You are viewing a potentially older version of this package. View all versions.
MelanieMelicious-Pocket_Room_Library_MelanieMelicious-2.0.7 icon

Pocket Room Library MelanieMelicious

Shared library for people who want to make pocket rooms, and don't want duplicate functions. You can find me in the Lethal Company Modding Discord.

Date uploaded 3 days ago
Version 2.0.7
Download link MelanieMelicious-Pocket_Room_Library_MelanieMelicious-2.0.7.zip
Downloads 1002
Dependency string MelanieMelicious-Pocket_Room_Library_MelanieMelicious-2.0.7

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100

README

Pocket Rooms - MelanieMelicious v2.0.7

Shared library for people who want to make pocket rooms, and don't want duplicate functions. You can find me in the Lethal Company Modding Discord.

IMPORTANT!!

You can build in the rooms, but to bring furniture inside, you have to walk into the doors while holding furniture, instead of interacting with the doors.

CREDITS RAHHH

  • tHaNkS Xu Xiaolan for telling me mesh colliders don't work like that for bounds, then convincing me it was a better idea to learn transpiling (I'm too powerful).
  • tHaNkS Beanie for uhhhh, actually I had to do an entirely new and different thing because the old mesh trigger idea didn't work. Uhhh, what do I do with this credits then, uhhh, uhhhhhhh...

CHANGELOG

2.0.7

  • Fixed patching incorrect method while intending to clear list every save exit. tHaNkS pacoito for pointing out patch mismatch, so I didn't have to figure out what was happening with PepsiMan (aLsO thanks for reporting).

2.0.6

  • Fixed pocket room bounds not working for clients due to StartOfRound's Start() timing inconsistency between clients and host. Wow, Melanie, it's almost like this was foreshadowed months earlier.

2.0.5

  • Fixed missing line in soft compatibility with SoundAPI.
  • Fixed slight IL branch jump mismatch.

2.0.4

  • Fixed soft incompatibility with loaforcsSoundAPI Lethal Company, preventing players from being able to build before first landing on save load/game start (and hopefully other similar issues).
  • Added soft compatibility with loaforcsSoundAPI (unrelated to incompatibility).

2.0.3

  • Fixed incompatibility with CruiserImproved.
  • Rewrote transpilers to open compatibility with other patches.

2.0.2

  • Removed error debug message intended for private tests, unintentionally included in public released.

2.0.1

  • Fixed items not saving in rooms if you placed entrance on the outer walls of the ship, while using the vanilla save system (thank you, PepsiMan).
  • Custom room bounds no longer hard-coded to look for inner door's parent prefab. Now bound to customizable list of colliders per room.

2.0.0

  • Entirely changed everything from initial release.
  • Now using transpilers to adjust vanilla code to account for pocket room colliders, alongside ship ones, instead of changing the size and shape of ship bounds (tHaNkS Xu Xiaolan for convincing me to learn this).

1.0.1

  • Fixed being unable to build, save items, etc. occuring in some cases.

1.0.0

  • Initial release and separation from Pocket Rooms.
  • Added configs for time required for enemies to exit and enter rooms.