using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using Dawn;
using GameNetcodeStuff;
using HarmonyLib;
using MelanieMeliciousPocketRoom.NetcodePatcher;
using MelaniePocketRoom;
using Microsoft.CodeAnalysis;
using Unity.Netcode;
using UnityEngine;
using UnityEngine.AI;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("MelaniePocketRoom")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("MelanieMelicious")]
[assembly: AssemblyProduct("MelaniePocketRoom")]
[assembly: AssemblyCopyright("Copyright © 2025")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
[module: NetcodePatchedAssembly]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
public class HarmonyPatches
{
internal static HashSet<EnemyType> blacklist = new HashSet<EnemyType>();
internal static bool walkWarp;
[HarmonyPrefix]
[HarmonyPatch(typeof(StartOfRound), "Start")]
[HarmonyAfter(new string[] { "MelanieMelicious.2StoryShip" })]
private static void PreStart(StartOfRound __instance)
{
//IL_001f: Unknown result type (might be due to invalid IL or missing references)
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
GameObject val = Object.Instantiate<GameObject>(Plugin.bundle.LoadAsset<GameObject>("Assets/MelaniePocketRoom/Prefab/ShipBound.prefab"), new Vector3(1.3f, 0.3f, -7.5f), Quaternion.identity, __instance.elevatorTransform);
__instance.shipBounds = (Collider)(object)val.GetComponent<BoxCollider>();
walkWarp = PocketRoomCfg.walkWarp.Value;
}
[HarmonyPostfix]
[HarmonyPatch(typeof(StartOfRound), "Start")]
[HarmonyAfter(new string[] { "MelanieMelicious.2StoryShip", "mborsh.WiderShipMod" })]
private static void PostStart(StartOfRound __instance)
{
//IL_0049: Unknown result type (might be due to invalid IL or missing references)
//IL_005d: Unknown result type (might be due to invalid IL or missing references)
//IL_0062: Unknown result type (might be due to invalid IL or missing references)
//IL_0075: Unknown result type (might be due to invalid IL or missing references)
//IL_0089: Unknown result type (might be due to invalid IL or missing references)
//IL_008e: Unknown result type (might be due to invalid IL or missing references)
Transform val = __instance.elevatorTransform.Find("ShipBoundsTrigger");
Collider[] array = (Collider[])(object)new Collider[3]
{
(Collider)((Component)val).GetComponent<BoxCollider>(),
__instance.shipInnerRoomBounds,
__instance.shipStrictInnerRoomBounds
};
Collider[] array2 = array;
foreach (Collider val2 in array2)
{
Transform transform = ((Component)val2).transform;
transform.localPosition += new Vector3(0f, 150f, 0f);
Transform transform2 = ((Component)val2).transform;
transform2.localScale += new Vector3(2f, 300f, 2f);
}
EnemyType[] array3 = Resources.FindObjectsOfTypeAll<EnemyType>();
foreach (EnemyType val3 in array3)
{
string[] array4 = PocketRoomCfg.warpBlacklist.Value.Split(new char[1] { ',' });
foreach (string text in array4)
{
if (val3.enemyName == text)
{
blacklist.Add(val3);
Plugin.mls.LogInfo((object)$"Found and added {val3} to door teleport blacklist.");
}
}
}
__instance.shipBounds = (Collider)(object)((Component)__instance.elevatorTransform.Find("ShipBoundsTrigger")).GetComponent<BoxCollider>();
}
[HarmonyPostfix]
[HarmonyPatch(typeof(GameNetworkManager), "Start")]
private static void NetworkPatch(ref GameNetworkManager __instance)
{
((Component)__instance).GetComponent<NetworkManager>().AddNetworkPrefab(Plugin.unlockList.unlockables[0].prefabObject);
((Component)__instance).GetComponent<NetworkManager>().AddNetworkPrefab(Plugin.unlockList.unlockables[1].prefabObject);
((Component)__instance).GetComponent<NetworkManager>().AddNetworkPrefab(Plugin.unlockList.unlockables[2].prefabObject);
