using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
internal static class MelanieInteriorConfig
{
internal enum items
{
Enable,
NoPickup,
Disable
}
internal static ConfigEntry<items> item0;
internal static ConfigEntry<items> item1;
internal static ConfigEntry<items> item2;
internal static ConfigEntry<items> item3;
internal static ConfigEntry<items> item4;
internal static ConfigEntry<items> item5;
internal static ConfigEntry<int> item0Min;
internal static ConfigEntry<int> item0Max;
internal static ConfigEntry<int> item2Min;
internal static ConfigEntry<int> item2Max;
internal static ConfigEntry<int> item3Min;
internal static ConfigEntry<int> item3Max;
internal static ConfigEntry<int> item4Min;
internal static ConfigEntry<int> item4Max;
internal static ConfigEntry<int> item5Min;
internal static ConfigEntry<int> item5Max;
internal static ConfigEntry<bool> item0Hand;
internal static ConfigEntry<bool> item1Hand;
internal static ConfigEntry<bool> item2Hand;
internal static ConfigEntry<bool> item3Hand;
internal static ConfigEntry<bool> item4Hand;
internal static ConfigEntry<bool> item5Hand;
internal static void SetupConfig(ConfigFile config)
{
item0 = config.Bind<items>("Item Toggle", "Paintings", items.Enable, "Toggle if paintings are enabled, can be picked up, or disabled entirely.");
item1 = config.Bind<items>("Item Toggle", "Fossils", items.Enable, "Toggle if fossils are enabled, can be picked up, or disabled entirely.");
item2 = config.Bind<items>("Item Toggle", "Plushies", items.Enable, "Toggle if plushies are enabled, can be picked up, or disabled entirely.");
item3 = config.Bind<items>("Item Toggle", "Relics", items.Enable, "Toggle if puzzle relics are enabled, can be picked up, or disabled entirely.");
item4 = config.Bind<items>("Item Toggle", "Body Bags", items.Enable, "Toggle if body bags are enabled, can be picked up, or disabled entirely.");
item5 = config.Bind<items>("Item Toggle", "Small Bones", items.Enable, "Toggle if small bones (not fossils) are enabled, can be picked up, or disabled entirely.");
item0Min = config.Bind<int>("Item Values", "Painting Minimum Value", 10, "Modify minimum values of paintings.");
item0Max = config.Bind<int>("Item Values", "Painting Maximum Value", 20, "Modify maximum values of paintings.");
item2Min = config.Bind<int>("Item Values", "Plushie Minimum Value", 20, "Modify minimum values of plushie.");
item2Max = config.Bind<int>("Item Values", "Plushie Maximum Value", 30, "Modify maximum values of plushie.");
item3Min = config.Bind<int>("Item Values", "Relic Minimum Value", 35, "Modify minimum values of relics.");
item3Max = config.Bind<int>("Item Values", "Relic Maximum Value", 55, "Modify maximum values of relics.");
item4Min = config.Bind<int>("Item Values", "Body Bag Minimum Value", 10, "Modify minimum values of body bags.");
item4Max = config.Bind<int>("Item Values", "Body Bag Maximum Value", 20, "Modify maximum values of body bags.");
item5Min = config.Bind<int>("Item Values", "Small Bone Minimum Value", 5, "Modify minimum values of small bones.");
item5Max = config.Bind<int>("Item Values", "Small Bone Maximum Value", 10, "Modify maximum values of small bones.");
item0Hand = config.Bind<bool>("Item Holding", "Paintings 2-Handed", true, "Modify if paintings are 2-handed.");
item2Hand = config.Bind<bool>("Item Holding", "Plushies 2-Handed", false, "Modify if plushies are 2-handed.");
item3Hand = config.Bind<bool>("Item Holding", "Relics 2-Handed", false, "Modify if relics are 2-handed.");
item4Hand = config.Bind<bool>("Item Holding", "Body Bags 2-Handed", true, "Modify if body bags are 2-handed.");
item5Hand = config.Bind<bool>("Item Holding", "Small Bones 2-Handed", false, "Modify if small bones are 2-handed.");
}
}
public class RemoveItem : MonoBehaviour
{
public char item;
private void Awake()
{
try
{
switch (item)
{
case '0':
if (MelanieInteriorConfig.item0.Value == MelanieInteriorConfig.items.NoPickup)
{
Object.Destroy((Object)(object)((Component)this).gameObject.GetComponent<GrabbableObject>());
