsanityMeterMod : BaseUnityPlugin
	{
		[HarmonyPatch(typeof(HUDManager))]
		internal class HUDManagerPatch
		{
			[HarmonyPatch("Awake")]
			[HarmonyPostfix]
			public static void AwakePostfix(HUDManager __instance)
			{
				//IL_003e: Unknown result type (might be due to invalid IL or missing references)
				//IL_0044: Expected O, but got Unknown
				//IL_004b: Unknown result type (might be due to invalid IL or missing references)
				//IL_0050: Unknown result type (might be due to invalid IL or missing references)
				//IL_005c: Unknown result type (might be due to invalid IL or missing references)
				//IL_006c: Expected O, but got Unknown
				//IL_0079: Unknown result type (might be due to invalid IL or missing references)
				//IL_0083: Unknown result type (might be due to invalid IL or missing references)
				//IL_0099: Unknown result type (might be due to invalid IL or missing references)
				//IL_00b4: Unknown result type (might be due to invalid IL or missing references)
				//IL_00d8: Unknown result type (might be due to invalid IL or missing references)
				//IL_0116: Unknown result type (might be due to invalid IL or missing references)
				//IL_011d: Expected O, but got Unknown
				//IL_0128: Unknown result type (might be due to invalid IL or missing references)
				//IL_0132: Unknown result type (might be due to invalid IL or missing references)
				//IL_0149: Unknown result type (might be due to invalid IL or missing references)
				//IL_0190: Unknown result type (might be due to invalid IL or missing references)
				//IL_0195: Unknown result type (might be due to invalid IL or missing references)
				Transform parent = ((Component)__instance.HUDElements[2].canvasGroup).transform.parent;
				GameObject val = new GameObject("InsanityMeter", new Type[2]
				{
					typeof(Image),
					typeof(CanvasGroup)
				});
				__instance.HUDElements = CollectionExtensions.AddToArray<HUDElement>(__instance.HUDElements, new HUDElement
				{
					canvasGroup = val.GetComponent<CanvasGroup>(),
					targetAlpha = 1f
				});
				RectTransform component = val.GetComponent<RectTransform>();
				component.pivot = Vector2.one * 0.5f;
				component.sizeDelta = new Vector2(150f, 20f);
				component.anchoredPosition3D = new Vector3(0f, 220f, -0.075f);
				Image component2 = val.GetComponent<Image>();
				component2.sprite = CreateSpriteFromTexture(Texture2D.whiteTexture);
				((Graphic)component2).color = Color.black;
				((Component)component2).transform.SetParent(parent, false);
				GameObject val2 = new GameObject("InsanityBar", new Type[2]
				{
					typeof(Image),
					typeof(InsanityMeterUI)
				});
				RectTransform component3 = val2.GetComponent<RectTransform>();
				component3.pivot = Vector2.one * 0.5f;
				component3.sizeDelta = new Vector2(150f, 20f);
				Image component4 = val2.GetComponent<Image>();
				component4.fillMethod = (FillMethod)0;
				component4.type = (Type)3;
				component4.sprite = CreateSpriteFromTexture(Texture2D.whiteTexture);
				((Graphic)component4).color = Color32.op_Implicit(new Color32((byte)123, (byte)0, (byte)236, byte.MaxValue));
				val2.transform.SetParent(((Component)component2).transform, false);
			}
		}

		[HarmonyPatch(typeof(PlayerControllerB))]
		internal class PlayerControllerPatch
		{
			[HarmonyPatch("LateUpdate")]
			[HarmonyPostfix]
			public static void LateUpdatePostfix(PlayerControllerB __instance)
			{
				if (((NetworkBehaviour)__instance).IsOwner && (!((NetworkBehaviour)__instance).IsServer || __instance.isHostPlayerObject) && __instance.isPlayerControlled && !__instance.isPlayerDead)
				{
					InsanityMeterUI.Instance.UpdatePercentage(__instance.GetInsanityPercentage());
				}
			}
		}

		private const string modGUID = "MegaPiggy.InsanityMeter";

		private const string modName = "Insanity Meter";

		private const string modVersion = "1.0.0";

		private readonly Harmony harmony = new Harmony("MegaPiggy.InsanityMeter");

		private static InsanityMeterMod Instance { get; set; }

		private static ManualLogSource LoggerInstance => ((BaseUnityPlugin)Instance).Logger;

		public static Sprite CreateSpriteFromTexture(Texture2D texture2D)
		{
			//IL_001a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0029: Unknown result type (might be due to invalid IL or missing references)
			Sprite val = Sprite.Create(texture2D, new Rect(0f, 0f, (float)((Texture)texture2D).width, (float)((Texture)texture2D).height), new Vector2(0.5f, 0.5f));
			((Object)val).name = ((Object)texture2D).name;
			return val;
		}

		private void Awake()
		{
			if ((Object)(object)Instance == (Object)null)
			{
				Instance = this;
			}
			harmony.PatchAll();
			((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin Insanity Meter is loaded with version 1.0.0!");
		}
	}
	public class InsanityMeterUI : MonoBehaviour
	{
		private Image image;

		public static InsanityMeterUI Instance { get; private set; }

		private void Awake()
		{
			if ((Object)(object)Instance == (Object)null)
			{
				Instance = this;
			}
			image = ((Component)this).GetComponent<Image>();
		}

		public void UpdatePercentage(float insanityPercentage)
		{
			image.fillAmount = insanityPercentage;
		}
	}
	public static class PlayerExtensions
	{
		public static float GetInsanityPercentage(this PlayerControllerB player)
		{
			return player.insanityLevel / player.maxInsanityLevel;
		}
	}
}