using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using AdvancedCompany.Lib;
using BepInEx;
using BepInEx.Logging;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("Megalophobia")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("Megalophobia")]
[assembly: AssemblyTitle("Megalophobia")]
[assembly: AssemblyVersion("1.0.0.0")]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace AdvancedCompany.Flavours.Megalophobia
{
[BepInPlugin("com.potatoepet.AdvancedCompany.Flavours.Megalophobia", "AdvancedCompany.Flavours.Megalophobia", "1.0.0")]
public class Plugin : BaseUnityPlugin
{
public const string Version = "1.0.0";
private const string GUID = "com.potatoepet.AdvancedCompany.Flavours.Megalophobia";
internal static ManualLogSource Log;
private void Awake()
{
try
{
Log = ((BaseUnityPlugin)this).Logger;
string text = Path.Combine(Path.GetDirectoryName(typeof(Plugin).Assembly.Location), "megalophobia");
AssetBundle val = AssetBundle.LoadFromFile(text);
Texture2D logo = val.LoadAsset<Texture2D>("Assets/ModPacks/lcmegalophobia.png");
Flavour.SetLogo(logo);
Log.LogInfo((object)"Added flavour!");
}
catch (Exception ex)
{
Log.LogError((object)"Error while adding flavour :(!");
Log.LogError((object)ex);
}
}
}
}