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MelanieMelicious-Pocket_Rooms_MelanieMelicious-1.0.0 icon

Pocket Rooms MelanieMelicious

Adds pocket room doors that you (and enemies) can enter! Perfect for when wider 3-story ship with extended catwalk is still too small. You can find me in the Lethal Company Modding Discord.

Date uploaded 2 weeks ago
Version 1.0.0
Download link MelanieMelicious-Pocket_Rooms_MelanieMelicious-1.0.0.zip
Downloads 480
Dependency string MelanieMelicious-Pocket_Rooms_MelanieMelicious-1.0.0

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100
Evaisa-LethalLib-0.14.2 icon
Evaisa-LethalLib

Personal modding tools for Lethal Company

Preferred version: 0.14.2

README

Pocket Rooms - MelanieMelicious v1.0.0

WOW pocket rooms get their own mod, and are better now! Oh and more than one now. ONLY UPDATE/ADD ON NEW SAVES! Adds pocket room doors that you (and enemies) can enter! Perfect for when wider 3-story ship with extended catwalk is still too small. You can find me in the Lethal Company Modding Discord.

IMPORTANT!!

You can build in the rooms, but to bring furniture inside, you have to walk into the doors while holding furniture, instead of interacting with the doors.

Rooms:

Name Default Price Description
StockRoom0 500 The original pocket room! A basic empty storage room with 2 pre-placed shelves.
BedRoom# [0-1] 300 A basic small bedroom with a single window.

Previews:

Recommended To-Use-With Mods

CHANGELOG

1.0.1

  • You can no longer (normally) bring the same room's door inside itself, either resulting in death or partial softlock. You can still bring other pocket room doors into different ones.

1.0.0

  • Initial release and separation from Utility Furniture.
  • Added StockRoom0, and BedRoom0-1
  • You can now directly bring and build with furniture inside the pocket rooms (you need to walk into door with furniture instead of interacting, to bring it).
  • Enemies can now follow you into, and path around the pocket rooms. Enemies can be blacklisted by type to be unable to use doors.
  • Rooms now come with their own light switch.
  • You can now configure material and colors for the room floors and walls.
  • Items should now stay in rooms when reloading/rejoining an existing save, instead of teleporting back to ship.