}
}
internal static class PocketRoomCfg
{
internal enum mat
{
Wood,
WoodPlank,
MetalFlat,
Glass,
Blank
}
internal static ConfigEntry<bool> stockRoom0;
internal static ConfigEntry<int> stockRoom0Cost;
internal static ConfigEntry<bool> bedRoom0;
internal static ConfigEntry<bool> bedRoom1;
internal static ConfigEntry<int> bedRoom0Cost;
internal static ConfigEntry<bool> walkWarp;
internal static ConfigEntry<string> warpBlacklist;
internal static ConfigEntry<mat> stockRoom0Floor;
internal static ConfigEntry<string> stockRoom0FloorHex;
internal static ConfigEntry<mat> stockRoom0Wall;
internal static ConfigEntry<string> stockRoom0WallHex;
internal static ConfigEntry<mat> bedRoom0Floor;
internal static ConfigEntry<string> bedRoom0FloorHex;
internal static ConfigEntry<mat> bedRoom0Wall;
internal static ConfigEntry<string> bedRoom0WallHex;
internal static ConfigEntry<mat> bedRoom1Floor;
internal static ConfigEntry<string> bedRoom1FloorHex;
internal static ConfigEntry<mat> bedRoom1Wall;
internal static ConfigEntry<string> bedRoom1WallHex;
internal static void SetupConfig(ConfigFile config)
{
stockRoom0 = config.Bind<bool>("Store Toggle", "Enable Stock Room 0", true, "Toggle StockRoom0");
stockRoom0Cost = config.Bind<int>("Store Toggle", "Stock Room 0 Cost", 500, "Modify the price for StockRoom0.");
bedRoom0 = config.Bind<bool>("Store Toggle", "Enable Bed Room 0", true, "Toggle BedRoom0");
bedRoom1 = config.Bind<bool>("Store Toggle", "Enable Bed Room 1", true, "Toggle BedRoom1");
bedRoom0Cost = config.Bind<int>("Store Toggle", "Small Bed Room Costs", 300, "Modify the prices for Small bedrooms.");
walkWarp = config.Bind<bool>("Customization", "Walk-In Teleport.", true, "Toggle walk-in teleports when not in build mode.");
warpBlacklist = config.Bind<string>("Customization", "Enemy Door Warp Blacklist.", "SandWorm,ForestGiant,RadMech,Tornado,Guardsman,Cactus Budling,Driftwood Menace,Redwood Titan,Carnivorous Plant,Elder,Ogopogo,T-rex,Stegosaurus", "Prevent most listed enemies from using doors to pocket rooms.");
stockRoom0Floor = config.Bind<mat>("Customization", "StockRoom0 Floor Material.", mat.MetalFlat, "Modify material for StockRoom0 floor.");
stockRoom0FloorHex = config.Bind<string>("Customization", "StockRoom0 Floor Color.", "847A66", "Modify color for StockRoom0 floor.");
stockRoom0Wall = config.Bind<mat>("Customization", "StockRoom0 Wall Material.", mat.MetalFlat, "Modify material for StockRoom0 wall.");
stockRoom0WallHex = config.Bind<string>("Customization", "StockRoom0 Wall Color.", "60594F", "Modify color for StockRoom0 wall.");
bedRoom0Floor = config.Bind<mat>("Customization", "BedRoom0 Floor Material.", mat.WoodPlank, "Modify material for BedRoom0 floor.");
bedRoom0FloorHex = config.Bind<string>("Customization", "BedRoom0 Floor Color.", "955B25", "Modify color for BedRoom0 floor.");
bedRoom0Wall = config.Bind<mat>("Customization", "BedRoom0 Wall Material.", mat.Wood, "Modify material for BedRoom0 wall.");
bedRoom0WallHex = config.Bind<string>("Customization", "BedRoom0 Wall Color.", "F5BFC5", "Modify color for BedRoom0 wall.");
bedRoom1Floor = config.Bind<mat>("Customization", "BedRoom1 Floor Material.", mat.WoodPlank, "Modify material for BedRoom1 floor.");
bedRoom1FloorHex = config.Bind<string>("Customization", "BedRoom1 Floor Color.", "594949", "Modify color for BedRoom1 floor.");
bedRoom1Wall = config.Bind<mat>("Customization", "BedRoom1 Wall Material.", mat.Wood, "Modify material for BedRoom1 wall.");
bedRoom1WallHex = config.Bind<string>("Customization", "BedRoom1 Wall Color.", "1D4D1F", "Modify color for BedRoom1 wall.");
}
}
public class RoomTeleport : NetworkBehaviour
