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Decompiled source of NoShotgunMisfire v1.0.0
NoShotgunMisfire.dll
Decompiled 2 years agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Logging; using HarmonyLib; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")] [assembly: AssemblyCompany("NoShotgunMisfire")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyCopyright("Copyright © 2024 MegaPiggy")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0+de03bd2735d14ec5e61f253b6602806c4ce89ece")] [assembly: AssemblyProduct("NoShotgunMisfire")] [assembly: AssemblyTitle("NoShotgunMisfire")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace NoShotgunMisfire { [BepInPlugin("MegaPiggy.NoShotgunMisfire", "No Shotgun Misfire", "1.0.0")] public class Main : BaseUnityPlugin { [HarmonyPatch(typeof(ShotgunItem))] internal static class ShotgunItemPatch { [HarmonyPatch("Update")] [HarmonyPrefix] public static void Update(ShotgunItem __instance) { __instance.hasHitGroundWithSafetyOff = true; __instance.misfireTimer = 6624f; } } public const string ModGUID = "MegaPiggy.NoShotgunMisfire"; public const string ModName = "No Shotgun Misfire"; public const string ModVersion = "1.0.0"; private readonly Harmony harmony = new Harmony("MegaPiggy.NoShotgunMisfire"); private static Main instance; internal static Main Instance => instance; internal static ManualLogSource LoggerInstance => ((BaseUnityPlugin)Instance).Logger; private void Awake() { if ((Object)(object)instance == (Object)null) { Object.DontDestroyOnLoad((Object)(object)this); instance = this; } harmony.PatchAll(); ((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin No Shotgun Misfire is loaded with version 1.0.0!"); } } }