Melanie Interiors MelanieMelicious
WOW, Melanie interior mod. Currently adds 2 interior dungeons; the Museum, and the Mausoleum. You can find me on Lethal Company Modding Discord.
CHANGELOG
1.0.3
- Window material cubemap test for Museum and Mausoleum (I WOULD LIKE OPINIONS).
1.0.2
- Changed config options to also still allow disabling item pickups, but to also allow preventing visually appearing entirely.
1.0.1
- Added config options to disable item pickups for each individual type of item. (Paintings, puzzle relics, bones etc.)
- Added default moon chances in README/description.
- Moved Mausoleum interior's large gate interact collider higher, to make picking up items in doorways less inconvenient.
1.0.0
- Added Mausoleum interior (would have been perfect for Halloween). More details in README/description.
- Added images for interiors in mod description.
- Changed museum prop decor chances. Some rooms maintain original depth-based, some changed to universal depth for decor, but item spawns are depth-based, and some changed to full universal depth prop spawns.
- Changed museum gates to have a more 3rd-dimensional depth.
- Changed previously realtime light generation to baked, for performance optimization.
- Fixed missing collider on previously-phaseable display platform in the museum.
- Fixed gap opening in a museum tile.
0.1.2
- Puzzles now have a chance to show pattern of activated tiles needed, alongside the normal symbols needed to be active (easier).
- Puzzle relic rewards are now 1-handed items.
- Increased chances of easier puzzles over harder puzzles.
- Added couch bench props to fill in some empty space.
- Moved hazard spawns on one tile to prevent some cases of turrets spawning in the walls.
0.1.1
- Third attempt fix for client painting desync issue. (PRETTY confident about this one!!!)
0.1.0
- Added experimental playable tile puzzles with ranging difficulty, for rewards, in museum interior.
- Added small showcase room.
- Second attempt fix for paintings breaking only clients, if picked from the wall, then dropped.
- Fixed walking inside wall at front entrance (dysfunctional, purely visual).
0.0.1
- Added door sockets to post-main entrance bottom floor side walls.
- Probably fixed major item desync issue for museum items.
- Probably fixed chance of tile overlap in entrance room.
- Fixed Plushie item having no value.
- Fixed visual mesh gap in a tile.
- Reduced dinosaur fossil values.
- Slightly increased maximum possible branch length.
0.0.0
- Added Museum interior.