{
[CompilerGenerated]
private sealed class <TeleportTrigger>d__9 : IEnumerator<object>, IDisposable, IEnumerator
{
private int <>1__state;
private object <>2__current;
public NavMeshAgent agent;
public RoomTeleport <>4__this;
object IEnumerator<object>.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
object IEnumerator.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
[DebuggerHidden]
public <TeleportTrigger>d__9(int <>1__state)
{
this.<>1__state = <>1__state;
}
[DebuggerHidden]
void IDisposable.Dispose()
{
<>1__state = -2;
}
private bool MoveNext()
{
//IL_002d: Unknown result type (might be due to invalid IL or missing references)
//IL_0037: Expected O, but got Unknown
//IL_0077: Unknown result type (might be due to invalid IL or missing references)
switch (<>1__state)
{
default:
return false;
case 0:
<>1__state = -1;
<>2__current = (object)new WaitForSeconds((float)<>4__this.teleportTime);
<>1__state = 1;
return true;
case 1:
<>1__state = -1;
if (<>4__this.teleport || agent.isOnOffMeshLink)
{
agent.Warp(<>4__this.exitPoint.position);
}
return false;
}
}
bool IEnumerator.MoveNext()
{
//ILSpy generated this explicit interface implementation from .override directive in MoveNext
return this.MoveNext();
}
[DebuggerHidden]
void IEnumerator.Reset()
{
throw new NotSupportedException();
}
}
public Transform entrancePoint;
public Transform exitPoint;
public StartOfRound playersManager;
public short teleportTime;
private bool teleport = false;
private void Awake()
{
playersManager = Object.FindObjectOfType<StartOfRound>();
}
private void OnTriggerEnter(Collider other)
{
EnemyAICollisionDetect val = default(EnemyAICollisionDetect);
NavMeshAgent agent = default(NavMeshAgent);
if (((Component)other).gameObject.CompareTag("Player") && Object.op_Implicit((Object)(object)((Component)other).gameObject.GetComponent<PlayerControllerB>()) && (HarmonyPatches.walkWarp || ShipBuildModeManager.Instance.InBuildMode))
{
TeleportPlayer();
}
else if (((Component)other).gameObject.layer == 19 && ((Component)other).TryGetComponent<EnemyAICollisionDetect>(ref val) && !HarmonyPatches.blacklist.Contains(val.mainScript.enemyType) && ((Component)val.mainScript).TryGetComponent<NavMeshAgent>(ref agent))
{
((MonoBehaviour)this).StartCoroutine(TeleportTrigger(agent));
}
}
private void OnTriggerStay(Collider other)
{
if (((Component)other).gameObject.layer == 19)
{
teleport = true;
}
}
private void OnTriggerExit(Collider other)
{
if (((Component)other).gameObject.layer == 19)
{
teleport = false;
}
}
[IteratorStateMachine(typeof(<TeleportTrigger>d__9))]
private IEnumerator TeleportTrigger(NavMeshAgent agent)
{
//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
return new <TeleportTrigger>d__9(0)
{
<>4__this = this,
agent = agent
};
}
public void TeleportPlayer()
{
//IL_0021: Unknown result type (might be due to invalid IL or missing references)
//IL_0036: Unknown result type (might be due to invalid IL or missing references)
//IL_0046: Unknown result type (might be due to invalid IL or missing references)
//IL_0051: Unknown result type (might be due to invalid IL or missing references)
//IL_005b: Unknown result type (might be due to invalid IL or missing references)
Transform thisPlayerBody = GameNetworkManager.Instance.localPlayerController.thisPlayerBody;
GameNetworkManager.Instance.localPlayerController.TeleportPlayer(exitPoint.position, false, 0f, false, true);
thisPlayerBody.eulerAngles = new Vector3(thisPlayerBody.eulerAngles.x, exitPoint.eulerAngles.y, thisPlayerBody.eulerAngles.z);
TeleportPlayerServerRpc((int)GameNetworkManager.Instance.localPlayerController.playerClientId);
}
