using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
internal static class MelanieInteriorConfig
{
internal enum items
{
Enable,
NoPickup,
Disable
}
internal static ConfigEntry<items> item0;
internal static ConfigEntry<items> item1;
internal static ConfigEntry<items> item2;
internal static ConfigEntry<items> item3;
internal static ConfigEntry<items> item4;
internal static ConfigEntry<items> item5;
internal static void SetupConfig(ConfigFile config)
{
item0 = config.Bind<items>("Item Toggle", "Paintings", items.Enable, "Toggle if paintings are enabled, can be picked up, or disabled entirely.");
item1 = config.Bind<items>("Item Toggle", "Fossils", items.Enable, "Toggle if fossils are enabled, can be picked up, or disabled entirely.");
item2 = config.Bind<items>("Item Toggle", "Plushies", items.Enable, "Toggle if plushies are enabled, can be picked up, or disabled entirely.");
item3 = config.Bind<items>("Item Toggle", "Relics", items.Enable, "Toggle if puzzle relics are enabled, can be picked up, or disabled entirely.");
item4 = config.Bind<items>("Item Toggle", "Body Bags", items.Enable, "Toggle if body bags are enabled, can be picked up, or disabled entirely.");
item5 = config.Bind<items>("Item Toggle", "Bones", items.Enable, "Toggle if bones (not fossils) are enabled, can be picked up, or disabled entirely.");
}
}
public class RemoveItem : MonoBehaviour
{
public char item;
private void Awake()
{
try
{
switch (item)
{
case '0':
if (MelanieInteriorConfig.item0.Value == MelanieInteriorConfig.items.NoPickup)
{
Object.Destroy((Object)(object)((Component)this).gameObject.GetComponent<GrabbableObject>());
}
else if (MelanieInteriorConfig.item0.Value == MelanieInteriorConfig.items.Disable)
{
Object.Destroy((Object)(object)((Component)this).gameObject);
}
break;
case '1':
if (MelanieInteriorConfig.item1.Value == MelanieInteriorConfig.items.NoPickup)
{
Object.Destroy((Object)(object)((Component)this).gameObject.GetComponent<GrabbableObject>());
}
else if (MelanieInteriorConfig.item1.Value == MelanieInteriorConfig.items.Disable)
{
Object.Destroy((Object)(object)((Component)this).gameObject);
}
break;
case '2':
if (MelanieInteriorConfig.item2.Value == MelanieInteriorConfig.items.NoPickup)
{
Object.Destroy((Object)(object)((Component)this).gameObject.GetComponent<GrabbableObject>());
}
else if (MelanieInteriorConfig.item2.Value == MelanieInteriorConfig.items.Disable)
{
Object.Destroy((Object)(object)((Component)this).gameObject);
}
break;
case '3':
if (MelanieInteriorConfig.item3.Value == MelanieInteriorConfig.items.NoPickup)
{
Object.Destroy((Object)(object)((Component)this).gameObject.GetComponent<GrabbableObject>());
}
else if (MelanieInteriorConfig.item3.Value == MelanieInteriorConfig.items.Disable)
{
Object.Destroy((Object)(object)((Component)this).gameObject);
}
break;
case '4':
if (MelanieInteriorConfig.item4.Value == MelanieInteriorConfig.items.NoPickup)
{
Object.Destroy((Object)(object)((Component)this).gameObject.GetComponent<GrabbableObject>());
}
else if (MelanieInteriorConfig.item4.Value == MelanieInteriorConfig.items.Disable)
{
Object.Destroy((Object)(object)((Component)this).gameObject);
}
break;
case '5':
if (MelanieInteriorConfig.item5.Value == MelanieInteriorConfig.items.NoPickup)
{
Object.Destroy((Object)(object)((Component)this).gameObject.GetComponent<GrabbableObject>());
}
else if (MelanieInteriorConfig.item5.Value == MelanieInteriorConfig.items.Disable)
{
Object.Destroy((Object)(object)((Component)this).gameObject);
}
break;
}
}
catch
{
}
}
}
namespace MelanieMeliciousFurniturePack0
{
[BepInPlugin("MelanieMelicious.interior0", "Melanie Melicious - Interiors", "1.0.1")]
public class Plugin : BaseUnityPlugin
{
private const string GUID = "MelanieMelicious.interior0";
private const string NAME = "Melanie Melicious - Interiors";
private const string VERSION = "1.0.1";
private readonly Harmony harmony = new Harmony("MelanieMelicious.interior0");
public static ManualLogSource mls;
public static Plugin instance;
private void Awake()
{
MelanieInteriorConfig.SetupConfig(((BaseUnityPlugin)this).Config);
}
}
}