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Melanie Interiors MelanieMelicious
WOW, Melanie interior mod. Currently adds 2 interior dungeons; the Museum, and the Mausoleum. You can find me on Lethal Company Modding Discord.
Date uploaded | a day ago |
Version | 1.0.0 |
Download link | MelanieMelicious-Melanie_Interiors_MelanieMelicious-1.0.0.zip |
Downloads | 1105 |
Dependency string | MelanieMelicious-Melanie_Interiors_MelanieMelicious-1.0.0 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100IAmBatby-LethalLevelLoader
A Custom API to support the manual and dynamic integration of all forms of custom content in Lethal Company. (v50 Compatible)
Preferred version: 1.2.2README
Melanie Interiors - MelanieMelicious v1.0.0
WOW, Melanie interior mod. Currently adds 2 interior dungeons; the Museum, and the Mausoleum. You can find me on Lethal Company Modding Discord.
Interiors:
Museum
An older-styled art and historic museum, aNd my first real interior. Pull off a heist! Strip the walls of paintings, solve puzzles for relics, and to satisfy desires of larceny, even rob the big dinosaur! (Cruiser recommended.) BALANCING RECOMMENDATIONS AND REPORTS WILL BE GREATLY APPRECIATED!
Mausoleum
A gothic-styled mausoleum labyrinth with an upper surface chambers area, and an underground catacombs section. aNd my second interior. Rob the remains and past belongings of the now-deceased! oR join them! Naturally-spawning monsters can even open normally-locked coffins for more access to items (wow)! (Will add more soon!)
CHANGELOG
1.0.0
- Added Mausoleum interior (would have been perfect for Halloween). More details in README/description.
- Added images for interiors in mod description.
- Changed museum prop decor chances. Some rooms maintain original depth-based, some changed to universal depth for decor, but item spawns are depth-based, and some changed to full universal depth prop spawns.
- Changed museum gates to have a more 3rd-dimensional depth.
- Changed previously realtime light generation to baked, for performance optimization.
- Fixed missing collider on previously-phaseable display platform in the museum.
- Fixed gap opening in a museum tile.
0.1.2
- Puzzles now have a chance to show pattern of activated tiles needed, alongside the normal symbols needed to be active (easier).
- Puzzle relic rewards are now 1-handed items.
- Increased chances of easier puzzles over harder puzzles.
- Added couch bench props to fill in some empty space.
- Moved hazard spawns on one tile to prevent some cases of turrets spawning in the walls.
0.1.1
- Third attempt fix for client painting desync issue. (PRETTY confident about this one!!!)
0.1.0
- Added experimental playable tile puzzles with ranging difficulty, for rewards, in museum interior.
- Added small showcase room.
- Second attempt fix for paintings breaking only clients, if picked from the wall, then dropped.
- Fixed walking inside wall at front entrance (dysfunctional, purely visual).
0.0.1
- Added door sockets to post-main entrance bottom floor side walls.
- Probably fixed major item desync issue for museum items.
- Probably fixed chance of tile overlap in entrance room.
- Fixed Plushie item having no value.
- Fixed visual mesh gap in a tile.
- Reduced dinosaur fossil values.
- Slightly increased maximum possible branch length.
0.0.0
- Added Museum interior.