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MelanieMelicious-Melanie_Crafting_Core-1.0.4 icon

Melanie Crafting Core

Base-mod for any other crafting-related mods I do, without forcing Farming and Cooking as a dependency. With a new feature of progressive crafting station upgrading. Will probably write a wiki if you want to use this, too. MelanieMelicious in description.

Date uploaded 3 days ago
Version 1.0.4
Download link MelanieMelicious-Melanie_Crafting_Core-1.0.4.zip
Downloads 909
Dependency string MelanieMelicious-Melanie_Crafting_Core-1.0.4

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2305 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2305
TeamXiaolan-DawnLib-0.9.2 icon
TeamXiaolan-DawnLib

A modern API for Lethal Company content and all sizes of mods [V80]

Preferred version: 0.9.2
mattymatty-MonkeyInjectionLibrary-1.0.2 icon
mattymatty-MonkeyInjectionLibrary

A library mod that lets other mods add properties and methods to existing base-game classes at runtime, without modifying game files.

Preferred version: 1.0.2

README

Melanie Crafting Core - MelanieMelicious v1.0.4

Base-mod for any other crafting-related mods I do, without forcing Farming and Cooking as a dependency. With a new feature of progressive crafting station upgrading. Will probably write a wiki if you want to use this, too. MelanieMelicious in description.

Previews:

Recipes

Recipe Ingredients Station Tools Station
Planks 1 Log Saw Workbench
Wooden Pole 1 Planks Saw Workbench
Saw 2 Metal Sheets None Workbench
Axe 1 Wooden Pole + 2 Metal Sheets None Workbench

Ingredients

Ingredient Values Obtaining
Log +1 Log Destroying a breakable tree, with a 50% droprate.
Okabjs +1 Planks Crafting 1 log at a workbench, with a saw tool placed.
Wooden Pole +1 Stick Crafting 1 planks at a workbench, with a saw tool placed, OR salvaging a rake trap, at a 1/3 chance.
Stick +1 Stick Uhhh, non-native obtainability at the moment, teehee.
Silk +1 String Destroying spider webs.
Metal Sheet +1 Metal Sheet Just the vanilla metal sheet. Spawns like normal scrap. Currently the only way to get metal sheets at the moment.

CHANGELOG

1.0.4

  • Added rake damage config, default now set to 40.

1.0.3

  • Fixed infinite rake glitch. @BBAPepsiMan @JacuJ you will rue the day

1.0.2

  • Fixed tree drops not working for trees chopped by clients.

1.0.1

  • Fixed all items being in the store at 0 cost.

1.0.0

  • Initial release, migrated crafting scripts from Cooking and Farming to here.
  • Added Workbench ship unlockable. The first, and intended to be one of the main progressive stations. Spawns with no tools, meaning only crafting recipes which require no tools can be crafted. Tools can be added to the workbench permanently (per-save) widen the scope of recipes you have access to. Most upgrades will add visual additions (currently only 2).
  • Added hammer and saw tools for the workbench. May spawn as natural scrap (spawn chances configurable). May also set in config if they can also be bought (defaulted to non-buyable). Saws can be crafted with 2 metal sheets.
  • Added axe to chop down trees. (Where does all the wood keep going?) Can spawn as normal scrap, or can be salvaged from rake traps at a 1/3 chance. Can also be crafted with 1 wooden pole and 2 metal sheets.
  • Added config for applying tool tags for items to be able to upgrade workbenches as a certain tool, or for weapons to be able to break trees.
  • Added logs with a 50% chance to drop logs per-tree. (Where does all the wood keep going?) Also added planks, refined from logs at a workbench with a saw, and wooden poles processed the same way.
  • Added silk which can be obtained by breaking vanilla spider webs, and is considered 1 string value.
  • Added rake traps which can randomly spawn outside. I'm sure you're thinking about when I said an axe has a 1/3 chance to be salvaged from it (an alternative method to gain wooden poles and axes for content accessibility). Can be salvaged for resources.