[ServerRpc(RequireOwnership = false)]
public void TeleportPlayerServerRpc(int playerObj)
{
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
//IL_002e: Invalid comparison between Unknown and I4
//IL_0099: Unknown result type (might be due to invalid IL or missing references)
//IL_00a3: Invalid comparison between Unknown and I4
//IL_005f: Unknown result type (might be due to invalid IL or missing references)
//IL_0068: Unknown result type (might be due to invalid IL or missing references)
//IL_006d: Unknown result type (might be due to invalid IL or missing references)
//IL_0071: Unknown result type (might be due to invalid IL or missing references)
//IL_0089: Unknown result type (might be due to invalid IL or missing references)
//IL_00ce: Unknown result type (might be due to invalid IL or missing references)
NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
if (networkManager != null && networkManager.IsListening)
{
if ((int)base.__rpc_exec_stage != 1 && (networkManager.IsClient || networkManager.IsHost))
{
ServerRpcParams val = default(ServerRpcParams);
FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendServerRpc(2937166773u, val, (RpcDelivery)0);
BytePacker.WriteValueBitPacked(val2, playerObj);
((NetworkBehaviour)this).__endSendServerRpc(ref val2, 2937166773u, val, (RpcDelivery)0);
}
if ((int)base.__rpc_exec_stage == 1 && (networkManager.IsServer || networkManager.IsHost))
{
base.__rpc_exec_stage = (__RpcExecStage)0;
TeleportPlayerClientRpc(playerObj);
}
}
}
[ClientRpc]
public void TeleportPlayerClientRpc(int playerObj)
{
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
//IL_002e: Invalid comparison between Unknown and I4
//IL_0099: Unknown result type (might be due to invalid IL or missing references)
//IL_00a3: Invalid comparison between Unknown and I4
//IL_005f: Unknown result type (might be due to invalid IL or missing references)
//IL_0068: Unknown result type (might be due to invalid IL or missing references)
//IL_006d: Unknown result type (might be due to invalid IL or missing references)
//IL_0071: Unknown result type (might be due to invalid IL or missing references)
//IL_0089: Unknown result type (might be due to invalid IL or missing references)
//IL_00ce: Unknown result type (might be due to invalid IL or missing references)
//IL_0109: Unknown result type (might be due to invalid IL or missing references)
//IL_0115: Unknown result type (might be due to invalid IL or missing references)
NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
if (networkManager == null || !networkManager.IsListening)
{
return;
}
if ((int)base.__rpc_exec_stage != 1 && (networkManager.IsServer || networkManager.IsHost))
{
ClientRpcParams val = default(ClientRpcParams);
FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendClientRpc(3008848113u, val, (RpcDelivery)0);
BytePacker.WriteValueBitPacked(val2, playerObj);
((NetworkBehaviour)this).__endSendClientRpc(ref val2, 3008848113u, val, (RpcDelivery)0);
}
if ((int)base.__rpc_exec_stage == 1 && (networkManager.IsClient || networkManager.IsHost))
{
base.__rpc_exec_stage = (__RpcExecStage)0;
if (!((Object)(object)playersManager.allPlayerScripts[playerObj] == (Object)(object)GameNetworkManager.Instance.localPlayerController))
{
playersManager.allPlayerScripts[playerObj].TeleportPlayer(exitPoint.position, true, exitPoint.eulerAngles.y, false, true);
}
}
}
protected override void __initializeVariables()
{
((NetworkBehaviour)this).__initializeVariables();
}
protected override void __initializeRpcs()
{
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_001c: Expected O, but got Unknown
