using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: AssemblyCompany("NoShotgunMisfire")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyCopyright("Copyright © 2024 MegaPiggy")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+de03bd2735d14ec5e61f253b6602806c4ce89ece")]
[assembly: AssemblyProduct("NoShotgunMisfire")]
[assembly: AssemblyTitle("NoShotgunMisfire")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace NoShotgunMisfire
{
[BepInPlugin("MegaPiggy.NoShotgunMisfire", "No Shotgun Misfire", "1.0.0")]
public class Main : BaseUnityPlugin
{
[HarmonyPatch(typeof(ShotgunItem))]
internal static class ShotgunItemPatch
{
[HarmonyPatch("Update")]
[HarmonyPrefix]
public static void Update(ShotgunItem __instance)
{
__instance.hasHitGroundWithSafetyOff = true;
__instance.misfireTimer = 6624f;
}
}
public const string ModGUID = "MegaPiggy.NoShotgunMisfire";
public const string ModName = "No Shotgun Misfire";
public const string ModVersion = "1.0.0";
private readonly Harmony harmony = new Harmony("MegaPiggy.NoShotgunMisfire");
private static Main instance;
internal static Main Instance => instance;
internal static ManualLogSource LoggerInstance => ((BaseUnityPlugin)Instance).Logger;
private void Awake()
{
if ((Object)(object)instance == (Object)null)
{
Object.DontDestroyOnLoad((Object)(object)this);
instance = this;
}
harmony.PatchAll();
((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin No Shotgun Misfire is loaded with version 1.0.0!");
}
}
}