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MelanieMelicious-Pocket_Rooms_MelanieMelicious-1.0.11 icon

Pocket Rooms MelanieMelicious

Adds pocket room doors that you (and enemies) can enter! Perfect for when wider 3-story ship with extended catwalk is still too small. You can find me in the Lethal Company Modding Discord.

Date uploaded a week ago
Version 1.0.11
Download link MelanieMelicious-Pocket_Rooms_MelanieMelicious-1.0.11.zip
Downloads 1084
Dependency string MelanieMelicious-Pocket_Rooms_MelanieMelicious-1.0.11

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100
TeamXiaolan-DawnLib-0.4.3 icon
TeamXiaolan-DawnLib

A modern API for Lethal Company content and all sizes of mods

Preferred version: 0.4.3
MelanieMelicious-Pocket_Room_Library_MelanieMelicious-2.0.0 icon
MelanieMelicious-Pocket_Room_Library_MelanieMelicious

Shared library for people who want to make pocket rooms, and don't want duplicate functions. You can find me in the Lethal Company Modding Discord.

Preferred version: 2.0.0

README

Pocket Rooms - MelanieMelicious v1.0.11

WOW pocket rooms get their own mod, and are better now! Oh and more than one now. ONLY UPDATE/ADD ON NEW SAVES! Adds pocket room doors that you (and enemies) can enter! Perfect for when wider 3-story ship with extended catwalk is still too small. You can find me in the Lethal Company Modding Discord.

IMPORTANT!!

You can build in the rooms, but to bring furniture inside, you have to walk into the doors while holding furniture, instead of interacting with the doors.

Rooms:

Name Default Price Description
StockRoom0 500 The original pocket room! A basic empty storage room with 2 pre-placed shelves.
BedRoom# [0-1] 300 A basic small bedroom with a single window.

Previews:

Recommended To-Use-With Mods

CREDITS RAHHH

  • tHaNkS Xu Xiaolan for telling me mesh colliders don't work like that for bounds, then convincing me it was a better idea to learn transpiling (I'm too powerful).
  • tHaNkS Beanie for uhhhh, actually I had to do an entirely new and different thing because the old mesh trigger idea didn't work. Uhhh, what do I do with this credits then, uhhh, uhhhhhhh...

CHANGELOG

1.0.11

  • Fixed a config that prevented the French from playing multiplayer. 🙂
  • Fixed a config causing mod mismatch depending on regional format.

1.0.10

  • Updated to latest Pocket Room Library format.
  • Fixed pocket rooms duplicating and breaking if placed in, and taken back out of storage.

1.0.9

  • Added configs to customize furniture layouts in existing rooms (only Shelf0 available so far).
  • Fixed StockRoom0 shelves being dysfunctional.
  • Fixed items stored on StockRoom0 shelves falling to the ground on reload.
  • Fixed room lights desyncing.
  • Slight cleanup.

1.0.8

  • Fixed items not saving in rooms if you placed entrance on the outer walls of the ship, while using the vanilla save system (thank you, PepsiMan).

1.0.7

  • Pocket Rooms Lib is completely changed and fixed. Now depends on it again.

1.0.6

  • Temporarily reverted to 1.0.3.

1.0.5

  • Separated main pocket room function scripts to a separate library, to prevent duplicate scripts for the same function. (THANKS A LOT BEANIE, NOW I HAD TO UPDATE AGAIN :rage:)
  • Added configs for time required for enemies to exit and enter rooms.

1.0.4

  • Changed ship bounds change to use mesh collider for more flexible rooms sizes and preparing compat for other pocket room mods (thanks Beanie for the idea).

1.0.3

  • Updated to use latest netcode patcher.
  • Migrated to use DawnLib.

1.0.2

  • Added config to disable walk-in teleports when build mode is not active.
  • Added scan nodes to room light switches.

1.0.1

  • You can no longer (normally) bring the same room's door inside itself, either resulting in death or partial softlock. You can still bring other pocket room doors into different ones.

1.0.0

  • Initial release and separation from Utility Furniture.
  • Added StockRoom0, and BedRoom0-1
  • You can now directly bring and build with furniture inside the pocket rooms (you need to walk into door with furniture instead of interacting, to bring it).
  • Enemies can now follow you into, and path around the pocket rooms. Enemies can be blacklisted by type to be unable to use doors.
  • Rooms now come with their own light switch.
  • You can now configure material and colors for the room floors and walls.
  • Items should now stay in rooms when reloading/rejoining an existing save, instead of teleporting back to ship.