//IL_0029: Unknown result type (might be due to invalid IL or missing references)
//IL_0038: Expected O, but got Unknown
((NetworkBehaviour)this).__registerRpc(2937166773u, new RpcReceiveHandler(__rpc_handler_2937166773), "TeleportPlayerServerRpc");
((NetworkBehaviour)this).__registerRpc(3008848113u, new RpcReceiveHandler(__rpc_handler_3008848113), "TeleportPlayerClientRpc");
((NetworkBehaviour)this).__initializeRpcs();
}
private static void __rpc_handler_2937166773(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
{
//IL_0023: Unknown result type (might be due to invalid IL or missing references)
//IL_0036: Unknown result type (might be due to invalid IL or missing references)
//IL_0050: Unknown result type (might be due to invalid IL or missing references)
NetworkManager networkManager = target.NetworkManager;
if (networkManager != null && networkManager.IsListening)
{
int playerObj = default(int);
ByteUnpacker.ReadValueBitPacked(reader, ref playerObj);
target.__rpc_exec_stage = (__RpcExecStage)1;
((RoomTeleport)(object)target).TeleportPlayerServerRpc(playerObj);
target.__rpc_exec_stage = (__RpcExecStage)0;
}
}
private static void __rpc_handler_3008848113(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
{
//IL_0023: Unknown result type (might be due to invalid IL or missing references)
//IL_0036: Unknown result type (might be due to invalid IL or missing references)
//IL_0050: Unknown result type (might be due to invalid IL or missing references)
NetworkManager networkManager = target.NetworkManager;
if (networkManager != null && networkManager.IsListening)
{
int playerObj = default(int);
ByteUnpacker.ReadValueBitPacked(reader, ref playerObj);
target.__rpc_exec_stage = (__RpcExecStage)1;
((RoomTeleport)(object)target).TeleportPlayerClientRpc(playerObj);
target.__rpc_exec_stage = (__RpcExecStage)0;
}
}
protected internal override string __getTypeName()
{
return "RoomTeleport";
}
}
namespace MelaniePocketRoom
{
[BepInPlugin("MelanieMelicious.pocketRoom", "Melanie Melicious - Pocket Rooms", "1.0.3")]
public class Plugin : BaseUnityPlugin
{
private const string GUID = "MelanieMelicious.pocketRoom";
private const string NAME = "Melanie Melicious - Pocket Rooms";
private const string VERSION = "1.0.3";
private readonly Harmony harmony = new Harmony("MelanieMelicious.pocketRoom");
public static ManualLogSource mls;
public static AssetBundle bundle;
public static Plugin instance;
internal static UnlockablesList unlockList;
private void Awake()
{
Type[] types = Assembly.GetExecutingAssembly().GetTypes();
Type[] array = types;
foreach (Type type in array)
{
MethodInfo[] methods = type.GetMethods(BindingFlags.Instance | BindingFlags.Static | BindingFlags.NonPublic);
MethodInfo[] array2 = methods;
foreach (MethodInfo methodInfo in array2)
{
object[] customAttributes = methodInfo.GetCustomAttributes(typeof(RuntimeInitializeOnLoadMethodAttribute), inherit: false);
if (customAttributes.Length != 0)
{
methodInfo.Invoke(null, null);
}
}
}
instance = this;
PocketRoomCfg.SetupConfig(((BaseUnityPlugin)this).Config);
mls = Logger.CreateLogSource("MelanieMelicious - Pocket Rooms");
mls = ((BaseUnityPlugin)this).Logger;
harmony.PatchAll(typeof(HarmonyPatches));
string text = Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "melaniepocketroom");
bundle = AssetBundle.LoadFromFile(text);
unlockList = bundle.LoadAsset<UnlockablesList>("Assets/MelaniePocketRoom/Asset/Room.asset");
Material[] array3 = (Material[])(object)new Material[5]
{
bundle.LoadAsset<Material>("Assets/MelaniePocketRoom/Material/Wood0.mat"),
bundle.LoadAsset<Material>("Assets/MelaniePocketRoom/Material/Plank0.mat"),
bundle.LoadAsset<Material>("Assets/MelaniePocketRoom/Material/MetalFlat0.mat"),