break;
}
if (MelanieInteriorConfig.item0.Value == MelanieInteriorConfig.items.Disable)
{
Object.Destroy((Object)(object)((Component)this).gameObject);
break;
}
((Component)this).gameObject.GetComponent<GrabbableObject>().SetScrapValue(Random.Range(MelanieInteriorConfig.item0Min.Value, MelanieInteriorConfig.item0Max.Value));
((Component)this).gameObject.GetComponent<GrabbableObject>().itemProperties.twoHanded = MelanieInteriorConfig.item0Hand.Value;
break;
case '1':
if (MelanieInteriorConfig.item1.Value == MelanieInteriorConfig.items.NoPickup)
{
Object.Destroy((Object)(object)((Component)this).gameObject.GetComponent<GrabbableObject>());
}
else if (MelanieInteriorConfig.item1.Value == MelanieInteriorConfig.items.Disable)
{
Object.Destroy((Object)(object)((Component)this).gameObject);
}
break;
case '2':
if (MelanieInteriorConfig.item2.Value == MelanieInteriorConfig.items.NoPickup)
{
Object.Destroy((Object)(object)((Component)this).gameObject.GetComponent<GrabbableObject>());
break;
}
if (MelanieInteriorConfig.item2.Value == MelanieInteriorConfig.items.Disable)
{
Object.Destroy((Object)(object)((Component)this).gameObject);
break;
}
((Component)this).gameObject.GetComponent<GrabbableObject>().SetScrapValue(Random.Range(MelanieInteriorConfig.item2Min.Value, MelanieInteriorConfig.item2Max.Value));
((Component)this).gameObject.GetComponent<GrabbableObject>().itemProperties.twoHanded = MelanieInteriorConfig.item2Hand.Value;
break;
case '3':
if (MelanieInteriorConfig.item3.Value == MelanieInteriorConfig.items.NoPickup)
{
Object.Destroy((Object)(object)((Component)this).gameObject.GetComponent<GrabbableObject>());
break;
}
if (MelanieInteriorConfig.item3.Value == MelanieInteriorConfig.items.Disable)
{
Object.Destroy((Object)(object)((Component)this).gameObject);
break;
}
((Component)this).gameObject.GetComponent<GrabbableObject>().SetScrapValue(Random.Range(MelanieInteriorConfig.item3Min.Value, MelanieInteriorConfig.item3Max.Value));
((Component)this).gameObject.GetComponent<GrabbableObject>().itemProperties.twoHanded = MelanieInteriorConfig.item3Hand.Value;
break;
case '4':
if (MelanieInteriorConfig.item4.Value == MelanieInteriorConfig.items.NoPickup)
{
Object.Destroy((Object)(object)((Component)this).gameObject.GetComponent<GrabbableObject>());
break;
}
if (MelanieInteriorConfig.item4.Value == MelanieInteriorConfig.items.Disable)
{
Object.Destroy((Object)(object)((Component)this).gameObject);
break;
}
((Component)this).gameObject.GetComponent<GrabbableObject>().SetScrapValue(Random.Range(MelanieInteriorConfig.item4Min.Value, MelanieInteriorConfig.item4Max.Value));
((Component)this).gameObject.GetComponent<GrabbableObject>().itemProperties.twoHanded = MelanieInteriorConfig.item4Hand.Value;
break;
case '5':
if (MelanieInteriorConfig.item5.Value == MelanieInteriorConfig.items.NoPickup)
{
Object.Destroy((Object)(object)((Component)this).gameObject.GetComponent<GrabbableObject>());
break;
}
if (MelanieInteriorConfig.item5.Value == MelanieInteriorConfig.items.Disable)
{
Object.Destroy((Object)(object)((Component)this).gameObject);
break;
}
((Component)this).gameObject.GetComponent<GrabbableObject>().SetScrapValue(Random.Range(MelanieInteriorConfig.item5Min.Value, MelanieInteriorConfig.item5Max.Value));
((Component)this).gameObject.GetComponent<GrabbableObject>().itemProperties.twoHanded = MelanieInteriorConfig.item5Hand.Value;
break;
}
}
catch
{
}
}
}
namespace MelanieMeliciousFurniturePack0
{
[BepInPlugin("MelanieMelicious.interior0", "Melanie Melicious - Interiors", "1.1.0")]
public class Plugin : BaseUnityPlugin
{
private const string GUID = "MelanieMelicious.interior0";
private const string NAME = "Melanie Melicious - Interiors";
private const string VERSION = "1.1.0";
private readonly Harmony harmony = new Harmony("MelanieMelicious.interior0");
public static ManualLogSource mls;
public static Plugin instance;
private void Awake()
{
MelanieInteriorConfig.SetupConfig(((BaseUnityPlugin)this).Config);
}
}
}