Melanie Interiors MelanieMelicious
WOW, Melanie interior mod. Currently adds 2 interior dungeons; the Museum, and the Mausoleum. You can find me on Lethal Company Modding Discord.
CHANGELOG
1.1.2
- Mod is now 1 MB, WOW 😀.
 - Fixed puzzle with "four" pattern being broken.
 - Fixed normal textures resulting in random dark shading in museum interior.
 
1.1.1
- Separated most item names and assets. Items no longer change on reload.
 
1.1.0
- Added configs for most custom item's values.
 - Added configs for most custom items to enable or disable 2-handed.
 - Removed enemy spawns on double-stacked coffins (should fix most enemies getting stuck).
 - Widened door triggers on all interiors to help enemies open doors.
 
1.0.3
- Window material cubemap test for Museum and Mausoleum (I WOULD LIKE OPINIONS).
 
1.0.2
- Changed config options to also still allow disabling item pickups, but to also allow preventing visually appearing entirely.
 
1.0.1
- Added config options to disable item pickups for each individual type of item. (Paintings, puzzle relics, bones etc.)
 - Added default moon chances in README/description.
 - Moved Mausoleum interior's large gate interact collider higher, to make picking up items in doorways less inconvenient.
 
1.0.0
- Added Mausoleum interior (would have been perfect for Halloween). More details in README/description.
 - Added images for interiors in mod description.
 - Changed museum prop decor chances. Some rooms maintain original depth-based, some changed to universal depth for decor, but item spawns are depth-based, and some changed to full universal depth prop spawns.
 - Changed museum gates to have a more 3rd-dimensional depth.
 - Changed previously realtime light generation to baked, for performance optimization.
 - Fixed missing collider on previously-phaseable display platform in the museum.
 - Fixed gap opening in a museum tile.
 
0.1.2
- Puzzles now have a chance to show pattern of activated tiles needed, alongside the normal symbols needed to be active (easier).
 - Puzzle relic rewards are now 1-handed items.
 - Increased chances of easier puzzles over harder puzzles.
 - Added couch bench props to fill in some empty space.
 - Moved hazard spawns on one tile to prevent some cases of turrets spawning in the walls.
 
0.1.1
- Third attempt fix for client painting desync issue. (PRETTY confident about this one!!!)
 
0.1.0
- Added experimental playable tile puzzles with ranging difficulty, for rewards, in museum interior.
 - Added small showcase room.
 - Second attempt fix for paintings breaking only clients, if picked from the wall, then dropped.
 - Fixed walking inside wall at front entrance (dysfunctional, purely visual).
 
0.0.1
- Added door sockets to post-main entrance bottom floor side walls.
 - Probably fixed major item desync issue for museum items.
 - Probably fixed chance of tile overlap in entrance room.
 - Fixed Plushie item having no value.
 - Fixed visual mesh gap in a tile.
 - Reduced dinosaur fossil values.
 - Slightly increased maximum possible branch length.
 
0.0.0
- Added Museum interior.