bundle.LoadAsset<Material>("Assets/MelaniePocketRoom/Material/Glass.mat"),
bundle.LoadAsset<Material>("Assets/MelaniePocketRoom/Material/Blank.mat")
};
if (PocketRoomCfg.stockRoom0.Value)
{
Material((Material[])(object)new Material[2]
{
array3[(short)PocketRoomCfg.stockRoom0Floor.Value],
array3[(short)PocketRoomCfg.stockRoom0Wall.Value]
}, new string[3]
{
PocketRoomCfg.stockRoom0FloorHex.Value,
PocketRoomCfg.stockRoom0WallHex.Value,
"StockRoom0.1/Model0"
}, 0);
NamespacedKey<DawnUnlockableItemInfo> val = NamespacedKey<DawnUnlockableItemInfo>.From("MelaniePocketRoom", "MelMStockRoom0");
DawnLib.RegisterNetworkPrefab(unlockList.unlockables[0].prefabObject);
DawnLib.DefineUnlockable(val, unlockList.unlockables[0], (Action<UnlockableInfoBuilder>)delegate(UnlockableInfoBuilder builder)
{
builder.SetCost(PocketRoomCfg.stockRoom0Cost.Value);
});
}
if (PocketRoomCfg.bedRoom0.Value)
{
Material((Material[])(object)new Material[3]
{
array3[(short)PocketRoomCfg.bedRoom0Floor.Value],
array3[(short)PocketRoomCfg.bedRoom0Wall.Value],
array3[3]
}, new string[3]
{
PocketRoomCfg.bedRoom0FloorHex.Value,
PocketRoomCfg.bedRoom0WallHex.Value,
"BedRoom0.1/Model0"
}, 1);
NamespacedKey<DawnUnlockableItemInfo> val2 = NamespacedKey<DawnUnlockableItemInfo>.From("MelaniePocketRoom", "MelMBedRoom0");
DawnLib.RegisterNetworkPrefab(unlockList.unlockables[1].prefabObject);
DawnLib.DefineUnlockable(val2, unlockList.unlockables[1], (Action<UnlockableInfoBuilder>)delegate(UnlockableInfoBuilder builder)
{
builder.SetCost(PocketRoomCfg.bedRoom0Cost.Value);
});
}
if (PocketRoomCfg.bedRoom1.Value)
{
Material((Material[])(object)new Material[3]
{
array3[(short)PocketRoomCfg.bedRoom1Floor.Value],
array3[(short)PocketRoomCfg.bedRoom1Wall.Value],
array3[3]
}, new string[3]
{
PocketRoomCfg.bedRoom1FloorHex.Value,
PocketRoomCfg.bedRoom1WallHex.Value,
"BedRoom1.1/Model0"
}, 2);
NamespacedKey<DawnUnlockableItemInfo> val3 = NamespacedKey<DawnUnlockableItemInfo>.From("MelaniePocketRoom", "MelMBedRoom1");
DawnLib.RegisterNetworkPrefab(unlockList.unlockables[2].prefabObject);
DawnLib.DefineUnlockable(val3, unlockList.unlockables[2], (Action<UnlockableInfoBuilder>)delegate(UnlockableInfoBuilder builder)
{
builder.SetCost(PocketRoomCfg.bedRoom0Cost.Value);
});
}
}
private static void Material(Material[] mat, string[] hex, short id)
{
//IL_0040: Unknown result type (might be due to invalid IL or missing references)
//IL_0045: Unknown result type (might be due to invalid IL or missing references)
//IL_004c: Unknown result type (might be due to invalid IL or missing references)
//IL_0051: Unknown result type (might be due to invalid IL or missing references)
//IL_0090: Unknown result type (might be due to invalid IL or missing references)
//IL_00a0: Unknown result type (might be due to invalid IL or missing references)
MeshRenderer component = ((Component)unlockList.unlockables[id].prefabObject.transform.Find(hex[2])).GetComponent<MeshRenderer>();
((Renderer)component).materials = mat;
Material[] materials = ((Renderer)component).materials;
Color[] array = (Color[])(object)new Color[2]
{
Color.clear,
Color.clear
};
ColorUtility.TryParseHtmlString("#" + hex[0], ref array[0]);
ColorUtility.TryParseHtmlString("#" + hex[1], ref array[1]);
materials[0].color = array[0];
materials[1].color = array[1];
}
}
}
namespace __GEN
{
internal class NetworkVariableSerializationHelper
{
[RuntimeInitializeOnLoadMethod]
internal static void InitializeSerialization()
{
}
}
}
namespace MelanieMeliciousPocketRoom.NetcodePatcher
{
[AttributeUsage(AttributeTargets.Module)]
internal class NetcodePatchedAssemblyAttribute : Attribute
{
}
}