Fixed the enemy no longer working due to game updates
1.0.6
Fixed an issue with audio that broke in 1.0.5's fix
1.0.5
Custom bestiary model
Removed ExampleEnemy from package for smaller footprint
Another attempt at fixing an issue for certain users with loading the package
1.0.4
Refactored how config is done due to a potential conflict
!! Please feel free to remove the previous versions config file, 'mels.enemypack.cfg' (Shouldn't matter, but its content is unused)
1.0.3
(replicator)
Fixed a navigation issue
Config for rarity/spawn-weight
Possibly stopped an issue pathing to unreachable objects
Should no longer try to fight for the same object
1.0.2
Changed assetbundle name to hopefully not cause conflicts with other mods
(Replicator)
When lurking, should now face the right way, and be better adjusted to the surface
Should hopefully not get stuck in the initial phase (rare chance)
Roaming should now relocate where every so often if the area seems barren. Roaming area additionally increased.
Config for How much scrap is required to consume for it to do its thing
The enemy can now wake when daytime enemies normally leaves for an added late-day challenge