using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using HarmonyLib;
using LethalLib.Modules;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace MelanieMeliciousFurniturePack0
{
[BepInPlugin("MelanieMelicious.furniturePack0", "Melanie Melicious - Furniture Pack 1", "0.0.0")]
[BepInDependency(/*Could not decode attribute arguments.*/)]
public class Plugin : BaseUnityPlugin
{
private const string GUID = "MelanieMelicious.furniturePack0";
private const string NAME = "Melanie Melicious - Furniture Pack 1";
private const string VERSION = "0.0.0";
private readonly Harmony harmony = new Harmony("MelanieMelicious.furniturePack0");
public static Plugin instance;
private void Awake()
{
instance = this;
string text = Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "melaniemeliciousfurniturepack0");
AssetBundle val = AssetBundle.LoadFromFile(text);
UnlockablesList val2 = val.LoadAsset<UnlockablesList>("Assets/MelanieFurniture/Asset/Furniture.asset");
NetworkPrefabs.RegisterNetworkPrefab(val2.unlockables[0].prefabObject);
Unlockables.RegisterUnlockable(val2.unlockables[0], (StoreType)1, (TerminalNode)null, (TerminalNode)null, (TerminalNode)null, 100);
NetworkPrefabs.RegisterNetworkPrefab(val2.unlockables[1].prefabObject);
Unlockables.RegisterUnlockable(val2.unlockables[1], (StoreType)1, (TerminalNode)null, (TerminalNode)null, (TerminalNode)null, 60);
NetworkPrefabs.RegisterNetworkPrefab(val2.unlockables[2].prefabObject);
Unlockables.RegisterUnlockable(val2.unlockables[2], (StoreType)1, (TerminalNode)null, (TerminalNode)null, (TerminalNode)null, 50);
NetworkPrefabs.RegisterNetworkPrefab(val2.unlockables[3].prefabObject);
Unlockables.RegisterUnlockable(val2.unlockables[3], (StoreType)1, (TerminalNode)null, (TerminalNode)null, (TerminalNode)null, 35);
}
}
}